
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $918K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Difficilissimo ma molto bello.
I’m going to be completely honest with you, I have… a bit of a history with this game. And not in a good way to. Because when Crash Bandicoot 4 It’s About Time originally came out back in 2020, despite how much I love the Crash Bandicoot series, I wasn’t a fan of this game. In fact, I actually had a really sour experience with it originally. And there were A LOT of reasons for that from how overboard the difficulty in terms of 100%ing the game was, some questionable gameplay decisions that made no sense and how it felt like it was trying WAY to hard to pander to the fanbase with certain parts. Yeah, I didn’t have the best opinion on this game back then and considering this was also the height of COVID which did a number on my mental state, how tired I’ve gotten of Multiverse stories that aren’t Spider-Verse in recent years because of how it feels like it’s the only premise anyone ever ♥♥♥♥♥♥♥ writes anymore, how it was the only new original mainline Crash game we have gotten that wasn’t a remake since 2008, we have heard nothing about a new game since then and just one look at what kind of game Crash Team Rumble was going to be was enough for me to lose interest instantly I honestly felt like I my opinion on It’s About Time was getting even worse as the years went on and was actually convinced that the only reason people were loving this game as much as they were was because it WAS the only new Crash game we had gotten since Mind Over Mutant. Now, with it being some time since then, but more importantly me distancing myself from gamers and a lot of other communities which were also contributing to my mental and emotional states being so poor for so long I felt like it was time to finally give It’s About Time another shot. And I am so glad I did because I have A MUCH better opinion on this actually really dam good game now than I did six years ago. The controls feel perfect and even without the Power Ups from Wrapped minus the double jump which is an inherit ability this time anyway I’d still say It’s About Time it one of the best controlling platformers in recent years. Mainly because of the little circle that appears below you when jumping so you can better judge where to move to when in the air. And once you start using the new Quantum Mask powers, oh god yes these things are fun to use. From being able to slow down time to walking on the roof to phasing objects in and out of existence. You can only use them in specific parts of the levels but dam are they fun to use. Speaking of fun to use, I never knew how much I wanted alternate costumes in a Crash game outside of the Titan games until now! Honestly, I find myself going for the Gems purely because of the alt skins, I adore them. Oh, and gems are a lot more interesting in this game two! You can still get them from breaking all the boxes in a level and finding hidden ones in those levels but this time you can also get them from collecting a large amount of Wumpa Fruits or clearing the levels with a minimal amount of deaths. So, unless we are talking about some of the later costumes which require a ridiculous amount of Gems to unlock, filling up your wardrobe isn’t that hard. Plus, I just adore this games art style. It’s just a perfect blend of cartoony and detailed and it leads to some really pretty and really memorible locations. Another first for this series is that unlike the previous games where the level themes were kinda random for each level this one you get's various set's of levels themed around the universe your in which is really cool and helps this game stand out. So yeah, there’s a lot about this game I have grown to really appreciate a lot over the years. But even stills, there’s still a lot I still dislike and haven’t changed my opinion on. Mainly, the absolutely ♥♥♥♥♥♥♥♥ requirements this game asks of you for 100% completion. Because unlike the previous game which could get challenging when trying to 100% them but were also fair with what you had to do, It’s About Time is absolutely sadistic! Not only do you have to actually get the Platinum Time Trial relics this time around compared to some of the previous games where you only had to get Gold at minimum but there’s a new kind of collectible called the N.Sanely Perfect Relic where you not only have to break all of the boxes in a level but also do it all without dying once! Which I actually didn’t think I’d mind fully at first considering the number of times I’ve 100%ed the original PS1 version of Crash Bandicoot 1 which asked you to do the exact same thing to get the gems except It’s About Time’s levels are WAY more complex than Crash 1’s! Oh, and you have to do it twice because of the N.Verterd versions of these levels. Which is ANOTHER thing I’m not to fond of. N.Verted levels are basically mirrored versions of the normal levels just with a filter over them. I’m really not into these. Because again, they are literally just the same levels just mirrored and they are honestly only rivalled by the Green Stars in Super Mario Galaxy 2 in regard to lazy ways of extending the game. And then, there’s the Timeline Levels, levels that I SHOULD like because they let you play as other characters. And to be fair, Tawna, Dingodile and Cortex are all a hell of a lot of fun to play as in this game! My issue is that you’re only playing as them for HALF of these levels! Then, the game makes you go straight back to playing as Crash/Coco in levels you have already played! It’s even more egregious when the Crash/Coco portions are longer than the Tawna/Dingodile/Cortex parts so what’s even the point of playing these!? My opinion has softened on a lot from this game, but this? This is the one thing I will NEVER understand why it’s the way it is! Okay, even with the headache that is the timeline levels, even with the ♥♥♥♥♥♥♥♥ it asks you to do for 100%, even with how in your face some of the ways I feel this game tries to pander to the fanbase, do I still think It’s About Time is a good game? Absolutely! It’s one of the best controlling games in the series with one of the best art styles two, has some fun level design and I’m really upset at myself for taking this long to appreciate it. So yes, this game is a big recommend. Just like how I recommend we get a new game soon lol.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $917.5K | 2.8K | 75% | $9.99 | |
| $916.8K | 5.9K | 94% | $6.99 | |
| $919.4K | 557 | 74% | $39.99 | |
| $916.6K | 1.3K | 95% | $29.99 | |
| $916.2K | 1.4K | 88% | $24.99 | |
| $916K | 968 | 71% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $399K | 679 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | #47 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
HO FINITO FINALMENTE CRASH BANDICOOT 4, INIZIO DAL DIRE "PO*R*O D*O" STO GIOCO RISPETTO AGLI ORIGINALI ED LA NSANE E' PROPRIO UN DITINO CHE VA PIANO PIANO SU PER IL...(AVETE CAPITO), NON FRAINTENDETEMI E' UN BEL GIOCO, MA LA TOYS FOR BOB HA RESO IL GIOCO CATTIVO E PERFIDO. RIMANE SEMPRE UN OTTIMO PLATFORM... IL GIOCO OVVIAMENTE SI RICOLLEGA DOPO CRASH 3, CHE SONO RIMASTI IN UN LOOP TEMPORALE NTROPY, CORTEX E LA MASCHERA UKA UKA.. LA TRAMA: Neo Cortex, N. Tropy e Uka Uka fuggono dalla prigione interdimensionale creata alla fine del terzo capitolo, provocando squarci nel multiverso. Crash e Coco devono viaggiare tra le dimensioni per recuperare le 4 Maschere Quantiche e fermare i criminali prima che conquistino l'intero spazio-tempo. Punti chiave della trama: Contesto: Il gioco riprende direttamente da Crash Bandicoot 3: Warped, con i cattivi bloccati alla fine del tempo. Il conflitto: Uka Uka apre un varco temporale, ma Cortex e N. Tropy tradiscono il gruppo, cercando di dominare il multiverso. Nuovi poteri: Crash e Coco usano le Maschere Quantiche (come Kapuna-Wa per rallentare il tempo e Ika-Ika per la gravità) per avanzare. LA MIA ESPERIENZA: IL GIOCO CAMBIA DRASTICAMNETE DI DESIGN RISPETTO LA NSANE E PER ME GIA E UN PO' MEH TRALASCIANDO QUESTO, IL GAMEPLAY EOK LE ANIMAZIONI NON MI SONO PIACIUTE DEL TUTTO(LA CORSA E LA PANCIATA DI CRASH ERA ORRIBILE) MENTRE I LIVELLI SONO ANCHE BELLI DISEGNATI E FATTI BENE L'UNICO PROBLEMA... TROPPO LUNGHI.. MANNAGGIA TOYS FOR BOB.. VALUTAZIONE DEL PRODOTTO: GAMEPLAY: 8/10 ATMOSFERA: 10/10 RICORDA MOLTO CRASH OF THE TITANS TRAMA/STORIA: 9/10 LIVELLI E DESIGN: 8/10 RIGIOCABILITA': 7/10 DIFFICOLTA': 10/10 D*O P*R*O LIVELLI ALTERNATIVI: 7/10 DANNO SOLO PIU' ORE AL GIOCO PER IL PLATINO CONCLUSINE FINALE: LO CONSIGLIO? SI MA SE TI VUOI FARE MALE A PLATINARLOA ANCHE NO VOTO FINALE DEL PRODOTTO: 75
An die, denen das Spiel zu schwer ist. Die N-Hanced Mod für Crash 4 entschärft den Schwierigkeitsgrad mit zusätzlichen Checkpoints und Aku Aku Masken, wodurch besonders die späteren Level deutlich machbarer sind.
The Game is Fun. Love the fact that you can also play other Characters and just not Crash/Coco and they all have unique skills to use. Game looks really good, Love the animations for the characters and how a lot of the maps look, even some of the maps i hated doing for life of me look really good. As for Stages you Love some and you Hate some Like any Crash Bandicoot game Its a good mix. Game itself if you just playing to complete the game it pretty short i finished my 1st Playthrough in about 10 hours and that is me doing a couple of sides as well. But if you playing for 100% there there are more stuff to do and depending on personal skill level it will take awhile. 8/10
Рекомендую. Хотя наверняка я предвзят. Всё детство играл в серию бандикута на ПС 1. Весьма трудный платформер.
juego 20/10 y god
An sich ein gutes Game jedoch merkt man wieder stark die schwächen in Sachen Level Design und besonders dann wenn versucht wurde in das schlechte Level Design noch die neuen Funktionen oder Charaktere die man übernimmt rein zu quetschen. Lobend kann ich wie bei früheren Teilen die Bosse benennen die Kämpfe sind extrem gut so wie immer
Achieving 106% completion in Crash Bandicoot 4: It’s About Time requires patience not even the most enlightened Buddhist monks possess.
Game is good! Very challenging levels, but so creative and fun. The Mario Galaxy of Crash series...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.