
CONVRGENCE is an atmospheric VR extraction shooter set in the procedurally generated, ever-changing Chernokamensk Anomaly Zone. Scavenge loot, fight bandits and hunt for mystical artifacts — all with your loyal dog companion by your side. But extract before nightfall, or face what lurks in the dark.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Explore the mysterious Chernokamensk Anomaly Zone with your faithful four-legged friend in this single-player extraction shooter featuring procedurally generated locations, brought to you by the creator of Paradox of Hope.
Prepare yourself. Choose and maintain your firearms, stock up on ammo and supplies - plan your raid wisely or die a foolish death.
Scavenge and Survive. Collect valuable loot, survive and exfil. Be careful: in case of death, all uninsured equipment will be lost.
Extract and Repeat. Sell your found valuables and artifacts, and use the proceeds to buy yourself a new piece of equipment, a cooler gun or a more spacious backpack.
Companion Dog: A loyal partner that aids not only in battle but also in scavenging for supplies.
Extensive Arsenal of Realistic Weapons: Customize your weapons extensively for a personalized experience.
Procedurally Generated Locations: Each expedition offers a unique experience.
Ultimate immersion: No floating windows or laser pointers; all interfaces are diegetic.
Leaderboards: Compete against other players and win unique rewards.
Enhanced Accessibility Options: Customize your experience with seated mode, left-handed mode, and multiple movement and turning styles.
At the turn of the 20th and 21st centuries, an explosion rocked a clandestine laboratory in Chernokamensk. A massive energy release transformed the city into an exclusion zone, periodically illuminated by an eerie glow. The government sealed off the region from the outside world with an imposing wall.
The true nature of the zone and its real happenings remain shrouded in mystery. The leak of secret documents, in which one word - 'convergence' was often repeated, did not clarify the situation either.
However, whispers of untold treasures and enigmatic artifacts traverse the land, attracting people from all corners of the country to Chernokamensk. Some delve into the anomalous territory as part of special volunteer units, while others trespass illegally.
You will assume the role of an artifact hunter, a member of a specialized squad granted access to the restricted area. The zone is in constant flux, and to unveil its secrets, you must confront bandits, wild animals, and enigmatic demons that emerge to hunt under the veil of night.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 183 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cheeki breeki iv damke!
I have 40 hours in the early access version, and have just started the 1.0 release. The game has made some huge positive changes. You have a pet dog that helps you. multiple weapons and upgrades. And all this from a single developer. Two thumbs up!
I wanted to like this game so badly, as ITR1/2 are my favourite VR games. This game definitely has potential, as it has its own niche of quick raids where you fight and explore. It just doesn't quite feel like a complete 1,.0 release I'll start with the good: - Procedurally generated maps I think is a really cool idea for this type of game. Every raid will feel slightly different. - Looting mags, guns and equipment off of dead/surrendered enemies is amazing. I haven't seen game do it like this, and it feels super fun to steal an enemies weapon and ammo off of them after I take them out. - The atmosphere and vibe is cool. It does feel creepy with the added sounds effects - The facility and loading truck are great The bad: - The guns are janky. Why can't I re-chamber the mosin with my trigger hand while holding the gun with my off hand? Doing this resets the position of the gun so I can't aim with it unless let go of the weapon and reset. - Enemy AI/pathing is not great. A lot of the human enemies either stood completely still, or jogged right past me. The demons need to be changed I think. On my night raid, three of them spotted me and immediately ran at me. Good luck making space, because their run speed is faster than yours. Before I could even finish emptying my clip, I was dead. No chance. - Why make a bleed mechanic without having more bandages througout the map? I understand you need to be prepared in the zone, but if you get shot and start bleeding you need a bandage. Don't have one? I hope you are near the exit, because your raid is done either way. - The maps feel dead. I get this is hard in a procedurally generated map. The whole point of the game is explore and loot, but there really isn't that much to loot apart from the people you kill and a couple buildings. There should be more than a few random enemies thoughout a big map like the forest. Again I really wanted to love this game, I may try it again in the future after some updates. I wish the developer the absolute best.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $803K | 1.3K | 59% | $29.99 | |
| $802.8K | 2K | 81% | $14.99 | |
| $804.7K | 1.2K | 51% | $24.99 | |
| $802.1K | 1.1K | 58% | $19.99 | |
| $801.9K | 2.1K | 88% | $19.99 | |
| $801.6K | 1K | 88% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $215.8K | 586 | 83% | $9.99 | |
| $53.3K | 83 | 84% | $24.99 | |
| $40.7K | 105 | 76% | $19.99 | |
| $29K | 113 | 71% | $9.99 | |
| $6M | 9.7K | 94% | $29.99 | |
| $124.8K | 315 | 78% | $19.99 |
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Hours played at review time, across 183 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The fact that this was made by one person is INCREDIBLE, this game almost feels like a AAA game. I havent had any bugs, the game has a well made tutorial, fun interactions, everything you interact with feels nice and has weight to it, movement sounds that make the game super immersive, and more. Hats off to the dev this shi is art
goodie
Понравилась атмосфера игры , если коротко то + гораздо больше чем - . Разработчик не забрасывает игру ,это очень радует .Спасибо за этот проект , буду дальше исследовать зону.
Seul on va vite, mais on ne vas pas très loin.
Есть два крякова в ВР. Into the radius и paradox of.... ой convrgence. Радиус стал каким то замудрённым и стерильным, а тут родная хтонь с рексом. Михалыч опять требует сгуху, а собакен убежал от меня к бандитам Жить бы я тут, по правде говоря, не хотел. Хорошая работа!
I enjoy this game a lot I got this game after the 0.8 update and how little its come from then is still pretty large, a lot of the mechanics I enjoy and the ability to execute surrendering bandits. Issues I've noticed is the dog ai breaks in certain areas in UGF if I make him sit and the head hitting the door (which should be fixed I haven't played the 0.9.1.1 update yet). Cant wait for new updates and stuff to run around with.
it it it is soooo no its best vr game ever be in this world
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