
Experience the thrill of a modern conflict between two factions, as you outsmart your opponents in an epic game of strategy and cunning. Take command of your ground, air, and naval units and lead them to victory in the most immersive turn-based battle simulation. The battlefield awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its ok for a 3$ game. The campaign story and art is all made by chatGPT.
Like very much this game. It is simple, the mechanics work great, yet has the potential to be complex. I think it has great promise, future updates should focus on small details to increase and customized units. I was like, I gonna give it a shoot, I could get a refund, but after 9 hours, and some red eyes, I enjoyed very much each cent I pay for it. I hope next time I come back to it, I see some could new features on the updates. It seems the game get updates frequently, so for the devs, I notice, the ammo/supplies is as custom option but it seems the feature was not implemented/working, for the map editor/scenarios would be fun to have that extra feature. I would like to in the map editor, instead of clicking non stop to edit a tile, just press and drag the mouse around painting with the tile I wanted. A strong Thumbs UP
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a great turn based war game that reminds me a lot of the old advance wars games on the GBA and DS
5.5/10 Sci-fi TBS TLDR: Advanced Wars on a hex grid. Clumsy controls and insufficient info in tooltips suggest that it's likely a mobile port. Shabby looks... Neutral vote Good: + nice music + map editor + a couple dozen skirmish maps ("scenarios") but for some reason can only play them vs AI (so, no hotseat multiplayer which would be easy to add) So-so: +/- English localization has typos and mistranslations (from Spanish?) This makes following the tutorial difficult +/- generic story +/- graphics are too dark overall and somehow look "dirty" +/- animations of enemy units are fast and overlap, so one cannot see which unit attacked which +/- no display of predicted battle outcomes +/- can't see income per turn Bad: - selecting a unit requires 2 clicks! First, click on it to get a menu with 2 buttons: "select" and "cancel". Which is ridiculous. Left click should just select - attacking also requires 2 clicks because the first click brings up a menu. Instead, left (or right) click should just attack. Other special functions which are used much less often should require special controls like e.g. shift+click or right click or middle or whatever. As it is now, battles ends up a tiring grind because of all the extra clicks required for trivial orders - no way to find out stats of enemy units or even their names. If you mouse over them, the tooltip just shows info about the terrain under them - when you move the cursor around, the path of the unit is not shown. So e.g. if you click on some tile to which there is no straight path available, the unit can walk in an unexpected direction to perform a walk-around. Given that there is no undo possible (because of fog of war), this leads to erroneous movement orders - "forest" tile and "hill and forest" tile look almost the same (but they have different params!) - when a loaded transport is selected, you only see the domain of the carried units but not the specific types. E.g. if you load a machinegunner squad and a bazooka squad, unloading them in proper places will depend on luck [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
le gameplay est lent (la sélection des unités pourrait être plus simple, de même que le transport d'unités). En fait, une fois le tutoriel terminé, on n'a pas envie d'aller plus loin. Dommage.
No gamepad, over simplified units (less than 1980's games) Despite with a very low price tag that it's hard to say that doesn't worth your money, but the point is it doesn't worth your time to play it.
Here have a classic advance war clone, i like the graphic, cant wait future updates. Need more units, naval and one suggestion: add a dynamic campaign with strategic layer ( conquer regions, manage logistics and research) would be great! thanks!
Great game for the price! Light strategy yet can be challenging. When you are in the mood for a quick game easy to pass the time. wonder if it works with the steam deck? Would be perfect for that console.
Its OK.
有中文 有成就
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $3.6K | 15 | 47% | $9.99 | |
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| $10.4K | 87 | 90% | $4.99 | |
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| $0 | 21 | 67% | Free | |
| $197.9K | 1.7K | 88% | $4.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.4K | 70 | 93% | $4.99 | |
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| $10.4K | 74 | 88% | $3.99 | |
| $10.4K | 351 | 74% | $2.49 | |
| $10.4K | 133 | 88% | $2.99 | |
| $10.4K | 122 | 80% | $4.99 |