
The unstoppable fluid enemy has returned and destroyed every world in its path! Defend against Creeper as it floods across the 3D terrain in this real time strategy game where the enemy is a fluid.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.7Kreviews | 95% | — | $4.4M |
| $24.99 | 77ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You have to shoot the purple stuff
Decently fun if you like a good campain with clear progression. Had a good hours on it. Well worth the money
Unique gameplay and a community map feature that keeps this game interesting forever even after beating all story missions. The story wasn't good, but it didn't matter to me. Definitely a game to keep installed and pick up frequently.
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 830 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of those games where the visuals may be a bit... "meh", but the gameplay itself is really addictive.
Great game! I quite enjoyed how well this game scratched my time management, resource management, and tactical thinking simultaneously. I don't love the 3D aspect i found it a bit hard to see what was going on and see what quantities of flow were happening. 80% would recommend!
This developer has been working on the same game for decades and still somehow finds a way to make each entry more epic than the last. Its the Creeper world game you expected, except now in 3D!
Do you like tower defense games? Do you also like tactical thinking? Well, that's what this game is. Ya got the blue stuff, which is bad and wants to kill you. And ya got your towers, which can do a variety of things from produce resources or kill blue stuff (but there's a lot in-between). But what makes Creeper World 4 different from most other tower defense games is that you can place your towers anywhere (plus most of your weaponry towers can pick themselves up and move elsewhere) and the enemy can go anywhere. You're fighting against fluid dynamics, and if you're skilled (Or retry enough) you can win. Oh yeah, and you can launch orbital bombardments on soup.
I really wanted to give this game a recommendation, but there are glaring flaws underlying it that cause me to not recommend it. It is overall a decent game, but has one fatal flaw: It's unfair. I don't mean to say that it's hard, but the problem is that NOTHING is explained to you. At all. You can dedicate hours to a mission, only to lose to some secret mechanic that was never actually explained. You can go the entire campaign not knowing about important features because not only are they not explained to you, but not even related features are. They are not even hinted at. I learned more about the basic features of the game from google than I did through the game itself. In the end, the game is unfair. It is unfair not because it is difficult, but because it hides the rules from you, and capitalizes on your ignorance.
Control land mass and push back the enemy, Simple sounding but with a fluid based enemy and simulated on a variable height map the complexities add a new and enjoyable view on the classic control strategy. The weekly challenges kept me playing long after completing the story line and playing with and against my friends was a nice change as well.
you win in the first like 5 or 10 minutes of a mission once you get the set up correct but then you have to spend 20-60 more minutes after that slowly pushing turrets towards the creep until its destroyed. It has fast forward though so just make sure to use the fast forward feature
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.4M | 13.3K | 98% | $16.99 | |
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