
Soundfall is a dungeon crawler that combines looter-shooter action with rhythm-based gameplay. Venture out solo or with up to 4 friends locally or online. Collect loot and time your actions to the beat to become all powerful. Play the Campaign Mode, Free Play 100's of songs or import your own music!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
About
Soundfall is a fast-paced music-based dungeon crawler that combines looter-shooter action with rhythm-based gameplay to create a world of music unlike any other. The closer you time your actions to the rhythm of the soundtrack, the more powerful you become!
Import your favorite music to create incredible new levels within Symphonia! Available in single player or local co-op play (not available in online multiplayer)
Unlock powerful new abilities, and explore Symphonia to discover incredible music-based weaponry! Customize your loadout with more than 500 pieces of equipment to choose from!
Defend Symphonia with your friends, either locally or through online co-op!
Play as one of five unique musical geniuses, each with their own play style, weapon and special abilities!
Explore ten dynamically different environments and restore harmony to Symphonia!
You are a Guardian of Harmony--a musical genius transported to the world of Symphonia by the Composers to battle the forces of Discord. Together with up to four other players, you will fight your way through the corrupted Timbrelands of Symphonia, eradicating the Discordians and restoring Harmony to the environment.
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.2Kreviews | 73% | — | $736.4K |
| $5.99−80% | 319ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great concept for a game. Good graphics and music. However, the music system is linked to the bpm of the song, not the real groove that the player hears. That means that I'm grooving along deep in the pocket and the game is like "nah, you missed the rhythm." I'm like bro, I've been a musician for 21 years. I'm not goated, but I have an idea of what I'm talking about.
I bought at 95% off on sale, and it was worth every % of that discount. This game is very "not fully thought out", even to a dangerous degree and I will explain. The bullet hell shooting is okay, even feels good at times, but it's not anything special. I want to talk about MUSIC. So you play a Diablo style procedural generated map attached to a biome and song. The song plays on loop while you're in mission with a beat map that gives you bonuses for performing actions on beat. Cool! So what happens when the song ends and loops again? Well err.. the beat map goes wonky for a bit while it catches onto the new loop. Custom Music is available, you can load up your own music as missions. The game will scan your songs and generate missions accordingly. Unfortunatly the algorithm used for this isn't accurate enough (you WILL get wonky beat maps), this is made worse in that there is no in game map editor for custom music. You can fix wonky beat maps using Audacity, but not having an in game editor currently is a big miss. The standard music is mostly okay, except, there's something I just cant put my finger on, maybe it's that one cooking channel on Youtube.. hmmm.. Oh yeah! So what I think these devs have done (if you're a content creator or streamer etc, this is very dangerous), instead of finding and working with artists/labels to directly license music for the game, they're using a music library service like Epidemic Sound etc to have music in the game, but bypass all the other normal legworks that goes with that. What that means is that when you stream this game as a player YOU will get copyright notices from the music library services then the devs will expect YOU to go and get whitelisting from these services on your own.... and that just kinda doesn't sit nice with me (trust me on this, whitelisting is a pain, and whitelisting with music library services can often involve additional fees). So if playing on stream, I'd strongly suggest using safer custom music only. This game has co-op, yay. Customs are not available in co-op, sadge. If you're a person willing to open up Audacity and generate beat-tables, there is some fun to be had here with Custom maps. However overall, this could have been a much better game. Good ideas, that were unfortunately not fully thought out and thus executed only half way... buy on heavy sale only, or just play Hades etc with your own music in winamp etc...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $24.99 |
| 106ratings |
| 90% |
| — |
| not modelled |
| $10.49−65% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has a great concept, and the gameplay is pretty fun. However, I feel that it lacks the polish necessary for a finished product. This is especially obvious in the UI, which, in my opinion, looks bland and uninspired. It feels like I'm playing the early access beta version of a game rather than a finished product. If it had more visual polish, more depth, and enemy variety, then I would recommend it.
I don't have much experience with either looter-shooters or rhythm games, so I don't have a lot to compare it to. It turns out that I might be very into both, because I put almost five hours into it the first day I played it. There is something really satisfying about learning the choreography. As the levels progress there are the expected increases in numbers of enemies and complexity of traps. The weapon and equipment system gives a manageable, but interesting set of choices in terms of play style, such as balancing weapon range against spread. New characters unlock even more dramatic options, such as trading speed for strength. I was also very impressed with the music so far. I was honestly expecting a lot of repetitive dance/pop music, which, honestly, I would've been fine with, but it turns out that as you move through the regions, the music changes dramatically, and there are hints that pretty much every genre, from classical to jazz to metal to pop to hip hop to folk to ??? are represented throughout the game. Even if I didn't love the game, I would probably keep playing just for the soundtrack!
This is not a game I can recommend. If you want a rhythm game, go play Crypt of the Necrodancer, not this. This says it is a "looter shooter" which is true to some degree, but you are constrained to levels on a map, no quests or anything. The story is horrible and the gameplay is mid at best. It really feels like it is missing something, although the aesthetics of it all are quite pretty
On paper the blend of looter shooter, dungeon crawling, and rhythm based gameplay sounds cool, but actually playing it leaves you incredibly bored and feeling uninspired. Why do i care about all these different weapons i can loot or use when I'm just going to be tapping LMB at the same BPM for the entire game? Level design is boring and unnecessarily large which highlights the foundational issues in this game: Too many opportunities to bring you out of the rhythm due to seemingly arbitrary reasons. Moving through 'obstacles' that require you to dash or jump on cue with the beat or you'll stay in place. Enemies are incredibly easy and appear in low density. Based on the store page it seems the game turns more into a bullet hell, which is not what's advertised. You're matching with the BPM and this game will highlight how very similar most songs are. Following the same metronome. This will be jarring and bring you back to reality when songs change but you're at the same BPM. The game has too many moments in which you are jarred back to reality and making the game feel off and not satisfying to play. Place on top of this the incredibly boring enemies and mind numbingly easy combat and you're left wanting. Absolutely not worth $30 or your time. I'd refund this if I didn't wait so long to actually play it.
The idea/concept of this game is great but it is poorly executed. The features that are meant make the gameplay unique just ends up making things tedious and boring.
Soundfall - Uma mina de "ouro" jogada no Lixo. [PT-BR] Comprei esse jogo por uma recomendação de um amigo, vi sua promoção de 95% de desconto e fiquei interessado, baixei, entrei e fiquei maravilhado por um jogo da Unreal Engine rodando no meu computador, e então fui dar uma chance a o jogo: O jogo é basicamente um Looter (estilo bordelands ou quaisquer outros) misturado com mecanica de exploração e ritmo, uma ideia legal! Mas jogando você já começa a perceber erros.... Como o ponto (que era pra ser) forte, a Música. Sim, a música é genérica. uma ou outra é realmente interessante, para nós que somos acostumados com jogo de ritmo, jogar isso foi muito agoniante... sua gameplay é divertida mas toda a questão das músicas me desanima, são em geral uns pop genéricos, coisa que IA faz atualmente... (não é OST IA) Fiquei realmente desanimado enquanto a esse jogo, parecia divertido, mas os devs extenderam o jogo até de mais e com essas músicas perde toda a vontade de jogar... isso que não citei a lore. A lore é completamente "ok", eu não me interessei em momento algum, as cutsenes são realmente divertidas e LINDAS, mas todos os diálogos me dão vontade de só...pular. não quero perder mais do meu tempo escrevendo essa review, o jogo NÃO vale seu preço cheio, mas na promoção de 90/95%, por quê não?
Fun for the first hour or two, the rhythm based combat is entertaining enough. Even though you unlock a couple of new characters after that, the gameplay does not change much. You have your weapon, special attack, dash/dodge and ultimate. Those are your tools for the remaining 10+ hours the story mode takes to complete, which is way too long. Nothing new is added, levels are recycled heavily, the loot is boring and story is one of the most tedious ones I can remember. Even though some of the songs are enjoyable to listen, they might not be a great for the gameplay, having sections with no clear beat or even containing silent sections. Additional challenge for those who want to see if they can carry that beat over, I guess. I played it co-op, which added some minor annoyances, such as a cramped inventory management and similar looking heroes that are easy to mix up during the action. I can't really recommend this game, unless you're desperate for a rhythm action game. One of the most boring games I have played through.
Soundfall ⭐⭐⭐⭐⭐ Una propuesta muy original que combina acción y música de una forma brillante. Cada combate se sincroniza con el ritmo de la banda sonora, haciendo que cada partida sea dinámica y muy divertida. La variedad de canciones, el sistema de progresión y el modo cooperativo ofrecen muchísimas horas de entretenimiento. Su estilo artístico colorido y su excelente jugabilidad convierten a Soundfall en una experiencia única para los amantes de los juegos rítmicos y de acción. ¡Totalmente recomendado!
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