
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 580 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
DO NOT BUY THIS GAME. Just get a mod or something for another one.. this is TERRIBLE
Very ok entertainment-wise. Very overpriced, very low replayability.
Refunded due to lack of content, limited appeal and just incomplete. Was expecting way much more for the price. I'd buy this at £5 happily.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 580 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
should be 5 bucks for this much content
Wie schon bei Coh3 ist es hier schwierig vom Spiel abzuraten oder es zu empfehlen da jeder seinen Schwerpunkt auf verschieden Merkmale legt. Hier die meiner Meinung nach wichtigsten Punkte: + Einheiten sind zufällig (interessantere Gestaltung der Runden) + Freispielbare Perks steigern die Langzeitmotivation - Preis (Es ist einfach Cash Grab) - Kann man nur zu zweit spielen (!) Im Detail: Ich finde es gut, das man nie wirklich weiß, mit welchen Einheiten man verteidigt. Das macht es für mich interessant. Ich habe habe auch schon gelesen, das genau das von manchen kritisiert wird....ist halt Geschmackssache. Die Perks schalten man nicht zu schnell frei. Sie sind mit etwas Zeit gut erspielbar. Hier wurde ein gutes Mittelmaß gefunden. Die 28,99€ ist das Spiel nicht wert. Es gibt keine neuen Einheiten. Die Bosse sind nur etwas stärkere Einheiten. Auch das aus dem Spiel ein Stand-Alone geworden ist spricht einfach dafür. Im Endeffekt wurde nur das Hauptspiel genommen und die Territorien und den Base-Bau weggestrichen. Ob das übrige Skripten der Wellen dann ~30€ wert ist, ich weiß ja nicht.... Die größte Enttäuschung ist jedoch, dass es nur für zwei Spieler ausgelegt ist. Selbst Steinwall von CoH 1 war, wenn ich mich recht erinnere, für 4 Spieler. Ich würde mir hier wirklich wünschen, dass das noch mal angepackt wird. Fazit: Ich gebe eine Kaufempfehlung weil es in erster Linie meinen Geschmack/Spielstil trifft. Im Hauptspiel hat man häufig ja nichts anderes gemacht (strategische Punkte sichern, eingraben, verteidigen). Wenn jemand über den frechen Cash-Grab hinwegsehen kann, und Spaß am eingraben und verteidigen hat, dem kann ich diese Spiel definitiv empfehlen. Erwartet man für die 30€ ein umfangreiches Spiel, dann lieber Finder weg!
30 dollars for a mod? This should be (AT MOST) 10 dollars. There are only 5 maps. Its fun, but where is the content for 30 dollars? Also, there is hardly anyone playing it. I do not recommend spending money on this (Unless its on sale) and I have every Company of Heroes game.
TLDR it's terrible. It feel like they cut corners everywhere they could. And if you only want the skins, you will need to play borning and repetetive mode for a realy long time, I would guess that around 10h for 1 fraction. If ur fovourite content creator said that they like the gamemode check if they are sponsored. First of all, I have to say that the person that thought that removing basebuilding from base defence mode should GC. Even tho the enemies are randomized every game feels the same, every map feels the same, everything feels borning. The thing that is different are the units, both from the base game, and from each other. The units differ from counterparts from the base game in the most lazy and borning way. I still haven't every unit but already tried krieg marines. They got rid of the tower, yes the tower that is core to making them work in multi, the defensive structure that would be perfect for this mode, Whos idea was that XD? Also tiger ace can't get 4th star for some reason. Why? Cuz no fun allowed. And btw I didn't see any positive changes in any unit the best they did was not changing anything at all. If u compare units in this mode some units are ultra trash some are broken, there is 0 balance 0 fun choices, you have to take the broken thing if you want to win, it also makes the game rng in the bad way. Back to maps, in all of those enemies come from one side from 3 spawn points, it makes all of the maps fell the same, they could not give us a map with base on the middle where enemies come from all sides or something simmilar to the one single player mission in coh2 where u had to defend a bridge and they attack you from 2 sides, it was so peak. Also if you thought that u will see or get to use some new cool units, like they showed 221 with 20mm guns in gameplay demo. You will be disapointed I still have not seen any new unit, 0 campaign exclusives, 0 units hiden in game files, only the bosses are a bit diffrent. The AI, is just stupid asf, AT guns even preaty often ignore ur tanks just move past them. The random events, those just make make the game even more annoying, they spam them all the time making it another repetetive thing. They put 0 creativity in the upgrades, ur units have more hp, more dmg in buildings, all the things that are easiest to code. 0 new content. Also wish we had something cooler to defend that emptied 105 emplacements and a tent, they could railgun, planes, bunker, armored train, some building, trucks, ships, but ofc they gave us tent to defent I think that making a gamemode like this fun is realy ambicious project, they would need to add a lot of new stuff to make it interesting, but if executed correctly it could be entertaining for houndreds of hours, But they did not even try, campaign missions were 100 times more entertaining than this, and the progression was better 2. Only positive thing is that u get packet of skins for every fraction in price of one pack if you pay with game currency, but this means that everyone will have them, or would cuz at this point I belive that many people will refund or not complete the challanges. If you like this mode and dissagre with my opinion honestly I don't give a sht there is something wrong with you, It got spawned only cuz ppl begged in yt comment sections for new PvE content for years, I think the best relic could do is realese another campaign, but not dynamic one for sure. Or even new game on the same engine, Imagine Company of Heros 3 Easter Front, where Russia fight vs Germany with new campaigns, multi and fractions. If you never played company of heros avoid this is the worst place to start
very bad game not worth the buy
Vllt, womöglich für jemanden der Company of Heroes richtig stark mag. Für mich persönlich war es einfach nur eine Frustrierende Tortur. Angefangen damit, dass meine MGs schießen als wären es überdimensionierte schrotflinten. Das einheiten absolut nicht bereit sind zu schießen wenn der Gegner nicht für ihre waffe gedacht sind. Das sich ein riesen sherman vor meiner Pak verstekcen kann indem er...sich vor EINEN BAUM stellt. Das mein Kampfpanzerwagen schlicht gegener nicht sehen kann die ein pionier, der nichtmal für den Kampf gedacht ist, mühelos sehen kann. Ne also das system mag beim normalen Company of Heroes funktionieren. aber nicht bei einem SPiel das sich als Final stand vermarktet, nur damit du dann konstant von feuer zu feuer rennst und absolut keine Zeit bekommst dich einzugraben. Allein schon weil nicht, Wave, Pause, Wave das system ist, sondern Pause, Wave, wave,wave,wave,wave, Pause. Und als ich dann meine Stahlbeton bunker explodieren sah...Weil ein Flammenwerfertrupp sie angriff, was ist passiert? War da mehl das verpufft ist??? Hab ich es dann auch sein lassen.
かなり厳しい。 レリックは昔はすごいゲーム会社だったのだが、今回も擁護が難しいレビューになってしまう まずローグライトとしてだが、バランスが悪い上に運ゲーすぎる。 このゲームはものすごく大雑把にいうと 対戦車砲 > 戦車 > マシンガン > 歩兵 > 対戦車砲 というユニットの相性を楽しむゲームなのだが…… ローグライトモードだと相手はバランス良く歩兵、 軽車両、 と出してくるのに こちらはまともな対装甲ユニットをひけない場合があり、このばあいゲーム序盤でかなり苦しく積みが確定する。 そもそも定期的に自軍を強化する要素をもらえるのだが、それも パッシブでどっちか ユニットアンロックでどれか 使用するアビリティでどれか みたいのがきまっているっぽくて、 ゲーム序盤で使用アビリティもらっても……みたいな感触がある。 せめて最初からどの陣営も ・基本の歩兵 ・陣地や車両を修理する工兵 ・歩兵を止めるマシンガン ・止まった歩兵を攻撃する迫撃砲 ・対装甲ユニットである対戦車砲(弱くて軽量でもいいから!) を配ったほうが「腕でカバーできるよね」って感じでユーザ体験がいいと思うのだが、 そういった配慮がなく、ドイツアフリカ戦線だとかなり微妙な使い勝手のユニットしか最初からもらえない。 スレスパのストライクと防御がイマイチなのはどのカード選んでもそれより強いデザインだから許されているのであって、 「いやそれ弱いっしょ……」「かみ合わねえよ……」みたいな外れを引かされるとかなり萎えてしまう。 報酬を選ぶのも2択でどちらか、というのもユーザに不利でおもしろくない。 種類が少なすぎるので、安定したランにならない…… 例えばだが…… 1回目のユニットアンロックが 普通の工兵と クソ高いグアスタトリ分隊 で、対歩兵能力をもとめてしかたなくグアスタトリ分隊を選び、 なんとか初期から出せる250輸送車の備え付けのマシンガンと虎の子のグアスタトリで序盤をしのいでいて、 そろそろ敵に強力な対空トラックとかがくるあたりで 対空トラック と 歩兵砲 の選択 を強いられたとき、どっちを選んでもハズレの状況がキツかった。 初期からいる対戦車車両分隊じゃ心許なすぎる! はやくまともな対戦車砲ををくれよ! という気持ちになった。 このランはあっさり敵のグレイハウンドとかに対応しきれず負けた。 ある意味では補給のおぼつかない軍のロールプレイともいえるが、ローグライトを求めて得たい経験ではない。 そもそもとして、このゲームはCOH3のアプデとして追加されるべきで、1500円程度だったらお!いいじゃんとなるのだが…… 実際には3000円の別ゲー扱いという、謎すぎる売り方を行っている。 それでいてFINAL STANDを起動させると、開くのはCOH3なので混乱する。 (Steamで開くゲームを押し間違えたかと、最初開きなおした) いったいどうしてこんなことになったのか…… せめてゲーム部分がおもしろくてまともならば、よかったのだが……
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