
Company of Heroes 3: Final Stand delivers a standalone roguelite wave-defense experience for solo and cooperative play. Command and survive against fast-paced escalating enemy waves, intimidating bosses, and dynamic battlefield events. Are you ready to make your final stand?
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About

Company of Heroes 3: Final Stand introduces an all-new standalone wave defense experience, delivering thrilling, highly-replayable Company of Heroes gameplay. This standalone experience does not require you to own any previous Company of Heroes titles, making it easy for you to jump straight into the action and have fun, whether you’re a longtime fan or a new player.

Prepare to dig in, build layered defenses, and survive against escalating waves of enemy forces across 12 increasingly difficult rounds, including intimidating bosses and dynamic battlefield events unique to Final Stand.

Featuring a roguelite progression system, players construct a custom battlegroup from the ground up suited to their style of play. After each wave, choose between randomized units or abilities that persist for the duration of the run, ensuring that no two playthroughs feel the same.
Persistent upgrades like powerful perks and unique abilities will be unlocked between runs across faction-specific progression trees. These upgrades meaningfully change how each faction plays, encouraging experimentation, long-term mastery, and repeat play at higher levels.

Final Stand captures the classic Company of Heroes feeling of those pivotal moments where when faced with overwhelming odds, preparation, adaptability, and decisive command determine survival.

All-new standalone Company of Heroes wave defense experience
Single-player and cooperative gameplay (2 player co-op)
Command 4 iconic factions: US Forces, Wehrmacht, British Forces, or Deutsches Afrikakorps
Roguelite progression and persistent upgrades present new strategic possibilities in every run
36 boss units with special abilities and rewards
18 dynamic in-game events
8 difficulty levels from newcomer to veteran
5 battlegrounds designed for wave defense gameplay
Survive 12 escalating waves, or take on Endless Mode for the ultimate challenge
Faction-specific progression trees with impactful upgrades
Unlock 4 premium cosmetic skin packs (1 per faction)
Brand-new Announcer VO performances bring your Final Stand to life
Engagement
Reviews
Themes across 584 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
molto bello
沒料,敵人的行為就是沿著路線呆版的走過來讓你扁,雖然號稱肉鴿多變,但實際在選的時候就是制式選擇,例如第一個是選初階兵種,選完之後其餘的選擇跟相關的選擇後續就不會再出現了,然後防禦手段也很制式,因為單位沒辦法跨軍團選,所以沒有所謂的流派,只有數值疊加,還不如去打自訂電腦
The content is underwhelming. You’re allowed to choose from the same selection of units over and over again in each game. It gets bored pretty quickly. The dev needs to add a lot more to make the randomness feel actually random.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +3 more
Hours played at review time, across 584 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
맛있어요. 다들 아시잖아요 이 게임 멀티플 하는사람들. 상종못할놈들 많은거. 굳이 팀플 안하고 로그라이크 게임한다치고 솔플로만 하면 꽤 맛있어요. 병신들이랑 게임하면서 스트레스 받지말고 coh3 + 로그라이크 게임 한다고 생각하고 하루에 몇판씩 심심할때마다 하면 딱 좋습니다.
过于敷衍
地图和单位都太少,无疑是想卖地图、想卖指挥官了。 抽卡太随机,玩了四小时英国只抽齐了一次博福斯和17磅,也就是说,目前只爽到一回。 地图太空,说是防守方却没有什么可以利用的地利,反而要在几个前哨站来回马拉松。你们考虑过单人游戏的体验吗? 科技树太敷衍,一眼望到头且科技之间几乎毫无联动,根本感觉不到加点的乐趣。 总之绝对不是诚意之作,谨慎购买。
Like all CoH3 DLC, this is wildly overpriced for the content on offer. And it doesn't do itself any favors by simultaneously being a "standalone" game AND DLC for CoH3 which makes launching the game and synchronizing save data weirdly complicated. Pros: *Access to all DLC units/abilities (randomly of course) without having to buy said DLC battlegroups. *Core gameplay loop is solid and enjoyable. *Unique bosses and enemy events add some fun flavor, although they're nothing too groundbreaking. Cons: *Only launching with 5 maps is a bit strange, given that I would assume converting a standard skirmish map from the base game wouldn't involve much extra effort. *No ability to quickly move to the next wave/phase if you're ready, you just have to wait the timer out. *No point in playing endless mode, you earn NO additional rewards and are locked into the units and abilities you have unlocked. Why? Why not let us continue to unlock units and earn more powers while ramping up the challenge? *Not a lot of strategy in setting up your defenses as your FOBs are locked into position. Would be preferable to be given the ability to place these strategically at round start. *Enemy AI can often bug out. *Perk point cost/reward needs a major rebalance. It's too stingy right now. Overall this is a cool addition to the core game, esp as a "turtle" RTS player but it feels half baked currently. This could use a pretty solid revamp and a price drop to around $10 to $15 USD.
nice game
Its very fun and addictive. But the price is too high and we need a 3 or even 4 coop mode.
Yeah real fun. Hoping for more maps soon
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