
Coral Island is a vibrant, laid-back farm sim reimagined with multiplayer! Experience enchanting island life at your own pace: farm with friends, nurture animals, build relationships, hang out with a diverse cast of characters, and dive into the magical Merfolk Kingdom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

It’s time to leave big-city life in Pokyo behind and start a new chapter of your life on Coral Island!
Be who you want and create the idyllic farm of your dreams, where you’ll tend crops, nurture animals, and build a bond with the natural world around you. Help revitalize the nearby town and its surrounding coral reefs, and forge relationships with a vibrant community of more than 70 fellow people who call Coral Island home.
Farm. Decorate. Craft. Explore. Relax. Your future—and the future of Coral Island—is what you make of it.

Build Your Dream Farm
Transform your overrun land on Coral Island into a lush and lively dreamscape—you decide what to build, what crops to grow, and which animals you’d like to tend.
Write your own story:
The story changes with each season, but life goes with the flow. Spend your days exploring, or build a life with someone special. Save the seas, brave the caves, or focus on your farm. It’s up to you!
Multiplayer Farming:
Team up with up to 3 friends (4 farmers total) to build the farm of your dreams! Grow crops, share resources, and uncover local mysteries together. Whether you're farming, fishing, or exploring—life’s better with friends!
Be yourself:
Choose from a wide variety of outfits, accessories, and physiques—you’ll find plenty of options to express yourself, find your style, and be whoever you want to be.
Befriend a diverse cast of islanders:
Get to know the 70+ characters from all walks of life who live on Coral Island. Converse with them, find out more about their interests, and try to impress them with just the right gift.
Find that special someone:
Meet 25 singles who are ready to mingle! Build relationships, sweep them off their feet, and find the one—and when you’re ready, embark on a new chapter of your story together at the farm.
Restore an island once paradise:
Make Coral Island a better place for everyone! Take part in community projects to liven up the town, expand the local museum, and discover how to restore heritage sites. Increase the town's rank and your community will thrive!
Catch of the day:
Island living has a lot of perks, including being just a stone's throw away from fun activities like hunting for insects and catching fish.
Dive the ocean & mine the caverns:
Go diving to restore the coral reef, or mine precious gemstones in the cavern. Whatever you decide to do, you’ll find loot to hone your tools and upgrade the quality of your livestock and crops.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99−40% | 27.6Kreviews | 89% | — | $26.7M |
| $29.99 | 6.9Kratings | 66% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1062 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is the best thing to ever happen to me. My mother passed away a year ago and I have spent so much time grieving and putting my energy into this game. <3
솔플+멀티플 합쳐서 약 270시간 플레이 후 모든 도전과제 정복하고 쓰는 후기 2026년 기준 3d 목장라이크 농장겜 중에선 손꼽게 잘 만들었고 컨텐츠가 방대한 편 방대한 컨텐츠의 내용 대부분이 노가다/수집이지만 노가다 좋아하는 게이머라면 재미있게 할 수 있음 출시 초기 완성도에 대해선 재평가가 이루어져야 한다고 생각합니다. 다른 농장겜에 비해 편의성이 굉장히 좋은 편이라 쾌적하게 플레이했어요 다만 해저 컨텐츠는 아직 갈 길이 멀어서 후속 업데이트가 많이 필요해 보입니다 1.3 업데이트를 기대합니다. 그리고 한국어 번역 검수 좀 섬세하게 해주세요. ※ 스태미너/건강 열매 먹었을 때 UI가 사라지며 캐릭터 움직임이 굳어버리는 버그가 복불복으로 발생합니다. 4인 멀티플에서 혼자만 걸려가지고 고생했어요(게임 시간 새벽 2시까지 기다리면 기절하면서 저장되고 다음날로 넘어가긴 합니다. 소지품 증발은 없음) 사소한 잔버그에 비해 이건 꽤 치명적인 버그라 다음 업데이트에서 꼭 픽스되길 바랍니다
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Simplified Chinese, Indonesian, Korean, Portuguese - Brazil, Thai
| $29.99 |
| 5.6Kratings |
| 86% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is just too big. It feels more like they spent all their time trying to one up every other farming sim out there and less time actually trying to make a quality product. Every time I clear 1 task 2 more pop up to take its place. Like the never ending farming sim hydra. Meanwhile there are still many bugs riddled throughout that have been known about for years in the forums that have still not been fixed. They’re little things but they should have been patched out by now. It’s clear the devs don’t care; they just wanted more content and went for quantity over quality. Everything is just too extra, goddess donations, then mermaid donations, then town improvements, then guardians. And the rewards become less and less fulfilling with each new task set in front of you. Add to that the next draw the dating element and again every 3 seconds you’re trying to do something and there’s another cutscene there’s so many cutscenes you will get annoyed if you’re trying to get anything done and have more than 4 hearts with more than 1 person. But the 1 time you need an event to play out to get married the game won’t even tell you where this event is and you’ll have to google it and see where other players found it. At least that’s what I had to do for Yuri or run all over on every day of the week on every weather type until i finally got an event to trigger because it’s that convoluted that any one of those things could change whether the event triggers or not and without the event you can’t get married. If you were looking forward to dating any of the merfolk, have fun waiting til year 2 or 3 to even start this because you have to clear the entire ocean and then complete their missions to walk on land before you can fulfill all their requirements as well. It started out so good too it had some really good bones. And I loved how it made the genre its own with the addition of the ocean elements but they went for quantity over quality and it’s just too much. A game needs an ending. Not some endless daunting task. I get enough of that at work.
This game is not accessible or even finished. The "inclusiveness" and "diversity" in the game should've extended past the art. The characters are brown. One is nonbinary. The mom you can date has stretch marks. Diversity! Is anyone on the dev team over thirty and have any of them left their parent's house yet? The game crashed several times during normal play. My character would get locked into a dash animation if I got off the horse the wrong way. Events didn't seem to trigger in the correct order. I got caught on tons of geometry. The animations are so slow and if you interrupt them you will be punished. The gameplay is not "inclusive". I have severe executive dysfunction. So much of the game was nearly unplayable when it didn't need to be. I spent most of my time in my inventory trying to sort it out, running between chests, and babysitting artisan equipment. There's a huge variety of items. There's five different qualities of items. Inventory space is extremely limited. I can't look at a screen of equally-sized squares with similar-looking icons differentiated by small, differently colored stars with small numbers to tell me the quantity and figure out what to keep and what to sell and what to throw away and it doesn't help that I am running between chests and constantly switching through menus, unable to remember the information because I'm having difficulty understanding it. Processing artisan goods is it's own annoyance since some items can be preserved, some can be made into juice, and some of that juice and be made into wine! The game does not tell you what can do what, you will have to just run up to the machine and try to remember what can be processed into what. I have trouble remembering my cat's name and love error messages, so it's fun. The horse is just an unpleasant running speed boost that you have to watch a long unmounting and mounting animation that's prone to bugging out if you interrupt it. Which you will because you can't forage or gather while on your horse. Which leaves me the waypoint travel system. I initially liked it, but it makes the island feel small and using it wipes my short-term memory on screen shift. I understand I can't play every game, but these aren't design decisions that aid the game. The game doesn't need five qualities of items, it doesn't need such small inventory, it doesn't need to rely so much on menus and teleporting that are accompanied by disjointed transitions. These are all bad designs baked into the game that only serve to aggravate the player. The writing isn't anything. It's not snappy, it's not cozy, it's not thoughtful. It's filler. It fills the text box so the writer can hit next and move on with their lives. If you didn't have fun writing it, what makes you think I'm going to have fun reading it? The npcs in Animal Crossing live deeper lives than the ones on Coral Island do. Diversity and inclusiveness should be in the writing and the gameplay, not the art. Your character isn't diverse because they're brown or they're a little shy. Giving a character different pronouns than everyone else doesn't cut it. Putting up your little rainbow flag doesn't welcome anyone who wasn't already welcome. The intended "diversity" and "inclusiveness" of the game does more harm than good. The characters aren't people they're just boxes to check off. Uh, we need a gender-neutral. Uh, we need a Mexican. Uh, she's a mom, give her stretch marks so the player feels virtuous for not minding them. The only identity these characters have is the one the artist gave them. Everyone is more-or-less happy. There's no darkness in anyone or anything. The characters generally get along, and if they don't, it's only in that one cutscene. It's not going to carry over to anything else. There's no economic difficulties. There's no mental illness. I don't really even think there's any physical illness. Which could make it cozy if the characters had depth. Sadly, they do not. I'd say they're exactly what they look like, but I don't want to give the writing credit for what the artist did. Seriously, guys, I could've farmed this writing out to ChatGPT and it would've done a better job even with the hallucinations. So it's inclusive and diverse if you're already included. Best kind of inclusiveness if you ask me.
I love Coral Island. It's charming, relaxing, and genuinely fun to play. The farming, town restoration, characters, and overall atmosphere are great. If all I had to judge was the gameplay itself, I'd recommend it without hesitation. Unfortunately, I can't recommend it because of the technical state of the game. My negative review isn't just about crashes. It's about crashes combined with poor optimization and game-breaking bugs that can permanently damage a save file. I've owned the game since before 1.0. I've watched content updates, new systems, multiplayer, romances, and various features get added over the years. Yet crashes remain one of the biggest issues I've experienced. The latest patch introduced manual saves and autosaves, which ended up being the most valuable feature in the update. That alone says a lot. I haven't relied on manual saving this much since games from over a decade ago. I kept playing despite the crashes until one finally caused irreversible damage to my save. During a late-game Giants quest, the game crashed immediately after a cutscene. When I reloaded using the autosave, the required totem could no longer be interacted with, preventing me from continuing the main quest. At that point, the issue stopped being "I lost 30 minutes of progress." It became "I lost hundreds of hours because a crash permanently broke my save." That's what ultimately killed the game for me. Coral Island is a good game buried under technical problems. The content is there. The charm is there. But none of that matters if players risk losing progress or breaking their saves after investing dozens or even hundreds of hours. If you're lucky, you'll only lose 30 minutes to a crash. If you're not, you may lose an entire playthrough. So buy it if you can tolerate constantly losing daily progress because I did too. Till it's no longer daily but the whole save that got lost. Update (July 2): The developers responded to my review and Hotfix 1.3-1248 specifically mentions fixing the autosave progression issue that appears to match the bug I encountered. I appreciate that they acknowledged the reports and released a fix. It doesn't change my own experience, as I had already recovered using an earlier manual save and moved on to other games, but I'm glad to see the game is still actively being maintained. If I return in the future and the game proves to be stable over a longer period of play, I may update this review.
I bought Coral Island back when it had initially "released" out of Early Access. It was pretty rough. There were rewards for finishing bundles that didn't even exist in the game yet. Now, something like two years later, I can honestly say: this is a great game! The devs are attentive and work really hard to continually bring free updates that greatly improve the feel of the game. The mechanics are fun, and yes, it was inspired by Stardew in a lot of areas. There are even similar quests and festivals. BUT the game itself feels completely different. I think they did a wonderful job with the character development - the various romantic options are all excellent! - and the 3D visuals are really well done. The town feels super alive and lived-in. Honestly, I really love this game. I wish they hadn't released 1.0 as early as they did, because the game wasn't ready, but they've now more than made up for it. I strongly recommend this if you're itching for another farming sim with a lot of life and love!
11 hours into my first playthrough, and while I have mostly enjoyed the game, I have just hit a major bug- a recipe needed to progress the story was not received after the cutscene that is supposed to provide it, and as far as I can tell there is NO other way to obtain this recipe. After reading some posts on the forum, this apparently can happen to any of the game critical recipes (i.e. smelter, extractor) that you get from quests/cutscenes, and there is no know fix or alternate way to obtain them. This is my first playthrough and I've already hit an issue where my only choice is to completely start over and HOPE it doesn't happen again? I cannot currently recommend this game, which is sad, because I had really liked the game up until this point. :(
Before you buy: search up "coral island no music" This is a persistent issue for over a year and still not fixed. You're paying for a game that "left early access" that devs are unable to loop the background music so it just stops and randomly starts again. My theory is that they most likely assigned a game object underground that plays music, and that game object deloads just like other offscreen objects to prevent lag, breaking the music tied to that object. And people have complained to the devs already, so it shouldve been fixed by now. Youll be playing in practically complete silence aside from the interaction noises.
There's so much to do, but somehow it's pretty boring. - Too many characters so you can't walk anywhere without 10 cutscenes you don't care about. - Controls don't feel very fluid or satisfying. - There's a lot of grinding on chores etc that just isn't addictive or interesting. Just not very enjoyable to me. There's a lot of content, but none of it is very gripping.
I am a Kickstart backer for this game, so I received the Steam version via that avenue, but also loved it enough to purchase it on XBox so my daughter can play as well. I believe that it was one of my best investments. the graphics are beautiful, the characters are well designed and relatable, and the story allows for many hours of play. If you like playing casual sim games where you help to evolve the community and make loads of NPC friends, this is definitely a game you want to get.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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