
From the Command & Conquer veterans at Petroglyph comes the first ever survival RTS set in the savage world of Conan the Barbarian. Play solo or team up in multiplayer in Conan Unconquered’s action-packed co-op Mode where you build a shared stronghold and fend off the hordes together.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Conan Unconquered — в целом неплохая стратегия, которая смогла меня заинтересовать. Атмосфера мира Конана передана хорошо, а оборона базы от волн врагов поначалу затягивает. Однако со временем начинают бросаться в глаза главные недостатки игры — небольшое количество карт, из-за чего быстро появляется ощущение однообразия, и не самый удачный баланс, который местами вызывает больше раздражения, чем желания продолжать играть. На пару вечеров поиграть вполне можно, особенно если нравится вселенная Конана и стратегии в реальном времени. Но надолго игра меня не удержала. Оценка: 6/10 (РУС)
DO NOT BUY, EVEN AT A DISCOUNT Watch a gameplay video on youtube before buying. From the pictures I thought I was getting Stronghold but Conan. It feels more like a mid mobile game, which doesn't sound bad until you remember how low that bar is. Buildings are tiny and every character is 20 feet tall. I know this is common with RTS but from the pictures I saw I was expecting slightly more realistic scaling. Though small the buildings take up a ton of what little space you have on the map and many can only be built at distant locations around the monster filled map. What is the point of buying expensive walls and towers if you are always expanding. It's less of a Siege RTS and more like a bad RPG RTS. This game feels rushed and as if they tried to do too many things at once. clearly they spent the entire budget on the licencing.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
not very good
унылая
TLDR: Flawed at best, buggy and frustrating at worst. This game had good potential but it is squandered by instability and poor/lazy execution. Do not spend money on it unless you are a Conan fan due to the bugs as the developers abandoned it. I have over 150 hours in this game so I think I am more than qualified to tell you not to buy it. The heroes leveling up is cool but having no choice of ability is annoying. It would be interesting to have more than one hero or have options to tune them (like the sorcerer healer leaning one way or the other.) Some heroes feel significantly better than others as well. There are items that you can use but they often trigger due to a bug and are on cd when I need them. The waves are boring and predictable, the first 5 are always identical. There is no way to scale the difficulty of the waves, only the map density and wild creep density. Really all of this needs more granularity to it. There should be a larger area around your base to get a marketplace and housing set up around it. The tech choices are boring because some options are essentially required to be researched before others, but they are listed in seemingly random orders. Some units are almost useless while others are almost mandatory and they will often be attached to the same tech. The build/train/research/market menus are buggy to navigate and make it tough to know something was actually done when they bug out. If the pathing and unit selection wasn't absolute garbage, it could have been fun to use mixed tactics. I will often select my hero and sometimes the whole army is selected while other times a squad goes with them. The healers are horrible because they constantly get selected with other units, regardless of where the cursor box is. The concept of building/training/killing more of a particular building or unit to get advantages would be interesting if the game was interesting. I have killed dozens of guardians with two of the heroes and most of the time it doesn't seem to register due to a corrupt save or some other reason. The values of some of these are ridiculous, by the time you tech up to some units, you may only build a couple of them before the game is over so it would take 1000 games to get the achievement/unit upgrade. The map has finite but random resources as the shape of the buildings often wastes resources. The difference in unit build and upkeep cost is too much between tiers. There is no sense of balance to any of it. Turrets are only useful in the late game because they cost so much to build and maintain. Since you need to keep expanding, by the time you want to build one, it is too late or not very useful as waves come from random directions so you usually are better off with a bunch of ranged units. The bugs are so numerous I can't believe they shipped it this dysfunctional. There is an active pause that seems to freeze half the buttons so it is not always possible to use it well without unpausing and repausing 15 times. The game runs poorly and lags badly during any stressful times (waves). This is ridiculously bad for how mediocre it looks given I have a near top end system. I feel like it needs the ability to zoom out and rotate as well. The top down "build mode" is so zoomed in you can't see the range of any building you may be trying to check with it. It crashes all the time and the save system only allows one save at a time that may or may not still be functional after loading back in. The pathing and unit collision is atrocious. RTS games from the 90's were better than this and it isn't even close. You will click to go somewhere and the selected units will split into three groups to get there, getting stuck 15 times on the way or just stopping because a rock was near their path. The "rock, paper, scissors" combat had potential but ultimately isn't super interesting because by the time you have each unit type, and know who to send where, you were usually better off sending ranged units to attack waves safely from behind walls instead of bothering with most melee units. Mounted units are basically the only way to kill siege weapons but hard to position well due to the weird aggro the wave units have. For some reason the player can't build mobile siege weapons, only ridiculously expensive turrets that are likely to become useless as you expand. The base building is interesting and one of the more interesting parts of the game if you like abusing the poor pathing but the map design and enemies who ignore terrain really limit how useful it is. Many aspects of the game seem unfinished, like they intended to add other options or functions but never planned anything out well enough to succeed with most of them. The best strategies would probably involve abusing the poor pathing, best units, and poor AI but that is boring. Overall it is poorly balanced, has stale gameplay due to limited customizability and options, and the numerous bugs make this game pretty mediocre at best. I have no idea how I dealt with it for as long as I did. It could have been a 7-8/10 game but ended up a 4-5/10 at best. If you are a Conan universe fan you might enjoy it long enough to get your money's worth.
A very tight and fun addition to the Conan universe. There's a lot more under the hood than it seems, but many players will not see it because of the difficulty. On the other hand, it's more than worth it if you stick with it.
Look, the game is a little janky compared to the company's previous titles like grey goo. It's a lot less polished. Yet, the game's really fun and I keep coming back to it. It's what we all want: base building, wave defense, The heroes are a little too powerful, but it's fine. Try it out!
是的你没看错,本作的制作团队来自于红色警戒制作组,太牛逼了,我开最高画质糊的跟480p的红警一样,我很少因为画面而给游戏差评,这游戏可能是第一款我库里因为画面差而差评的游戏。 致命缺点: 1 英雄毫无存在感,混步兵里面你都找不出来 2 本意是让你一边首家,一边打野发展经济,实际是你只能首家,出门就是死 3 ui极差,字小,单位图标在左下角,鼠标移到单位上想看参数和介绍,单位介绍的框给你设置在最右边 优点: 1 游戏性确实强,rts+塔防这种赛道为什么没人做呢
Overall ok, the pathing for characteurs are ♥♥♥♥♥♥ completly, youll click home and end up on the ♥♥♥♥♥♥♥ other side of the map fighting some random thing
Not sure how I missed this gem. Absolutley love it!
Players by region
Where this game's players are, estimated from review languages.
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