
CONVRGENCE is an atmospheric VR extraction shooter set in the procedurally generated, ever-changing Chernokamensk Anomaly Zone. Scavenge loot, fight bandits and hunt for mystical artifacts — all with your loyal dog companion by your side. But extract before nightfall, or face what lurks in the dark.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Explore the mysterious Chernokamensk Anomaly Zone with your faithful four-legged friend in this single-player extraction shooter featuring procedurally generated locations, brought to you by the creator of Paradox of Hope.
Prepare yourself. Choose and maintain your firearms, stock up on ammo and supplies - plan your raid wisely or die a foolish death.
Scavenge and Survive. Collect valuable loot, survive and exfil. Be careful: in case of death, all uninsured equipment will be lost.
Extract and Repeat. Sell your found valuables and artifacts, and use the proceeds to buy yourself a new piece of equipment, a cooler gun or a more spacious backpack.
Companion Dog: A loyal partner that aids not only in battle but also in scavenging for supplies.
Extensive Arsenal of Realistic Weapons: Customize your weapons extensively for a personalized experience.
Procedurally Generated Locations: Each expedition offers a unique experience.
Ultimate immersion: No floating windows or laser pointers; all interfaces are diegetic.
Leaderboards: Compete against other players and win unique rewards.
Enhanced Accessibility Options: Customize your experience with seated mode, left-handed mode, and multiple movement and turning styles.
At the turn of the 20th and 21st centuries, an explosion rocked a clandestine laboratory in Chernokamensk. A massive energy release transformed the city into an exclusion zone, periodically illuminated by an eerie glow. The government sealed off the region from the outside world with an imposing wall.
The true nature of the zone and its real happenings remain shrouded in mystery. The leak of secret documents, in which one word - 'convergence' was often repeated, did not clarify the situation either.
However, whispers of untold treasures and enigmatic artifacts traverse the land, attracting people from all corners of the country to Chernokamensk. Some delve into the anomalous territory as part of special volunteer units, while others trespass illegally.
You will assume the role of an artifact hunter, a member of a specialized squad granted access to the restricted area. The zone is in constant flux, and to unveil its secrets, you must confront bandits, wild animals, and enigmatic demons that emerge to hunt under the veil of night.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice game
В мертвом городе вигляну иза угла и мне снесли EBALO советую
I love this game, it reminds me of STALKER except in VR, I am following this project with anticipation of future content and maybe some brush ups on the graphics otherwise the game is completely playable and enjoyable. The night maps and underground maps are absolutely terrifying be sure to come prepared. A CO-OP mode would be peak for the game even if its two player CO-OP only.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $803K | 1.3K | 59% | $29.99 | |
| $802.8K | 2K | 81% | $14.99 | |
| $804.7K | 1.2K | 51% | $24.99 | |
| $802.1K | 1.1K | 58% | $19.99 | |
| $801.9K | 2.1K | 88% | $19.99 | |
| $801.6K | 1K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $215.8K | 586 | 83% | $9.99 | |
| $53.3K | 83 | 84% | $24.99 | |
| $40.7K | 105 | 76% | $19.99 | |
| $29K | 113 | 71% | $9.99 | |
| $6M | 9.7K | 94% | $29.99 | |
| $124.8K | 315 | 78% | $19.99 |
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun pve game, enjoying it lots, just sometimes enemies are a bit aimboty but thats fine
One of the BEST S.T.A.L.K.E.R-like games for VR users! Runs phenomenally on my PSVR2.
la verdad como todos pienso que es un gran juego muy divertido e interesante, le hace falta traducción a mas idiomas . pero esta bien ciertamente tiene mucho potencial pero el producto actual es bastante bueno y completo , espero que sigan agregando mas contenido y mapas ya que el juego tiene mucho mas que ofrecer gracias .
its aight ig
Excelente atmosfera, tiene un futuro muy prometedor. Los controles son excelentes aunque se debe ajustar bien todo en un principio como altura, manos, etc. La IA de momento si deja algo que desear, los enemigos en veces son agresivos pero algo torpes y muchas veces atraviesan paredes, pero es algo que se puede arreglar. Recomiendo muchísimo por el momento, el contenido por el momento es bueno y será mejor cuando llegue la versión 1.0
I got to say, After just 3hrs of gameplay I am very impressed. I am also very happy to see real world Russian items being put into this game. Having played Into The Radius and Walking Dead Saints & Sinners this is a must play for those who are fans of those games.
Convrgence is a pretty solid and atmospheric VR game. The first thing that catches your eye is how genuinely comfortable it is to use the inventory and enjoy all the perks of VR mechanics. [b]The Short Answer: [/b] Is It Worth Buying? Yes, but catch it on a 10–20% sale. [b]Playtime:[/b] Around 20–25 hours [b]Graphics: [/b] 5/10 I’d say it’s standard. However, in some places, I really wished for better graphics instead of the fog. It would be much better if the locations loaded even in low quality, rather than just having fog where you can’t see a damn thing. [b]Mobs: [/b] 4/10 Well, they are kind of dumb and unoriginal—but it is what it is. Let's wait for updates and see what happens. The most annoying ones are the snipers, especially when two of them aim at you at the same time. Other than that, there are humans, beasts, mutants (bloodsuckers), and a big variant of the latter. [b]Locations: [/b] 6/10 The locations were a bit disappointing. The first 10 hours are interesting, but after that, it becomes a repetitive grind through the same areas. I really wished that optional sub-locations (like going down into a basement) were more frequent and diverse—both in terms of room layouts and finding some secret goodies inside them. [b]Guns: [/b] 4/10 There are too few guns, especially among the bandits. Almost all of them carry a Mosin, a PPSh, or a sawed-off shotgun, and that's it. It’s pretty sad. I get that they need to control the loot drop rates so the economy doesn't collapse, but it's still a bummer. On the bright side, the weapon upgrades are quite nice and well-made. As for the cons: it's not always clear which attachment fits where until you open your PDA. [b]Interface: [/b] 5/10 It’s simultaneously convenient and not. When it comes to VR-specific features, everything is good, though I missed having customization options for pockets and pouches. Buying stuff is also perfectly fine: you pick it up, you buy it. Selling is easy too: just dump it on the trader. However, from a gameplay perspective, it’s a big shame there’s no map. Even a hand-drawn one that the player uncovers themselves—without showing the player's exact position, where you could draw on a tablet with a pencil—would be great. [b]Upgrades and Progression: [/b] 3/10 It's tied to quests that are incredibly tedious ("soul-crushing"). Finding 6 wallets or relays, and so on. If they at least unlocked in batches all at once, it would be better. But as it is, you might sell what you need early on and then have to run around looking for it all over again. [b]Quests: [/b] 2/10 Personally, I didn't like a single quest except for retrieving a case and reaching a specific spot. The rest is just pure tedious grind. Side quests are practically non-existent (barely any content there). [b]Mechanics: [/b] 7/10 Convenient and simple. The extraction system is straightforward and smooth: you reach the exit, you leave, making sessions quite fast. The inventory and weapons are pleasant to use. The mechanics for opening some doors are also cool. The only thing missing was a tutorial for opening combination locks—I thought the code would be written somewhere and I had to shine a light on it or something, but turns out you just had to lockpick it by listening to the clicks. [b]Story: [/b] 2/10 There basically isn't one. [b]Music: [/b] 5/10 Unobtrusive and simple. [b]Atmosphere: [/b] 8/10 Very atmospheric. Thanks to the audio and lighting, you really start to believe you are right there. [b]Overall Score: [/b] 71/100
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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