
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 584 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td]SteamPY鉴赏家[/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table] 作为从英雄连初代一路走来的牢玩家,本系列带给我的不仅是童年的那层滤镜。和红警2一起玩的英雄连初代,让笔者也跟上了rts类型黄金年代的末班车。此次英雄连3新推出的独立作品“最终防线”作为本体系列的变种模式自然要立马上手,实际体验下来感觉不如作为资料片而不是单独的一个游戏。 最终防线玩法说白了就是套了rts皮的Roguelike+卡牌,和一代铁壁战大差不差却搞了个独立页面,实际体验感觉还不如1代,有独特滤镜的玩家不建议入手,花一个和本体一样价格的钱却买了个半成品属实有些糟心。玩法也十分简单,在12波次里每波开始抽取包含单位、主动被动技能加成的卡牌。抽到强力卡的话开始体验会很顺畅,但似乎完全随机。下把有坦克一直抽不到反坦克炮那打个屁直接死翘翘。 本作除了局内的抽卡加上rts成长,局外也设计有成长系统。走的是传统天赋树路线,每局结束会获得技能点。本系统的问题在于成长手段单一,天赋点数最终只能线性增强已有的单位属性,不会解锁新的战术。 另外价格和本体都一样,但内容太少,只有五张地图,并且每张图的敌人进攻逻辑都差不多,几局之后进攻节奏和薄弱位置可以记下来,随机事件也只在固定轮次触发。而且,玩过3代的玩家就会发现本作的所有模型地图都是复用的,所以又回到文章开头说的为什么不作为一个dlc出,难道只是为了骗一波。 我承认这个模式或许是本类型作品的在现世代的好做法。波次防守的玩法本身就和rts类型有同温,一些常规打法操作在此模式依旧能用。但是作为一个加个和本体一样的游戏来说显然目前内容深度和完成度都不推荐入手。现在本作更像是国产的那种EA然后跑路的半成品就端上来了。如果你是英雄连牢玩家还不如去玩mod,现阶段刚发售不值得买,实在想入手就等后续更新或者折扣了。
解锁4套高级外观皮肤包(每个阵营1套) 所以说皮肤呢???
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 584 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我本人是很喜欢玩英雄连防守的,从一代开始就寻找mod玩防守;所以看到直接出了一个独立的防守游戏,就直接买了,总的来说我还挺喜欢这个游戏的,但是为什么给不推荐呢? 主要是因为这个游戏目前内容太少,而且过于简陋: 1、所有只有5张地图,玩来玩去只有5张。 2、局外成长大差不差,各家都差不多,缺乏特色。 3、抽卡虽然我很喜欢,但是卡牌内容真的太少了,来来去去就这么几样。 4、各个势力有区别,但是固定,也就是说你只能因为想玩某种战法而选择这个势力[strike](说的就是你非洲军团,出场率这么低不自省一下?) [/strike] —————————————————————————————————————— [h1] 所以我现在正经不推荐购买,以后我想作出以下建议,如果水雷能看到的话。 [/h1] —————————————————————————————————————— 1、各个势力给出不同的防守路线成长,如果选择机动防守则有一条机动防守的成长科技树,而不是现在这样各个局外成长除了顺序不一样基本没什么差异的玩意儿。 2、抽卡卡池丰富,现在的内容过于少了,缺乏深度。 3、关于前哨战其实有利有弊,因为这个固定的位置,导致了能动用的战术有限,比较呆板,但是对于我这种喜欢蹲坑防守的人来说,围绕前哨战构筑防御体系很有趣,看怎么调整吧,比如某些模式换成中立装甲单位巡逻之类的。 —————————————————————————————————————— [h1]综上所述,如果这个游戏一直是这个样子小修小补,那不如去玩mod,没必要买这个游戏,至少现阶段截至我发送评论前不建议购买。[/h1]
花里胡哨的挺爽的,什么叫美国人补一个人高达4人力
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