
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 15.33/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 312ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스토리 모드 엔딩 봤습니다. 단순한 건설 게임이 아니네요. 간만에 즐겁게 시간 가는줄 모르고 했네요. 주말 순삭입니다. 추천합니다
[h3] Sabah akşam çok sıkıldım ya. Kabak tadı verdi hep aynı bok anladın mı ? [/h3] [b] -Arda Turan [/b] Hikayeli bir şekilde korsan temasını lojistik sistemiyle buluşturan oyun. küçük bir korsan kampıyla başladığımız bu macerada bütün adayı kendi kendine işleyen bir organizmaya çeviriyoruz. Strateji ve şehir kurma simülasyonu seven arkadaşlar için bulunmaz bir nimet, uzun süredir bu kadar detaylı bir oyun oynamamıştım. [b] Artıları [/b] +Bir yerde sistemi oturttuğunuz zaman değişiklik yapmadığınız sürece sistem kusursuz şekilde işliyor. Yani durduk yere yapılar problem çıkartmıyor. [i] Tek sorun değişmeden gelişemeyeceğimiz [/i] +Savaş sistemi güzel tasarlanmış düz şekilde yen-yenil mantığıyla ilerlemiyor savaşı bitirmek yerine biraz daha uzatıp düşman gemiyi yağmalayabilirsiniz. Hasar geminin canına mı yoksa mürettebatın canına mı vursun seçebiliyorsunuz. Neyden taviz vereceğiniz size bırakılmış. +Olabildiğince çok yapı eklemişler bu oyunun başlarında çok eğlenceli gelirken oyun sonlarında sizi oyundan soğutan en önemli faktörlerden biri oluyor. + Şimdi ne yapmam gerekiyor diye sorgularken yapıların içinde şarkı söyleyen korsanlar kulağa çok hoş geliyor, gerçekten emek verilmiş. + Kaynak problemi gibi basit sorunlarla uğraştırmaması oyuncuya yaratıcı bir alan açıyor. Bir süre sonra kaynak problemi yaşamıyorsunuz adaya yeni insanlar getirmek için denize açılabilir, altın karşılığı yeni korsanlar getirebilir veya para karşılığı bazı kaynakları satın alabilirsiniz. Yani oyun farklı alternatifler sunuyor. Mesela ben adanın bir kısmını pasif gelir için ayırmıştım orada sadece seri şekilde bira ve yemek üretip satıyordum. [b] Eksileri [/b] - Oyunun başlarında eğlenceli gelen farklı yapılar, onları birbirine bağlayıp otomasyon tarzı kendi kendilerine çalışmasını sağlama mekaniği oyun sonlarına doğru azap oluyor. Bir bina inşa etmeniz için 58 tane bina kurmanız gerekiyor fakat tek problem bu da değil bir süre sonra ipin ucu kaçıyor ve domino taşı etkisiyle sürekli aynı sorunlarla uğraşırken buluyorsunuz kendinizi. Biraz uzun olacak ama oyunun sizi neden boğduğunu anlatmak için gerekli. Oyundaki ana ilerleme sistemi dört kola ayrılıyor: Notoriety, Wealth, Seafaring ve Empire. Diğer gemileri inşa edebilmek, farklı kaynak noktalarına ulaşmak, yeni üretim zincirleri kurmak için adanın farklı bölgelerine yayılmanız gerekiyor. Kampta yaşayacak insanlar için ev inşa etmeniz gerekiyor. Bu insanları beslemek için bir domuz çobanı (çiftlik) veya Campfire (kamp ateşi) inşa etmeniz gerekiyor. Yemeği dağıtabilmek için bir galley (mutfak) kurmanız gerekiyor. Her gemide çalışacak mürettebatın farklı ihtiyaçları olduğu için farklı yapılar kurmanız gerekiyor. Mesela wealth geminizi geliştireceksiniz ve mürettebat olarak Crow's Eyes alacaksınız. Bunların ihtiyaçlarını düzenli olarak sağlayabilmeniz için Turtle Soup ve Slops üretmeniz gerekiyor. Bunun için önce bir Soup Kitchen ve Slop Shop kurmanız gerekiyor. → Soup Kitchen'ın sürekli çalışabilmesi için Turtle Catcher ve Cistern kurmanız gerekiyor. → Slop Shop'un çalışabilmesi için Fabric ve Leather gerekiyor. → Fabric üretmek için Weaver kurmanız gerekiyor. → Weaver'ın çalışması için Leafcutter ve Wood Workshop gerekiyor. → Wood Workshop için Woodcutter gerekiyor. → Leather üretmek için bir Tanner kurmanız gerekiyor. → Tanner'ın çalışması için Pig Herder ve Saltern gerekiyor. → Son olarak ürettiğiniz Turtle Soup'u korsanlara dağıtabilmek için Galley, Slops'u dağıtabilmek için de Outfitter gerekiyor.. Bu kombo sürekli artıyor. 4. seviye için 6-7 bina 5. seviye için 6-7 bina 6.seviye için 6-7 bina ve bunu üçle çarpın diğer kolları da tamamlayabilmek için. Buna ek olarak bir mürettebat daha almanız gerekiyor gemi sadece Crow's Eyes ile çalışmıyor. Ve asıl problem bu kadar bina kurmak değil bunların üretimini yapabilmek için malzemeleri diğer adalardan getirmek. Yemek yapacaksınız tuz Ankara'dan geliyor, patates İstanbul'dan geliyor, havuç Antalya'dan, et Trabzon'dan. Biri eksik olduğu zaman üretim duruyor hepsinin istenen hızda istenen yerde olması lazım. Yine siz bunlarla uğraşırken bu yapıların ihtiyaçlarını karşılamak için sürekli yeni korsanlar gerekiyor ve korsanlar arttıkça otomatik olarak yemek, içki, ev ihtiyaçları da artıyor. Korsanlar hastalıktan ölebiliyor. Savaşta kaybedebiliyorsunuz. Kısaca oyunun başlarında lay lay lom takılırken orta ve sonlarında zevk alıp hikayeye odaklanmak yerine ne yaparım nasıl yaparım bu binayı niye diktim bu binanın üretimi neden durdu bu niye o yolu kullanmıyor diye ana avrat söylenirken buluyorsunuz kendinizi. Oyunu bitirmek istiyorum ama bu karmaşıklık beni gerçekten çok boğdu. Keyif almaktan ziyade bitsin artık lanet olsun diyorum. Daha az karmaşık olsaydı oyunu bitirdiğim zaman farklı şekillerde tekrar tekrar bitirmek isterdim. Fakat şu an oyunu bitirmeyi başarsam bile oyun her aklıma geldiğinde şu cümleyi söyleyeceğim: [b] Evet, güzel bir oyundu ama ben bu oyunun anasısnıamnıakoyim [/b]
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
FIRE GAME
50%消耗前期给会死人吗????
好玩,爱玩,都来玩
战斗垃圾,战斗垃圾,战斗垃圾,我要海战, 不要卡牌,垃圾,垃圾,垃圾
I've played the demo and even without noticing it had played it for 2 hours. What can i say... the progression is fun, the game runs fluently and looks really cool. Combat mechanics feel a bit weird at first but once you get to know them a bit better it has a nice flow to it.
可玩性挺强的游戏 就是战斗如果能丰富些就好了
主线任务建造炮塔只能建一个,建2个黑火药会不够,会死档
Really unique city builder, easy learning curve but challenging play, highly recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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