
The unstoppable alien force known as The Creeper has returned, devouring thousands of worlds in its path, and yours is next. Battle against the Creeper fluid in a groundbreaking pixel-level simulation to prove that humanity will rule the galaxy forever!
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About

Creeper World IXE is a real-time strategy game in the Creeper World franchise with groundbreaking pixel-level simulation. Command a squad of ships, coordinate your tactics, and fight back the alien menace known as "The Creeper," an all-consuming fluid enemy that has already devoured thousands of colonies.
Your mission: stop the Creeper's endless advance or all life in the universe will perish. Unlike previous encounters, humanity now possesses a technological advantage that you can harness not only to survive, but to dominate the galaxy.

In Creeper World IXE you will liberate and explore hundreds of worlds in this real-time strategy game where the enemy is a fluid and every pixel of the terrain is simulated. Terraform through dozens of terrain types to use gravity and nature against the enemy. Bring awesome new weapons to use against chambers of compressed Creeper that explode outwards with ripple and wave mechanics.
Combine sand, particle, and creeper fluid simulations to open up new strategies and threats. Bring multi-weapon units to a dynamic battlefield as you explore worlds for secrets of the Creeper. Gain experience from your victories and unlock new and amazing technologies to help in your fight.
Create and play custom maps with new and original units made by the community or yourself! 2D-pixel graphics are married with a detailed and robust custom map and unit creation system, so nearly anyone with an idea can make a unit or a mission and share it with others. Use built-in control modules, or craft your own with robust built-in RPL scripting.

The Creeper is an ancient fluid-like enemy that relentlessly spreads across terra-formable terrain; engulfing and destroying anything that crosses its path. With sufficient firepower, you can push back the Creeper. But, in most cases it cannot be killed entirely by simply shooting at it. It is a foe that constantly regenerates through Creeper Emitters in its never-ending goal of consuming all living matter.
The only way to stop the creeper is to find and destroy the emitters and destroy the IXE Cores on each planet. Only by finding all of the cores and activating them simultaneously will The Creeper be destroyed and the planet saved. Achieving this goal will be no easy task. Command your squad of ships carefully.
Explore each planet while making sure you hold your ground. Locate, activate and destroy the IXE Cores. As easy as this might seem, at first glance, The Creeper will constantly push to thwart your efforts and attack in surprising ways to throw you off balance. Keep a cool head, be prepared, and use the environment to your advantage. That is the key to your success.

Embark on story and campaign missions as you fend off the Creeper for galactic domination
Sand physics terrain where every pixel is simulated allowing the use of gravity and terrain as part of your strategy
Enhanced Creeper fluid simulation with waves creating new Creeper behavior
Particle system for new and greater threats
Use terrain chemistry and terraforming to gain the advantage over your enemy
Extensive custom unit support with scripting where the community can craft their units, missions and control modules.
Online map database for endless fun and new challenges
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was thrilled about it comming out and thought the demo showed a not yet fully finished game, I was wrong. The retro graphics are ok, but even for retro it is a low resolution I am not a fan of it. The soundtrack is good. The game itself is mediocre and waste a lot of potential especially in the mix elements part it fall short of expetations. The campaign maps are ok but there are not this much, so the replay value is mostly in the user created maps and there is a lack of and even more a lack of good maps. Where Creeper World 1-4 and PF shine and the user maps are amazingly good CW IXE has very little to offer even after a long time, besides the random map generator. I would prefer CW 1-4 and PF every time over this one. It is not that expensive but it also has not much to offer, I would not buy it at full price again, only with a discount.
A very enjoyable game. If you liked any of the other Creeper World's you'll like this one. It's got it's own unique take while also retaining that gameplay we all like from previous games.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its decent entry into the creeper world collection. Seems like most of the people that loved CW 4 didnt like this or expected more so maybe take that into consideration for yourself.. The story here was better than it was in 4 but still lacking. Id give the OST a 10/10 really liked it and actually listen to it outside of game also feel like it carries the game a bit.
Feels like an offspin game
Innovative and well-designed RTS, I am definitely in the niche. Feels like a puzzle RTS? ...Or just a more cerebral RTS ...enjoy that the units have different roles and each map requires strategic decisions. Real-time will always be better than turn-based anything ...when will people learn?
It's got the same theme as the rest of the Creeper World games, but doesn't really play anything like them, not even Creeper World 2 which has the same sort of side view of the game world. There's no real base building compared to any of the others, and the default mode means you can only build a small number of ships or other units. Unlike Particle Fleet the limited ship options actually feel really restrictive, and it feels kind of like the Free Build mode is essential for it to feel like there's actual gameplay instead of a level being an interactive cutscene. The text is also harder to read than the other games, and can look really odd at times depending on the game resolution or zoom level. It just feels unpolished.
I'm saying "recommended" with a few caveat, [olist] [*] if you're looking for a creeper world game, this isn't it nothing about really feels the same as other creeper world games. there's unit caps, terrain is rarely a problem and is far more of a tool, and you really don't "control" any territory. [*]the story is dismal I'm pretty sure the story is normally an after thought, but this game tries to do [i]characters[/i] and flops painfully hard. [/olist] but game does have is fair gameplay, it has challenging levels and the ships all feel unique and useful in their own ways. It might not a "creeper world" game, but it's still fun
This is a nice addition to the Creeper World series. Positive review primarily because it is creeper world. However, the story and dialogs are extremely shallow after what we've seen in previous installments. Physics are experimental, just like the chemistry (with 4 recipes in total :)) and the particle physics. If you loved CW, you have to complete your collection. If this is your first game, try 1-4 or particle fleet first.
Had to leave a review for this given how poor the scores are... (my first review ever having been on Steam since Half Life 2...). I've owned the game for a while and really enjoyed it - both as a single-player campaign which is well designed to lead you through the various systems, and also as a skirmish game with random maps (with good customisation available). If you've not played a Knuckle Cracker game before, this sits somewhere between a tower defence and an RTS, with the physics of the liquid enemy being a really fun element of gameplay. These are generally slow paced games where you move the 'front line' forward at your pace, but harder levels bring challenges like different enemy types and getting caught out by some of the liquid physics. I would probably rank this below Creeper World 3, but above Creeper World 4 (and, to be clear, I like both those games). As with both of those games, over time you'll probably look for harder and harder challenges, which the random map mode provides. I've never used the level editor (random mode is good enough), but that is a feature too. Thoroughly recommended if you enjoy thoughtful strategy games you can play at your own pace.
This is a strategy game where you position your ships to fight the "creep" which is this ooze that is destroying worlds. Each mission you get a new unit/tool that will help you overcome a very specific problem, and by the end of the game you are supposed to combine them to win. The game is a bit frustrating when you know you will win, it will just take you a few minutes to do so. The units I didn't find interesting. You don't get a lot of unique combos or options, and most of the mission involve you just slowly building up your forces, and taking out the enemy in small engagements.
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