
It’s About Time - the critically-acclaimed Crash Bandicoot™ 4: It's About Time is now on Steam!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2/day in the week to Sep 9 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 4.2Kreviews | 87% | — | $918K |
| $59.99 | 29.9Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 954 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Il quarto capitolo canonico e anche il più longevo e pieno di contenuti della saga. Qui ci sono molte più sfide da affrontare rispetto ai primi 3 capitoli e i livelli sono molto più lunghi. Platinare i primi 3 capitoli, in confronto a questo, è un gioco da ragazzi. Per me, le reliquie nsane così come i nastri flashback, non sono stati un grosso problema; una volta capito come muoversi nel livello, dopo 1, massimo 3-4 tentativi, si prende tutto facilmente (eccezione fatta per due livelli...). Quello che mi ha messo davvero in difficoltà, sono state le reliquie a tempo. Se nei primi mondi, le reliquie di platino sono relativamente facili da ottenere, negli ultimi due mondi, alcuni livelli diventano davvero un incubo; anche solo un ritardo in un salto può portare a perdere la reliquia di platino. In questo Toys for BoB ha sbagliato. Non puoi mettere il finale del 106% (oltre che l'achievement) dietro a un muro che per molti è insormontabile. Questo sarebbe dovuto rimanere come nella Nsane Trilogy, dove bastavano le reliquie oro (personalmente le oro le ho prese tutte al primo tentativo, compreso qualche platino, sia qui che nella Trilogy, ma comunque ho visto che già le oro sono una buona sfida per chi non è molto avvezzo con la saga). Tolto l'argomento tanto discusso della difficoltà, personalmente lo stile grafico del gioco mi fa impazzire, le musiche sono belle come al solito, e la storia è un pelino più profonda a come la saga ci ha abituato, quindi da questi punti di vista, si può dire che non solo Toys for Bob è rimasto fedele alla saga, ma ha anche saputo evolverla nel modo giusto. Anche il level design è stratosferico, anche se alcuni livelli li avrei fatti più corti. In definitiva, un gioco da avere assolutamente sia per i fan di Crash, che gli amanti dei platform in generale. A chi si astiene per la difficoltà vi dico: non scoraggiatevi, repetita iuvant. Dopo aver ripetuto un po' di volte un livello, lo saprete fare alla perfezione e d'altronde, non avete un limite di tempo per finire il gioco, quindi che lo terminiate in 60-80-100 ore, va comunque bene, e nel frattempo sarete diventati praticamente dei maestri dei platform. Voto: 9 (Sarebbe stato un 10 senza le reliquie a tempo di platino obbligatorie)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $916.8K | 1.4K | 88% | $24.99 | |
| $919.4K | 557 | 74% | $39.99 | |
| $916.6K | 1.3K | 94% | $29.99 | |
| $916.5K | 2.8K | 75% | $9.99 | |
| $916K | 966 | 71% | $24.99 | |
| $920.9K | 1.5K | 93% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.3M | 22.3K | 92% | $11.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $398.3K | 917 | 95% | $29.99 | |
| $433.1K | 1K | 74% | $19.99 | |
| $24.7K | 48 | 98% | $19.99 | |
| $2.6M | 5K | 92% | $39.99 |
12 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
12 on sale3 answered “not sold”0 we did not ask
The 3 “not sold” markets are read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price in those. The 12 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best PL #50, worst US #99 · 9 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Japanese*, Polish, Portuguese - Brazil*, Russian, Spanish - Latin America**languages with full audio support
| $17.99−70% |
| 1.2Kratings |
| 86% |
| — |
| not modelled |
| $39.99 | — | — | #43 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 958 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Excellent gameplay, graphics. Mostly i was amazed with the available mechanics even from the beginning of the game with double jumping etc. Also, from the powerups available through the various quantum masks used during the levels, the one used for freezing time is just awesome.
Fajna gra dla dzieciaków polecam.
I love it! Fun like the original trilogy!
A god tier demonstration of self inflicted psychic damage, you will feel depths of despair and anguish I never thought possible, you will feel anger, you will feel like wreaking levels of destruction not seen since the Mongol raids every agonising time that you get to the end of a 300+ box level to see you missed 1, is it worth it? Probably not, but orange rat humps the air and I feel one with the world, 10/10 arguably the best non-nintendo platformer there is
Muy bueno!
Je joue très peu aux jeux d'horreur, surtout l'horreur psychologique ! mais je dois avouer que le côté coloré est aguicheur sur celui ci J'ai passé des heures à me faire labourer le pipoudou juste pour finir un niveau, alors autant dire que finir le jeu à 106% n'à pas été chose simple ! Si vous vous détestez autant que moi, n'hésitez pas à essayer ce dark souls de la plateforme !
Cactus in the anal is better IMHO :)
:)
everythings perfect! now we need CTR
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.