
Explore a vast cavern of creatures, relics and resources in a mining sandbox adventure for 1-8 players. Mine, build, fight, craft and farm to unravel the mystery of the ancient Core.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.57/day in the week to Sep 1 → 20.14/day in the week after.
About
Awaken as an explorer in a long-forgotten cavern teeming with untold secrets. In this award-winning, 1-8 player mining sandbox adventure, your choices shape an epic journey. Harvest relics and resources, craft advanced tools, build your base, and explore a dynamically evolving world waiting to be unearthed.
Level up your skills, defeat legendary Titans, and unveil the power of the Core. Grow your garden, fish in mysterious waters, master a vast array of recipes, raise and care for animals, encounter the Cavelings, and carve out your own unique world in an enchanting underground adventure.
MINE RESOURCES
Delve deep to harvest precious resources and unearth hidden gems. Craft tools to help you survive, from pickaxes, fishing rods, and shovels to traps, bombs, and mortars. Upgrade your arsenal and equipment with advanced tools like the mighty Obliteration Ray, and automated machinery to streamline mining, smelting, storage, and more. Level up your skills and unlock powerful weapons to conquer the depths.
DISCOVER AN ANCIENT WORLD
Explore diverse biomes with unique ecosystems and long-forgotten lore. From the living walls of the Clay Caves to the crystal caverns of the Shimmering Frontier, discover more about this mysterious world as you uncover the secrets of the Cavelings. Build a boat to set sail across the Sunken Sea, race across the Desert of Beginnings, and encounter the remnants of ancient civilizations.
BUILD, CRAFT & GET CREATIVE
Create a totally unique base using a variety of different materials and customisations. From the ultimate adventurer’s lair to a cozy underground cottage, shape the underground your way. Customize your character’s appearance and choose from an array of powerful armor and unique outfits to suit the moment.
BATTLE TITANS
Face legendary Titans that hold the secret to this long-forgotten world. Sharpen your combat skills against a variety of monsters and mini-bosses, spend talent points to level up your abilities, and plan your strategy to conquer these colossal creatures of the underground. Discover rare and powerful loot to help you on your journey and power up the Core.
EXPLORE WITH FRIENDS
Enjoy the adventure solo or team up in 2-8 player drop-in/drop-out online co-op. Play your way and explore at your own pace — celebrate the seasons, trade with merchants, hatch your new best friends, design the ultimate base, automate resource gathering, host your own dedicated server, create music on playable instruments and discover an unforgettable sandbox adventure.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 66.6Kreviews | 93% | — | $38.1M |
| $19.99 | 6.7Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1816 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[i] (本评测也会发布在公众号“篝火游言”的SaoGN栏目中) [/i] 在本频道极早期,2022年的时候,哥们就发过一篇针对core keeper0.1版本的评测,当时还是用另一个steam账号玩的,官中还叫“地心护核者”,而非现在的“护核纪元”。但基于作者大脑存储空间有限,思考时喜欢使用音节更少的称呼,因此下文统一称 core keeper,即使打字打起来并不如中文翻译连贯。 本次写文的初衷是今年夏天游戏荒时发现core keeper已经推出了1.0正式版甚至已经是1.2版本了,于是又与好友重新开荒了该游戏,既然是正式版,自然也要有个正式版的评测。 当时的文章只对游戏内容进行了简短的介绍,罗列了亮点和0.1版本的不足。本期分为两个部分,一是回顾4年前的文章,谈谈4年从0.1版本到1.2正式版,对比评价2026年与2022年四年间的变化;第二部分则是从零出发,只从2026视角来看这款游戏如何。 先写总评以防到时候忘记了,我本人对这款游戏跨越4年的评价是:“依旧能打,但有所退步” 首先回顾四年前提到的亮点,总结起来两个点:交互体验&以怪物设计为主体的生态设计。 [b] 手感方面没得说,四年下来依旧延续,其独特的方块破坏效果可以说是该游戏的招牌 [/b],需要补充的是其他交互设计也很不错,例如按Q键可以自动将身上物品整理至附近的箱子,而且做了动画,告诉你哪个物品被吸进了哪个箱子,这种仓储管理的细节设计说明作者是很了解这类生存建造自动化游戏的玩家痛点的。 [b] 但怪物和难度设计,我必须要批评它的难度曲线设计陷入了“越加越错”的循环了 [/b],四年前的文章提到其生物群落怪物具有不同特性,例如虫子数量多/穴居人单体强/boss极具压迫感,为玩家的探索与战斗提供了足够的“挑战性”,从而让它在内容尚且贫瘠的0.1版本仍旧好玩,但是来到1.2版本,这一亮点可以说荡然无存了。即使抛去本人是第二次开荒缺少新鲜感这一点,我认为其难度曲线设计仍旧有些崩坏了,1.2版本的前中期相较0.1版本可以拿到不少先进装备,而前六个主线boss及相关区域的强度却并没有补强,导致挑战性下降不少,甚至有imba的联动武器在很前期就能拿到 [spoiler](说的就是你,棘刺步枪) [/spoiler] ,后续只要给它升级几乎可以成为每个时期的必出装备(还好哥们这次开荒的时候在比较后期才拿到) 4年前提到的缺点主要都是由内容不足所引起的,包括可DIY的内容不足&支线较少。从1.2的角度来看,DIY内容通过新的地形区&新的工作台等内容的更新,已经有了相当的丰富度,虽然不比MC的自由度,但作为一个正式版发布后才2年的游戏来说,还是不错的。 支线较少的问题,说实话仍然存在,我认为这是开发者游戏设计思路不清晰导致的。我在考古时发现,有boss登场时是作为支线boss出现,但是随着版本更新变成主线了,结果就是支线boss仍然少。现在的支线填入主要是在某个主要地形区里满图找特殊次级地形收集神器碎片or装备,但是各主要地形,初始三boss之外的地形,仍旧空泛,小怪就那么几个,特殊地形之间相隔较远且缺乏定位手段,即使是看了wiki上的一些攻略,扫图的时候也是无聊难受。 某种程度上来说依旧是内容不足,我的改良建议也很简单,每个主生态区加一到两种精英怪,空旷感会大幅减弱,例如草原地区的蝉怪物,哥们只见过一次,就再没有见过了。 接下来是提一些4年前没提到的部分以及评价。 [b] 交通系统的改动很值得说到,在地图各boss附近以及另外的关键节点都增加了自然生成的传送点,我的评价是褒贬不一。 [/b] 优点在于,其很大程度上缓解了由于“地图是同心圆结构而出生点在圆心”导致的探图工作量指数增长,早期版本延续至正式版的“人造传送门”,是一个耗费材料巨大且解锁较为后期的道具,早期版本没有自然生成的传送门,解锁这一道具时, 玩家已经遭受了由指数增长的探图工作量带来的痛苦。而缺点也很明显,由于即使是最早期的boss附近也有传送门,导致正式版之前,为了交通便利而设计的“铁路”系统直接成小丑了。一个离家100格不到的第一个boss出生点旁边都要给传送点,那我还费劲巴拉修什么铁路?连锁反应就是加快了游戏节奏。 [b] 我认为此前设计人造传送门的理念是正确的且有益于难度曲线的,在打完前三个主线boss之前,使用铁路系统完全可以覆盖基础的探图速度需求,而在解锁了外环之后,由于探图工作量的非线性增长,铁路无法满足贪图效率的需求,即探索了一段时间外环感受到痛苦之后,及时的解锁传送门科技,让玩家获得更先进的交通手段,从而使游玩更为舒服,此前传送门的设计问题无非是“解锁时间有些靠后&所需材料较多”,其实只需要适当提前&削减材料需求就能完全满足探图交通需求,只需要在少量特殊地点搞几个地图自带传送点就好了,而不是像现在这样滥用传送门设计。 [/b] 老前辈的交通设计值得借鉴,泰拉瑞亚的点对点传送科技也不是上来新手开荒就能轻松获得的。 前文对比的部分写得太多了,对于绝大部分没有经历过的早期版本的玩家以及正在看这篇评测的潜在玩家们来说,一个存在于4年前评测的早期版本的core keeper是不值得参考的,那么单看2026版本的core keeper,我的评价是大大滴好。 [b] 包括手感在内的交互细节是游戏核心亮点之一,任何其他生存冒险游戏都没有的独一份的体验,夯爆了。 人物性能的丰富程度拉满,各个职业路线的选择,都有亮点,除了目前召唤流派是一条蛆不能作为主要战斗流派来玩,近战远程都有相当丰富的技能&装备搭配,玩起来相当爽,依旧夯爆了。 生产建设方面更是没话说,叠加制作组对体验的细节优化(例如工作台向下兼容,识别周围箱子中的材料),前中期的可建造生产的内容非常丰富,光工作台种类围着核心摆一圈都摆不下,自动化系统虽比不上MC的机械动力那般,但也是自由度超高,夯爆了。 [/b] [h2] SaoGN 评分:8.8/10,我愿将core keeper列为MC/TR/饥荒之后,生存建造冒险游戏门类又一幻神级作品,而扣除的1.2分源自于这条时间线的成品游戏,与我在四年前畅想的完美时间线中的1.2版本,还是有所差异。 [/h2]
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Every market we collect.
Latest in each market: best JP #59, worst KR #97 · 3 markets collected
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Thai, German, Japanese, Korean, Spanish - Spain, French, Italian, Portuguese - Brazil, Traditional Chinese, Russian +1 more
| $19.99 |
| 1.8Kratings |
| 82% |
| — |
| not modelled |
| $19.99 | 112ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ㅇㅇㅇ
很喜歡,當初跟女友一起玩的,好像蠻多人說遊戲單調或跑圖累的,但我是把它看作一個另類的生活模擬器,在上課被台大教授摧殘之餘來放鬆一下(?)。沒什麼在趕進度的,能理解作為一款探索系遊戲的觀點來說可能他缺乏了些多元要素,在主線推進上也顯得很拖,但至少它對我來說是一款足以承載回憶的佳作,而每每想到這遊戲並登回去看看時這個遊戲的BGM和溫馨的場景也總能觸動我的心弦,也期待往後的更新。
Its a perfect relacing experience for friends to play while also talk. enjoable experience with a fun way of exploring the world
男人的星露谷
Lo estoy jugando con mi mujer y mi primo, nos ha unido mas, son horas de diversión y tranquilidad, yo me dedico a picar, mi primo a matar y mi mujer a organizar y hacer que no muramos, la musica es preciosa
its a very fun game multiplayer is laggy as ♥♥♥♥ cant use skill tree of explosive cuz napalm with oil bombs crash the game cant explode radioactive summons if u have 2 spawned cuz it crashes the game somehow the game is good after 200 bombs but oil is too much same as summons game is really fun but its too easy i like the idea
띵작
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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