
Become a mad scientist! Conduct crazy experiments, mix mutagens, breed abominable creatures, and attach monstrous body parts to them. Manage your inventory, expand your lab, and make sure your hideout is safe. Send your creations into the city to obtain salvage and test subjects!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 14 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 410reviews | 54% | — | $250.9K |
| $19.99 | 155ratings | 61% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't want to give it a bad review, I really don't. The game itself is... alright. The premise and execution are fairly simple, but they get the point across and it's an entertaining enough loop for the short length the game appears to have, but I wouldn't know for sure because I can't get there. It's not really a combat game, it's more of a puzzle game. The puzzle loop is easy enough if you're organized and pay attention, and once you know what you need and can get a steady supply of it the creation process more or less becomes a pattern with occasional tweaks. The OCD out there will be driven mad however, as every sample supply run randomly scatters flasks throughout the storeroom. You COULD take the time to sort them all individually by hand, but the next shipment will be scattered just the same. Not only would you have to track down the new flasks to sort them, but they can end up scattered amongst your already sorted samples. On top of that, I developed a reference system where I laid samples of each element in front of the poster that has details on what each element does, and next to the mutagen mixer. I took the time to use cylindrical beakers for this since they are much smaller than the other two flasks. When you reload though (which takes a surprisingly long time), the flask shapes get rerolled, so it ends up cluttered and confusing. Because of these two things, you WILL have to use the ingame pinning system to scroll through the entire list of chemicals to pin one thing at a time to highlight in the map. My biggest issue the first couple times I tried to play, is that the chemicals are RNG. I don't mean what elements are in them on higher difficulties. I mean that, disregarding element identification, you may simply get shafted on what you start with and what you are able to find in the early game. You need specimens to get chemicals, and you need chemicals to make, maintain, and modify specimens. Some missions require specific elements, which you may have difficulty finding quickly if you are unlucky, and in the process of trying to locate them the difficulty is ticking up in the background. A couple times I fell into a spiral that felt like bucketing water from a sinking ship as I had increasing difficulty having enough specimens on hand to make reasonable mission success thresholds, much less have the material to upgrade them. This seemed to change when I decided to focus on gathering chemicals I started the game with to continue making what I knew how to make, and if somebody happened to bring home a new type for me to identify, great! Even better if it's something I can use to alter the mass-produced formula or use for a mission. I was finally able to make measurable, non-torturous progress. That ground to a halt when I got the mission to make a tankbuster specimen. For some reason I though if I gave him tank slayer arms that would meet the requirements. What it actually requires is a minimum strength threshold. So, I found an arm type that would give him the required minimum strength. I wait two days for it to incubate, "Incompatible DNA". That's weird, I must have made a mistake. I try again. Double, triple, quadruple check the specimen, the mutagen, the DNA. Everything is in order. Wait two days. "Incompatible DNA". Unless something about the process changed unannounced since the last few guys I upgraded, this should be working. I don't think I'm doing anything wrong and don't know how to fix it or continue aside from starting the process over with a new specimen, but honestly, at this point? I'm kinda over it. Oh also, they supposedly had a cosmetic update, but there's not enough model variety. You will have many repeat models, and each body model corresponds to a specific mutant model. They sometimes get an additional special effect with no benefits, I can't remember if I saw anything other than electric and stink. This is random, mutagen doesn't seem to have any affect on appearance. And they will all, inevitably, have horns.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Polish
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is Infectionator from Wish. Just get Infectionator 3, plays better and makes much more fun
Die Idee ist gut, aber leider absolut nicht empfehlenswert... - HUD und Textdesign - Es gibt eine deutsche Übersetzung, welche allerdings nicht sonderlich gut ist. Leider wurde auch die Textgröße nicht angepasst, wenn Texte durch die Übersetzung länger wurden als das Textfenster, weshalb diese oft raus stehen. Die Schriftart ist der Horror, ansich schon sehr schlecht lesbar und zusammen mit dem Neongrün auf dem Hintergrund sehr anstregend zu entziffern. Die Hud selbst lässt wichtige Informationen missen, versorgt einen dafür aber dauerhaft mit Icons, welche man nicht im Bild benötigt (zum Beispiel dem Bug Report) - Sounddesign - Die Hintergrundmusik ist immer angespannt, als würde gleich einer der Zombies oder das Militär reingerauscht kommen. Die Sprachausgabe ist extrem leise und die Soundeffekte ansonsten eher spärlich und sehr einfach gehalten. - Gameplay - Wenn man das Spiel noch nicht kennt, wird einem das Tutorial vorgeschlagen... Welches einen erstmal mit Infos erschlägt... Man soll einen Mutanten erschaffen, dabei muss man Elixiere analysieren und vermischen um Mixturen zu erschaffen, welche man ebenfalls analysieren und vermische soll, diese haben unterschiedliche Symbole, welche aber erstmal nicht erklärt werden und dann durch weitere 10 Arbeitsschritte erstellt man seinen ersten Mutanten. Das Ganze hat so viele Steps, dass man dann erstmal die Hälfte wieder vergessen hat, wenn man mal endlich ein bisschen Freiheit bekommt. Und man produziert tonnenweise Müll (leere Gläser), hat aber nur einen einzigen Handslot um den zu beseitigen. Also rennt man Ewigkeiten hin und her und hin und her... Der Schritt des Analysierens (Screenshot mit dem Black Blood) ist eigentlich optisch komplett unnötig. Man muss 2 Slider bewegen, welche Bakterien man da sieht ist aber optisch komplett irrelevent, steht alles sofort da. Die Mutaten haben unterschiedliche Fähigkeiten, je nachdem welche Mixturen man dann zu den Mutagenen mischt, welche man den Leichen spritzt. Und man kann Gliedmaßen züchten, um die Mutanten zusätzlich zu verbessern. Wirklich nett umgesetzt ist das allerdings nicht :/ Man steckt den Mutanten einfach nur von einem Ort in den anderen, guckt auf einen Bildschirm und drückt 3 Knöpfe, animiert ist da nix. Starrt man nicht auf den Bildschirm (zb beim annähen der Gliedmaßen) gibts stattdessen einen Blackscreen... Auch die Missionen sind echt unspektakulär gestaltet (Screenshot nach dem Black Blood). Es gibt ein paar Bezirke, die haben unterschiedliche Eigenschaften (zb das da ein Krankenhaus steht) und das bringt unterschiedlichen Loot oder andere Dinge. Es gibt eine Armee, die einen bekämpft sollte man entdeckt werden (dafür gibts eine Wahrscheinlichkitsanzeige) und es gibt ein drop down menü, wo man auswählen kann was die Mutanten dort machen sollen. Zb Leichen oder Ressourcen beschaffen. Man drückt auf Start und das wars, Mission geschafft (oder auch nicht) - Story - Es gibt eine Story, diese wird allerdings vom Rest des Spiels extrem überlagert, sodass man wenig davon mitbekommt und es ist auch einfach nur ein bissche Text zum lesen, mehr nicht. - Fazit - Die Idee ist eigentlich ganz cool, aber die ganzen Bildschirm-Knopfdruck Interaktionen nehmen da eine Menge an Spaß raus, weil man inhaltlich einfach nicht wirklich was von seinen Mutanten hat. Die Herstellung ist unnötig verkompliziert und durch fehlende Inventarslots mit sehr viel hin und her Gerenne verbunden. Hätte ich das Spiel über Steam gekauft, hätte ich es zurück gegeben... War leider sehr enttäuschend :(
千万别买这游戏!!!!!!千万别买!!!!!! 这个游戏到现在都有bug,一直没解决,这作者不会是跑路了吧?!!!!! 我费了几个小时的时间做好一个丧尸,结果下次读档的时候给我没了!!!!!!而且仓库停尸房的尸体也是超过四个下次读档就自动给你整没了!操你大爷的!!!!!! 关于存档方面的bug还有很多,我也是玩到中间才出现,现在超过两个小时退不了了,坑人呢!!!!!! 而且读档加载比蜗牛还慢,真是服了!我真是头一次玩到你这种恶心人的存档系统的游戏!!!!!! 新手教程做的也不详细,跟没有一样 再就是你这丧尸为啥要给我加个牛角?!!!看着特别别扭,还不如原来的建模呢!!!纯属画蛇添足!!!!!!还有你丧尸的建模,颜值能不能优化一下,这跟你宣传图上差的也太远了吧?!!!
真可惜,开发者本来可以依托着新颖且生趣的活体实验机制将该游戏打造成“恶人主角”类独立游戏的标杆,然而晦涩的引导和极其糟糕的优化却将Creature Lab的前途付之一炬。
The actual premise of this game and even the execution in some places is great, but the entire thing is ruined by the fact it does NOT run on the Steam Deck as advertised. An hour or so in to a play through, even on the lowest settings, there is a massive performance slowdown leading to numerous crashes until the game save is eventually unplayable. I want to recommend it. I just can’t.
(no sé por qué pero el soporte en el mando utilizando un mando de xbox series x deja de funcionar a los 3 minutos de empezar a jugar y ya he probado varios métodos para que no deje de funcionar) Pongo está reseña en negativo para ver si lo ven los desarrolladores y lo arreglan, pero doy todo mi apoyo al juego y cuando lo arreglen lo pongo en positivo. Asique si alguien más le ocurre lo mismo apoyar esta reseña comentándola y poniendo si a alguien más le pasa. El juego está bien me gusta, faltan algunas traducciones pero con algunas actualizaciones ya lo arreglarán.
Creature Lab, Complex and FUN! [url=https://store.steampowered.com/curator/28820007] Recommendations [/url] [url=https://www.youtube.com/@kreatorb] YouTube [/url] [url=https://www.tiktok.com/@iplaykreatorb] TikTok [/url]
[h2]写在前面 [/h2] 提到疯狂的科学家,可能大部分想到的便是科幻小说之母玛丽·雪莱创作长篇小说《弗兰肯斯坦——现代普罗米修斯的故事》,当然也可以叫它《科学怪人》,小说里描述了一位热衷于生命起源的生物学家弗兰肯斯坦,怀着犯罪心理频繁出没于藏尸间,尝试用不同尸体的各个部分拼凑成一个巨大人体的故事。而本作中玩家就会化身成一个类似于弗兰肯斯坦一样的疯狂科学家。 [h2]游戏介绍 [/h2] 《生物实验室》是游戏工作室Image Power S.A. 打造的一款第一人称疯狂科学家模拟器,游戏中玩家将会进行各种疯狂且禁忌的科学实验,打造属于自己的异形怪物军团,为了向世人证明你的才华横溢而不断让怪物去攻击人类居住的地方,以此来散播恐怖的气息。 [h2]玩法介绍 [/h2] 游戏开始后我们可以根据自身情况选择难度,这里建议首次游玩选择普通难度,因为这样我们在各种分析药剂,培养肢体等环节都能非常简化,方便我们了解游戏的基本玩法。 开始后我们会打开电视查看今年科学大奖的新闻,然后为了向世人证明自己的才华,你需要给这些肤浅的凡人来一个小小的震撼。于是乎你开始制作一种名为诱变药剂的物品。 所有的一切都要玩家从零开始,我们要跟随引导拿取各种未知的奇怪药剂(游戏中会有高亮提示),通过用显微镜分析他们的成分(调整焦距查看清晰的细胞图),然后记录下来。之后我们就要开始用蒸馏瓶来调配他们,因为是普通难度所以一定会成功调配出诱变药剂,此时我们分析完成分后就可以自定义药剂的名字。 所有的一切完成后,我们要下到二楼有些阴森的人体实验师,从停尸房里取出一具遗体来进行疯狂的人体实验,首先就是一个JK小姐姐,我们按照提示的步骤放入制造机后,填入诱变药剂,然后操作等待即可,之后为了放置怪物会无差别攻击我们这个主人,需要给怪物注射镇静剂才能解锁制造机的舱门。完成的怪物可以放入休眠仓待命,后续我们可以组建怪物大军都放在那里待命。 除了制造怪物以外,我们还要提取怪物的DNA,通过培养皿可以将他们身体的手和脚切割下来,替换上更加强力的异形手脚,说实话这个真的是物理意义上的切割,把怪物放在平台上,全部拿下来后就好像人彘一样,有些掉san。 之后我们可以来到二楼,打开秘密电脑然后看一下我们想要的资源,派我们的怪物军团去掠夺,一般人类城市中会有守军,坦克,装甲部队来守卫,而我们初期由于怪物不多,很多都不能攻克,我们就只能挑软柿子捏,按照流程先散播恐怖,再搞突袭破坏,一步步将被侵略的城市划入我们的控制范围。说实话这里有点像《瘟疫公司》的玩法,在每次执行任务的时候都会有当前我方与人类一方战斗数据,甚至可以看第一视角的人类大战怪物的场景,还是蛮有意思的。 游戏的玩法差不多就是我们要不断制作各种怪物,利用搜刮来的资源,尸体进行实验,打造一支超级怪物大军,占领人类的城市这样的戏码。 [h2]总结 [/h2] 总的来说本作是一款有些重口的第一人称视角的《瘟疫公司》玩法的游戏,通过各种人体实验制造合成的怪物来占领人类的城市,整体难度不大,但是第一视角下分析药剂,培养各种奇奇怪怪的异形生物或者肢体,能满足异形癖玩家的探索欲,还是蛮推荐给喜欢这种有些禁忌玩法的玩家入手。 [quote]漫话漫谈,期待关注:[url=https://store.steampowered.com/curator/44551694/]写生漫话家[/url] ←节约宝贵时间,阅读省流测评~ 欢迎加入漫话家的大家庭:[url=https://steamcommunity.com/groups/14030826]写生漫话家[/url]←共同探讨游戏中的精彩片段,向玩家展现第九艺术的魅力~
Definitely enjoy this, spent most of my time making new concoctions! Shame there is no way to auto store and organise substances though.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.1K | 166 | 89% | $5.99 | |
| — | 0 | — | — | |
| $386.5K | 1.7K | 74% | $5.99 | |
| $295.3K | 1K | 63% | $9.99 | |
| $133.7K | 583 | 95% | $5.99 | |
| $57.5K | 90 | 61% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $250.8K | 216 | 59% | $49.99 | |
| $251.1K | 2.2K | 94% | $2.79 | |
| $250.8K | 1.1K | 92% | $11.99 | |
| $251.2K | 4.7K | 67% | $4.99 | |
| $250.6K | 2.3K | 51% | $4.99 | |
| $250.6K | 287 | 78% | $24.99 |