
Build a sprawling pirate haven, raise a fleet to explore the high seas, and take on the Crown to keep the Age of Piracy alive! From ale to flintlock pistols, and from scallywags to swashbucklers, you’ll need to manage complex production chains and govern a rowdy crew to reign supreme over the seas!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #67, worst DE #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 10.43/day in the week to Sep 18 → 15.33/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Golden Age of Piracy is coming to an end – as the high seas are commandeered by the Crown’s pirate hunters, an era of adventure and plunder comes to a close… unless you can save it.
Corsair Cove is a city builder that challenges you to think tall as you build without constraints on cliff-faces and hilltops and manage complex production chains that span across great lengths and heights. Manufacture everything from spyglasses to cannons, equip your crew, and build mighty ships to take to the seas and wage war against the Crown. Raid and pillage nearby islands to acquire what you can’t make for yourself, exploring uncharted lands to uncover great treasures and threats alike. Above all, keep your crew in high spirits as your numbers grow – it’ll take thousands of pirates to keep the Jolly Roger flying!

Starting on a deserted island with nothing but the wreckage of your ship and its surviving crew, you’ll need to use the ingenuity of pirate engineering and the power of precariously perched pathways to take full advantage of the opportunities that lay ahead! With the ability to truly build anywhere, the sheer cliffsides and scarce flat land will push you to new heights as you establish a safe harbor for all pirate-kind.
Growing from a humble haven to a formidable fortress, your island is not just a home for your crew, but the last bastion of your way of life. Build everything from living quarters and taverns to piers, cannon foundries, and defensive fortifications to create a truly safe harbor, taking advantage of every inch of flat surface – horizontal or otherwise – to expand your capabilities.
Use complex systems of bridges, ziplines, and contraptions of all kinds to efficiently move goods from place to place. Production buildings will need raw materials, and finished products need to be taken to distribution hubs – the efficient movement of goods across the chasms and cliffs of your cove can be the difference between life and death.
Spread your influence across the vast island to gain access to distant resource deposits of everything from iron and copper to lumber and fiber. But beware – as your buildings spread, travel between them becomes more challenging to keep efficient. The looming threat of the Crown’s lackeys requires an armada in response, and a growing population will send you chasing after advanced resources and production chains to meet their needs.

Bread and booze can only sustain a pirate for so long, and the more capable among your crew will demand the finer things in life if you expect them to stick around. What’s more, a fully-equipped armada has needs of its own, with more powerful ships requiring more advanced equipment and specialist crew with their own demands. It takes a lot to upset a population of pirates, but if their needs are ignored for too long, they won’t hesitate to abandon the cause, and leave you truly stranded.
From the drifters awaiting assignment to the fetchers, builders, and workers of varying skill levels operating your production buildings and keeping your supply chains operational, each population type will have its own needs.
At sea, while lowly pirates will happily crew a small ship with some stew, ale, and rum on hand, truly powerful ships need more. With specialists ranging from bombardiers and navigators to marauders and renegades, you’ll need a stockpile of spyglasses, medicine, sabers and more! The most formidable ships, meanwhile, need a crew of elite sailors ranging from the descendants of the first buccaneers to veteran corsairs who require a steady supply of tobacco, pistols, and eye-patches.
Fine-tune intricate, sprawling production chains to manufacture and distribute over 50 different types of goods – food from basic hard tack to turtle soup and roast bird, clothes from slops and boots to fancy attire and jewelry, and everything else ranging from peg-leg prosthetics to bottles of booze and guns of all sizes.
Take to the seas and explore nearby islands for the opportunities and treasures they hold – some vital resources can’t be produced on your island, and you’ll have to set sail and raid locations littered around the map to acquire everything from grain and coin to whale blubber, silver, and wine.

The seas beyond your island are vast, teeming with opportunities and dangers. Use the resources available to you to build ships, hiring and equipping crew and captains to set sail on expeditions around the map. Find and aid others as they aim to rebel against the Crown, uncover great treasures that can help further your cause, and witness pirate myths come to life as you take on monstrous whales, vicious krakens, and otherworldly threats as you seek out legendary pirates to join your motley crew.
Travel to distant lands in uncharted waters to unveil and engage with unique events happening throughout the archipelago. Help smugglers transport their wares, seek treasures hidden in ancient temples, and gamble, raid, and attack enemy forts and fleets to regain control of the seas. The outcome of these events will be determined by the mettle of your crew, and the resources you’re willing to sacrifice – will you pass on your black powder reserves to arm a distant rebellion while weakening your own defensive capabilities, or would you rather leave some sailors behind to train the locals at the cost of productivity at your camp?
Track down and intercept enemy ships as they sail towards your island, engaging them in turn-based combat where the choice of ship, crew, and captain, combined with your tactical prowess, determines the victor.
Erect defensive fortifications in strategic locations around your island to eliminate enemy ships that sail too close in a hail of cannon fire. If your own ships are away, these military fortresses and gun towers are your last line of defense, standing guard as long as you can provide them with a steady supply of cannonballs and black powder.

Corsair Cove will give you the freedom of choice that every self-respecting pirate expects! Pursue quests at your own pace, develop your society along four distinct dimensions, and chase the advancements that best suit your playstyle and priorities as you face off against the Crown.
As you pursue Notoriety, Empire, Seafaring, and Wealth, you’ll unlock new tools of the trade under each category, granting you access to additional buildings, the production chains that come with them, and more powerful ships to take on increasingly dangerous challenges. Chase after the Entertainers’ Guildhall to boost productivity within an area, or pursue ziplines to hurry your pirates along their routes! Build society as you see fit, and take on challenges in your own unique way.
Engage with unique questlines to defeat the Crown, taking on beasts from legend and powerful strongholds alike, and pursuing your quarry through treacherous waters. These quests will take great preparation as they ask you to batten down the hatches and go full-sail into danger, presenting unique combat scenarios and engagements that rely on your ship, its crew, the captain on deck, and your own tactical temperament to see success.
Build a great pirate society and govern over your band of buccaneers to keep the Golden Age of Piracy alive!
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−25% | 3.5Kreviews | 85% | — | $5.8M |
| $39.99 | 312ratings | 70% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bem dinamico
steep learning curve, but great fun
Really fun pirate sim. Enjoyed ability to build it out how I wanted. I will say that the late game can become very grindy which made it less enjoyable and the last few missions had my pirate ship going back and forth from the ends of the map which was a tad annoying, but otherwise the rest of the game was really enjoyable!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil*languages with full audio support
| $39.99 |
| — |
| 94% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩是好玩,就是流程太短了,任务做完后就没事可干了。 另外,船只的数值设置感觉有问题,后期基本上一艘6级战列舰就能打穿所有事件,根本不用考虑事件类型。反倒是绿船蓝船的生存能力太差,即便在对口的事件里面也根本挨不住几炮,很可能翻车,真不如直接用战列舰,简单粗暴。 还有就是,真心希望出5+和6+的综合性舰船,到了5级以上的船基本只猛堆一维,反而没4+船好用,如果不是后期事件实在做不动,我都不想升级舰船。
Ein gelungenes Spiel für Zwischendurch.
Atmospheric little citybilder with a unique setting. It was fun for 20 hours and I would have loved to expand my settlement and perfect the flow of wares within my cove with more zip lines and a thought out transportation system. But to get there the game relies too much on a expedition mechanic with dice rolls that seems fun at first but later, especially once you have more than one ship, becomes more of a chore. I didn't really enjoy the expeditions in recent Anno games either though. Still giving it a thumbs up for originality. I will probably come back once a year for a relaxed building session.
Very original take on a city builder mixed with pirate/exploration game. It can be hard to mix genres like this game does, but I feel it does it perfectly, along with the balance. Took my a little while to figure out how combat/quests actually worked and how to be smart about it. The questing + Having pirate crews is what drives a lot of the resource requirements back home. The City builder part: * at its core its a resource and production management game, but by just placing buildings you end up having something that looks the pirates den in Hook, or parts of Pirates of the Caribbean. Buildings have inputs and /or outputs, and it is beneficial that they are close to other buildings (a bit like less restrictive than Anno. But there are now many games that have similar mechanics. As the game progresses you start to want to optimize the paths even more to maximize production. And you unlock elevators, ziplines, etc etc. This game on its own is great Exploration/Mission part You get to build pirate ships, and man them. But the crew requires upkeep of resources back home. The more advanced the crew the more advanced the resources and resource chain required. You send the ships out on missions and events in the world, which have their difficulty and recommended stats visible up front. Events and attacks are solved with a card/dice game. Which can take a little bit of time to fully understand, but once you do it is very straight forward, and many events have some options. (Like trade ship health, or crew for treasures). The reward from these events can be more pirates to join your island, unlocks for the research tree or resources. I would say these "two games" or aspects of the game, are well designed to feed of each other and give you a lot of variance and choices during play. ps It Runs like a dream on my computer at least. Time in demo + game at the time of review is 10 hours total.
ดวงหมาทอยเต๋า แทบไม่เคยได้แต้มมากกว่ามันเลย
最近玩过的最有质感的城建游戏,玩惯了平面城建,在这座岛上的悬崖石林中用滑索构建兼具华丽与杂乱的物流系统,实在是成就满满。 美中不足的是中后期产线开始变得很复杂、消耗的数量又很多,供应很勉强,甚至豪华服装、宝石、火枪的搬运数量直接降到1。 战斗系统有些欠缺,纯卡牌游戏的话对于一款海盗游戏来说总感觉不对味 此外全成就目测要至少开3个档,目前45小时只玩完了主图。 而赚取10w金币的成就看起来也很难,因为任务奖励不算,只算交易所收入(主图打完我刚好只达到了1w) 游戏性:9/10,在城建游戏里别具一格的立体城建,完成度很高,虽然后期产线有些折磨 画面:9/10,城市非常有质感,大地图不太行 音乐:8/10,音乐很和谐,音效也很有质感 剧情:7/10,虽然游戏中四个方向的主线涵盖了所有可能的题材(有很多既视感),但都浅尝辄止了 设定:8/10,海盗末期的一个架空地理位置,题材大杂烩啥都有(幽灵船、海洋巨兽、反抗帝国、黄金城) 总评:9/10,非常有质感的城建游戏,爱好者必玩
U will fail many many times until it all clicks then it rewards you with the cove treasure empire youve always dreamed of - One of the best of its kind - similar to Frostpunk but much neater and more to do.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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