
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 15.33/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 312ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1111
好玩,内容很丰富,主要是海岛那种阳光充足的感觉实在是太舒服了。不过在自己摸索着乱建完看到自己跟盘丝洞一样的道路飞索老巢。。。突然想重来好好规划一下。推荐购买,价格值这个钱。
기대: 개쩌는 해적 도시 건설 현실: 이어폰 엉킨거 풀기 시뮬레이터 스토리 튜토리얼 조차 난이도가 높고 뭘 하라고 정확하게 가르쳐 주지 않는다 초반에 대충 지어놓으면 나중에 다 갈아엎게 됨 조금이라도 자원 생산량 안맞으면 바로 찡찡대고 몇분 안지나서 반란 일어남. 건설, 경영 시뮬이라기보다는 운송로 연결하기, 경로 최적화 시뮬에 더 가깝고 기지간에 자원 공유도 안됨. 일일이 입출력부 연결해줘야 한다는점에선 공장 시뮬이랑 비슷한듯.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The building is amazing. Didn't have patience enough for the tutorial but after some experimentation the game was easy to learn and enjoyable.
Attention drogue dure pour joueurs d'Anno, c'est hyper beau et prenant,
yes
First of all, the vibes are "Pirates of caribbean". Anyone looking for a realistic pirate take will get dissapointed. There's this lighthearted eqalitarianism that can give disney vibes too that wouldn't be found in a more gritty take of the genre. Building gravity defying structures and piling them on the clfifs is fun and managing logistics is also, the low points seems to be the card system that can devolve into rock paper scissors and end up being formulaic, ships can also end just being stat checks more than just skill. I'd give it an 8/10. Can be better with more work too.
很简单
JUEGO ESTA ENTRETENIDO EMPEZADO LA ISLA DOS VECES PERO SE AVANSA RAPIDO POR EL MOMENO NO LE VEO FALLAS
I've put just over a day into the game at this point and I am greatly enjoying it. I love the atmosphere of the game, and I think its a great take on the city builder genre. With that said it has it's problems, most notably to me being resource management within each settlement not being laid out clearly. I have found that when upgrading a particular building or ship it will show your resource stock from your entire game rather than that individual settlement. Most frustratingly for me this occurs when recruiting new crew members for more advanced ships. It shows me as having several thousand of that resource but turns out its on the other side of the map, so when I recruit them suddenly I don't have my necessary upkeep resources because the closest supply is a day's journey away. This is entirely my fault for not paying attention but its annoying as all get out. I would greatly prefer each settlement showing what upkeep resources are readily available there, rather than what is in my storage somewhere. If it could show me what is available within each settlement that would enable me to either get that resource building built there, or set up some kind of transport system for it. A good fix would be it showing foremost what is within the settlement followed by my total amount, and potentially even highlighting the closest supply line, I believe this would greatly improve the ability of the player to manage their resources and supply lines well, and improve the overall enjoyment of the game. Outside of that I find the combat system to be very old very fast, its not reactive or dynamic in any way, you're just choosing the card that does the opposite of the enemy's until their numbers go down, and not paying attention to the dice rolls. If there was a timed aspect that would be somewhat more engaging but it would just make it more tedious in the end. Somehow Id like to see a more engaging form of combat in the game. Also I think the game has a tendency of overreacting to lack of upkeep resources. If I have 2000 ales in storage with 3 active distilleries all on "all hands on deck" with efficient supply lines to the tavern, A: that tavern should never hit zero ale, but B: even if it does I should not have my pirates trying to mutiny because of a couple minutes of waiting. If the upkeep resources were slightly less sensitive to triggering mutinies, it would be far less tedious to manage. All in all, great game, highly enjoyable, but its clearly unpolished. I'm glad to see the devs making changes and fixes though, it makes me want to play it more.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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