
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 1 → 20.14/day in the week after.
About
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 50Kreviews | 93% | — | $38M |
| $19.99 | 6.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1709 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先给个好评 玩的时候还是比较早期的版本,最近也没有时间。 但游戏是好玩的,以后可能回来补评测
ABSOLUTE CINEMA
tons of adventures and projects you can do in this game, a sandbox for sure, the crafting and engineering of automations can really get involved
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best JP #59, worst BR #93 · 3 markets collected
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Thai, German, Japanese, Korean, Spanish - Spain, French, Italian, Portuguese - Brazil, Traditional Chinese, Russian +1 more
| $19.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 111ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't like this game. And I think I would dislike it more if I played more of it. Visually it's great — nice lighting, water reflections, and genuinely good pixel art. Music and sound design pull their weight too. No complaints there. The problem is everything else stays exactly the same shape from biome one to biome four. You explore somewhere new, mine the local ore, craft the local weapon and armor, kill the local boss, move on. As Ranger I went wooden bow → tin slingshot → iron bow and none of them handled any differently from each other, just reskins with a new coat of paint. Compared to something like Terraria, where you've got a genuine [i]pile[/i] of gear and weapon options available at [i]every[/i] stage for [i]every[/I] class, this game feels extremely compressed due to a lack of options — crafting included. Nothing sits still long enough for you to actually sink into it. The entire game feels like a boss rush, and everything that isn't that feels tacked on. Speaking of bosses, they don't help. With barely anything prepared going in, mine were dying in 30-60 seconds. Very little health, very little threat. I checked the wiki hoping I was missing something, and technically I was — a lot of the actually interesting, unique gear is locked behind extremely low drop chances instead of being craftable, and for some classes you don't craft your weapons at all, you just grind the same handful of enemies and hope. I burned a while grinding for early Ranger armor pants before giving up and switching to ore armor, which was just straight up better anyway. Summoner apparently has 7 weapons total per the wiki — I found 3 of them across the first 3 biomes. Roughly one new weapon per biome, and while the other classes have a little more flexibility, it's still rare enough not to matter much. Games like this live and die on how much they let you express yourself through your build, and this one just doesn't give you much to work with. There's a skill/XP system too, technically. It rewards spamming quick repetitive actions, so the only skills I ever leveled were running and mining, for rewards too small to notice. Feels bolted on. Old biomes get dropped the second you leave them — no reason to ever go back. The first three areas are at least open to explore freely, but once the wall comes down and unlocks the next three, you're funneled through them in a strict, rigid order instead. I kept going for a bit purely on sunk cost, but partway into biome four, staring down yet another ore that turns into the same tools, the same weapon, and the same armor shape as always, I just stopped.
卧槽你这个引导跟谁学的,谁教你的,这个贵重物品又是跟谁学的? 有人缝好的,有人缝烂的,你是一个都不拒绝全缝了。
一般,不算太差,但也不算好玩。可惜只能二选一,我的想法是:如果不是嫌时间太多,就不用玩它了。 最关键的一点是没有抓住玩家吸引力的地方。我不知道为什么要去玩它,而不是去玩泰拉瑞亚,或是starbound。后者好歹有随机武器,值得我刷一刷,这游戏就真没吸引我的,味同嚼蜡。
i thought this game would be great, but it was just a little boring for me
Si
Наконец, завершил я 54-часовое приключение. У игры вайбы Terraria: основная цель состоит в исследовании мира и убийстве боссов, но никто не мешает играть в песочнице и заниматься любыми другими делами: строительством базы, фермерством, рыбалкой или постройкой автоматизированных систем. Игра мне понравилась: у неё приятный пиксель-арт с красивыми анимациями, разнообразные биомы и огромное количество предметов и аксессуаров, позволяющих собрать билд на любой вкус. Игра направляет игрока: даёт подсказки и путевые точки для дальнейших исследований, так что необходимости в Wiki не было. Сами боссы не представляют особой опасности, если как следует к ним готовиться. Однако всё же некоторые боссы оказались довольно сложные, и их приходилось перепроходить, используя другие тактики. Биомы средней и поздней игры прекрасны и живописны. Очень порадовали саундтреки для биомов — они действительно заслуживают внимания. Хотя биомы довольно большие, к сожалению, по большей части это огромные повторяющиеся пространства, которые со временем исследовать становится скучновато. Есть и другие моменты, которые немного испортили впечатление. Например, в течение игры я находил огромную кучу комплектов брони и оружия, большую часть из которых я никогда не использовал, так как не было нужды. Многие ресурсы часто бесполезны, и порой совершенно неясно, пригодятся ли они вообще когда-нибудь. В игре большое разнообразие еды, которую можно комбинировать и получать баффы, но я использовал от силы 2–3 самые сильные комбинации, игнорируя десятки остальных. Можно долго фармить легендарные предметы, но в этом нет смысла, так как в дальнейшем я относительно спокойно выживал и с обычными предметами. Есть много "побочных" боссов, убийство которых необязательно для прохождения, но выпадаемый лут обычно не стоит затраченных усилий. В игре есть торговля, но ассортимент у торговцев бедный и по большей части бесполезный (ещё и надо ждать пополнения запасов). В общем, игра предлагает много разных фич, но многим из них как будто не хватило глубины. Но общее впечатление всё равно осталось положительным — приятные воспоминания об этом приключении точно останутся.
Facilmente um dos melhores jogos que já joguei!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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