
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 15.33/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 312ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Клёвая стратегия.
Really fun Pirate city builder game with an emphasis on vertical city building on cliff faces. The majority of the game is centred around the city building, but you also build ships and send out captains on quests or resource runs. The captains are alinged to 4 different career paths - of which you level up to progress you tech and unlock new ships. Upkeep for both production and the ship's crew are the biggest things you need to watch. As ships and crews upgrade, you need new materials to keep them running. In that sense its very much a city builder where you need to re-organize your supply lines to accomodate new resources you need to produce. People are harping on the card-based combat system. I found it fine. Respond to an opponents move by either countering or planning ahead. Or offset it by bringing a better ship or specialized captain. Most surprising was that there's a story mode which took me about 28 hours to complete. With that story climaxing in one of the 4 career paths I mentioned earlier depending on which one you focused on. Then once you're done that there's 2 additional maps apart from the story mode map to try out. Also the detail of the buildings is fantastic. Such a wide variety and details and animations on every single one. Highly recommend.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $5.8M | 31.5K | 86% | $7.49 | |
| $5.8M | 12.2K | 77% | $14.99 | |
| $5.8M | 23.6K | 92% | $9.99 | |
| $5.8M | 10.4K | 89% | $24.99 | |
| $5.8M | 9.7K | 95% | $24.99 | |
| $5.8M | 9.4K | 87% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.4M | 27.4K | 91% | $39.99 | |
| $18.8M | 18.9K | 94% | $29.99 | |
| $3.6M | 3.8K | 92% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 2.4K | 93% | $29.99 | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing after 30 hours. We have plenty of resources, spare pirates, everything look good. then an unknown plague event came....
Great City builder + Pirate game Logistics of keeping your base operating while sending ships out to raid provide fun gameplay loop. a couple of maps that give different gameplay like no fertile land requiring you to raid for certain resources
この手の拠点管理系ゲームにありがちだが、段々と資源管理が面倒になってくる。 私は倉庫が4次元ポケット(全ての倉庫で資源が共有可能)なゲームしかやってこなかったので不慣れなだけかもしれないが、増える施設、扱う資源、建てる場所。確かPVか何かで気軽にどこでも施設を建てれるぜ!みたいなのがあったと思うが、中後半になればなるほど手狭になり効率もかなり求められるので建設空間的なマネジメント能力も必要になってくる。アノーシリーズのように複数の島を占領できるようになれば前記の問題も解決されるかもしれないが、複数の島を占領し、運営する海賊ってどうなん?って思ってしまいます。 気になる点ばかり先に書いたが、海賊が様々な手段で島を移動するところ。直感的にやってもそれなりに勝てる簡単なバトル、まぁまぁな精度のローカライズと値段の割にはかなりオススメできる。実は筆者、シナリオモードの真ん中に入りかけの部分でゲームを寝かせてしまっているので、問題部分のレビューににわかな部分があるかもしれない。値段的にはそれほど高くはないので挑戦してみてはどうだろうか?
游戏剧情模式新手引导不好,对于完全没玩过这种类型的玩家,慎入手。
One of the best colony sims out there. I really like building on the walls and the mix between a card game and dice for the sailing portions. Give it a try.
Excellent and well developed. Far better and much more enjoyable to play that most if not all of the other city builder games out there. Controls are excellent. Progression is steady, challenging, and fairly predictable. Logistics, flow, currency, and population satisfaction parameters are all sensible, challenging and progress logically. Definitely worth trying! NOT overpriced. I have restarted a few times as I discovered progression paths I had chosen that led in messy direction, which made the game even more fun to play IMO!
Довольно быстро потерял интерес к игре, но пишу отзыв, потому что мне не всё равно на этот проект, в надежде, что его увидят... Залайкайте, чтобы разработчики обратили внимание. Причины: 1) Очень душная система цепочек микроменеджмента. Добудь то, отнеси на склад, не хватает места, не хватает носильщиков и т.д. Я бы убрал всякие склады и доставку припасов от места к месту. Т.е. оставил бы чисто добычу и потом использование ресурсов там где это требуется, перемещение пиратиков оставил бы самих работников и строителей. У нас игра про пиратов, а не про экономику ради экономики. Подобная система очень удачно реализована во Frost Punk. 2) Неприятное построение переходов и прочих горных троп. Или навешиваешь лишние, я иногда вообще не могу соединить по-нормальному новый лагерь, приходится делать не пойми как, естественно теряется время и эффективность работников. Я бы добавил больше автоматических подсказок со стороны игры при построении переходов для выстраивания оптимального маршрута, как минимум. Из плюсов: 1) Всё очень красиво и необычная задумка с вертикальным строительством 2) Дух пиратских приключений 3) Атмосфера игры в целом 4) Эту игру явно еще можно спасти и сделать отличной, убрав перегруженные элементы экономики.
Agréablement surpris par ce jeu. J'en suis aux navires de rang 4 pour le moment donc je n'ai pas encore découvert tout ce que le jeu a à offrir mais de mon expérience actuellement, le jeu est très fluide, système de combat original. Les devs ont pensé aux filtres qui sont bien utiles lorsque Skull Rock commence à bien se remplir. Je dirai qu'ajouter des raccourcis pour accéder aux menus de construction ou aux routes serait un plus, parce qu'à la longue, clique sur les menus fait un peu perdre du temps. Je rejoins d'autres commentaires où on n'est pas toujours guidé (choix des devs ou pas?), on finit par trouver comment faire au bout d'un temps mais un guidage du jeu éviterai clairement plusieurs tentatives de révolte dans les camps de pirate. Il me semble qu'il n'y a pas d'indicateur lorsqu'une ressource est épuisée, ça pourrait être sympa d'en mettre. Bon, je pinaille mais je trouve que c'est un très bon jeu et ça change des city builder classique avec cette verticalité et ce système de combat.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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