
The Mega Man Star Force series, which expanded into an anime, is back in the Mega Man Star Force Legacy Collection! This collection includes seven games and additional features like a gallery of illustrations and music! Online play is also supported!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 767reviews | 96% | — | $840.6K |
| $39.99 | 429ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played this back when it first came out in the 2000s, and the story still holds up surprisingly well. It's three games bundled into one, following a pretty classic "Hero's Journey" where the main character grows and develops as a person. Back then, I was just a little bit older than him, and now I look at him and see a kid young enough to be my son. Watching his journey all over again hits completely different now.
Please please please make a 4th starforce. I was 7 when I first played mmsf3 red joker, and its still as fun as I first played it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 6: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
| $39.99 |
| 92ratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mega Man Star Force back during its initial release was a game released at the wrong time, mischaracterized by no fault of its own (except for the SF2 encounter rate, but this collection addresses that issue). It came out during the height of the backlash against the "Emo" subculture when the youth of the era was divided by the so-called "urban tribes" (the goths, the metalheads, the punks, the scene, the otaku and so on). On the Japanese side of things, it came out after a franchise fatigue, after Rockman.EXE 4 had harmed good will towards the series in combination to the fact 70's-styled space exploration Retro-Futurism wouldn't be in vogue over there among children until the release of Kamen Rider Fourze in 2011. Geo Stelar as a lad with a terrible depression and disdain for socializing with others after losing his father once the Space Station "Peace" became lost and the space agency NAZA declared the staff aboard as deceased once a piece of debris was found in the ocean. Circumstances involving the alien Omega-Xis force him to stand outside of his home to become his world's Mega Man, a role he takes with much chagrin as the only reason he does it is to figure out the truth about his father. He learns something or other about human relationships, the value of bonds and how his father wouldn't want to see him retreated from the real world, constantly sealed in his room. During its release it had a lot of backlash precisely due to this protagonist, Geo was minimized to "go cry me a river and drown, emo boy" regardless of any story context. The subject of mental health during the late 00s was not in the community zeitgeist, it was simplified into "either you're strong or you're eaten alive". Another part of the backlash was the combat system: although this is a deck builder on a grid, it's very different from Battle Network. Battle Network for the sake of comparison is like chess. With the right Chips you could even win without moving if it all fell in place, unleashing program advance after program advance. It was a hard-heavy tactical game. This is more akin to Punch-Out: The camera is right behind Geo's upper body, who can dodge left or right, and countering an enemy would give you an extra Battle Card or a Special Attack depending on your Form (not disimmilar to how a counter gives Little Mac a Star Punch chance). The game requires dexterity since, although Geo can warp in front of an enemy, the enemy is not frozen in time and you can still be blindsided by an attack such as a stray bomb landing on your initial position after warping. Enemies can also escape your Lock On, requiring fast reflexes when facing enemies stronger than the series' recurring Metool. When countering you're opening yourself to be hit if your timing is wrong, it's risk vs rewards and not all counter opportunities are immediately obvious. As someone who enjoyed the original games on Nintendo DS while the rest of the fandom for the most part completely disregarded them for reasons that can be summed up as "change bad" and "Geo bad, Lan good", I'm glad the contemporary reception of the games on this platform eclipses its contemporary reception by a massive margin. Here's hoping we get a Star Force 4. In the mean time, I'll keep enjoying the games, as this collection is, without a doubt, THE definitive way to enjoy the series, especially with all the Japan-exclusive boons and the Boktai crossover event have been included in this honest-to-goodness Remaster.
best Mega/Rockman Collection to date i wish previous ones were like this and i hope hipotetical legend collection will get this treatment !st Game is solid 2nd game.... Exist 3rd game is peak Megaman RPG
Posting this here for one reason, PLEASE MAKE STARFORCE 4!!! This is a must play for anyone who loves RPGs. Buying this collection for STARFORCE 3 alone is worth it imo. STARFORCE 1 is also phenomenal. STARFORCE 2 is good enough to play. Have 100%ed the first two and plan to platinum the trilogy.
This was one of the series I never knew about in my childhood. The Legacy Collection enabled me to play them on my Steam Deck without having to install an emulator. Having finished MMBN1-3, I was expecting another series with a somewhat different but still a fun battle system. What I didn't expect was an amazing story in these games. MMSF3 especially didn't pull any punches. I don't have much else to say other than that you should play it for both the battle system and the story in all 3 games.
Mega Man Star Force means a lot to me, since this series was an important part of my childhood. In my opinion, these games are some of the most underrated games on the Nintendo DS. The Legacy Collection does them so much justice by adding very helpful features and reimplementing previously unobtainable content. The collection also adds some neat bonus content, which is just the cherry on top. Just an amazing collection of games overall!
Genuinely one of the highest quality collections of its kind. The amount of quality of life improvements are honestly staggering. They really did not need to go so far as to redraw all the non-sprite assets and portraits, or remix three whole RPGs worth of soundtracks, but the fact that they did really shows just how much they cared about both their work and its fans. The assist features are also very helpful in cutting down the grinding that can make the post-game scenarios more tedious in the original DS releases; honestly, a lot of the assist features here would be very welcome if they were back-ported into the Battle Network Collection somehow. The actual games inside themselves might not be everyone's cup of tea—1 is rough around the edges and kinda barebones gameplay-wise, 2 only slightly improves this while amping up the encounter rate something fierce—but they still remain some of my favourites despite their flaws. The combination of strategic card folder building with timing and reflexes to actually pull them off give it one of the most satisfying combat systems in any game series I've ever played, matched or surpassed only really by Battle Network before it. While it is generally simpler and more reflex-focused than BN was, 3 also gives us probably the best form-changing system in either sub-series. All this and I haven't even gotten into what truly makes the games so special, being the surprisingly engaging and mature storyline (barring 2 which is a lot more hit-or-miss in this regard). The first game especially is a stand-out in this regard, being a story that oddly enough tackles themes of depression, loss, parental abandonment, and loneliness; and how relationships and other people can help us overcome them. Though there is tonal whiplash to be had in its monster-of-the-week shounen anime framework, it's still handled respectfully enough that, when I first played it as a kid, it stuck with me for how it showed other kids dealing with these issues. When I ended up going through my own bout of loss and depression a few years after, now that I had unfortunately experienced that, it made the characters and their arcs stand out even more. Now as an adult, I'd say the story still mostly holds up well now. Geo Stelar remains one of my favourite characters in any piece of media for how he develops and how I feel I can relate to him. Oh, and also the music is great, though that's kind of a given with Mega Man. I'm admittedly a bit of an oldhead and prefer the DS original soundtrack though.
Wish the 4th one wasn't canceled
Geo is my GOAT
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| $841.5K | 2.4K | 41% | $9.99 | |
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