
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $918K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 965 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr gelungene Fortsetzung.
very good game
muito bom, representa bem a nostalgia
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $917.5K | 2.8K | 75% | $9.99 | |
| $916.8K | 5.9K | 94% | $6.99 | |
| $919.4K | 557 | 74% | $39.99 | |
| $916.6K | 1.3K | 95% | $29.99 | |
| $916.2K | 1.4K | 88% | $24.99 | |
| $916K | 968 | 71% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $399K | 679 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | #47 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If this game was gonna get a 5th installment where spyro was gonna cross over then activision needs to stop worrying about Live service games and get back to making and wrapping up both crash and spyro. Who cares how many copies this sold some of us still want to see how it ends!!!!!
Un placer masoquista
Crunch bancooca 4 woah
A must play if you are a crash fan, if not, if you like challenging platforming, this is it.
Es muy fiel a los lanzamientos clásicos con muchas referencias a toda la saga puestos en los niveles y la música, le dieron una segunda oportunidad de brillar a algunos personajes irrelevantes anteriormente y el doblaje lo hace más divertido. La dificultad es bastante moderada aunque va a ser frustrante para muchos jugadores que lo prueban por primera vez; hay algunas cajas y gemas demasiado ocultas y los grafitis de las gemas de colores son fáciles de pasar por alto, por lo que es mejor ahorrarse tiempo y buscar guías cuando no se localizan en un par de intentos.
Digna continuación de la trilogía clásica. Este juego logra sentirse fresco gracias a nuevos movimientos e ítems que hacen a Crash mucho más versátil. Las nuevas máscaras aportan mecánicas interesantes y suficientes variaciones como para que varios niveles se sientan como si estuvieras jugando Crash por primera vez. Los niveles con los “nuevos” personajes jugables me parecieron un gran acierto. Funcionan como un respiro dentro de la fórmula clásica y le dan variedad al ritmo del juego. A mi me encantaron los niveles de Dingo. También disfruté los niveles opcionales: son desafiantes y, aunque a veces rozan lo frustrante, se sienten como un verdadero premio para quien busca ese reto extra. En cuanto a la historia, sinceramente podría no estar… o al menos ser mucho más breve. Intentaron darle más peso narrativo en esta entrega, pero en mi caso terminó pasando a segundo plano. Hubo momentos en los que simplemente dejé de interesarme por las cinemáticas. Un aspecto que Crash siempre ha arrastrado es la dificultad derivada de su propio diseño: la perspectiva y los ángulos de cámara pueden jugar en tu contra. Aquí añadieron una sombra para indicar dónde caerás, lo cual ayuda, pero no soluciona completamente el problema en ciertas secciones. Donde sí encontré fallas más claras fue en algunos de los nuevos sistemas. El correr por paredes, por ejemplo, a veces se siente impreciso: hay momentos en los que el juego no detecta bien al personaje, provocando caídas frustrantes a pesar de haber ejecutado bien el salto. Los niveles de disparos tampoco terminan de convencer; se sienten poco pulidos y con falta de claridad al apuntar. Por último, este juego es prácticamente un paraíso para los completionists: quienes disfrutan sacar todos los logros, reliquias y ejecuciones perfectas van a encontrar muchísimo contenido. En mi caso preferí no obsesionarme con ello esta vez, pero no descarto regresar en el futuro para intentar completar algunos de esos desafíos.
Makes Me ''Crash'' Out Cause of it's difficulty but it's still peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.