
Experience the thrill of a modern conflict between two factions, as you outsmart your opponents in an epic game of strategy and cunning. Take command of your ground, air, and naval units and lead them to victory in the most immersive turn-based battle simulation. The battlefield awaits.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
キャンペーンの同盟側を難易度ノーマル(8マップくらい)をクリアしたのでとりまカキコ。 ゲームボーイウォーズターボ1&2が好きだったので、それに近いものを期待したが ちょっと違うかな…。以下、2023.0206時点の状況なぞダラダラ書く。 ■生産拠点があれば占領して部隊生産できる。初期配置兵力や援軍でどうにかしてねーと いう盤面もある。 ■部隊は敵の撃破でレベルアップ。最高レベルに達すると拠点以外でも毎ターン回復する。 ■部隊の合流は出来ず、拠点での回復は遅い。 ■車両はエンジニア部隊で回復可能。 ■マップエディタは現時点では未完成なのか、説明不十分でよくわからんところもある。 ■その他、弾薬や燃料制限の有無など、これから実装するのかな?というのもチラホラ。 ■航空部隊は地上部隊や海上部隊と同一へクスに配置できる。敵ユニットが何なのか見た目で判断する必要があるが見づらい。 ■難易度ハードでも敵はそんなに賢くないかも?増援湧きだしポイントで詰まってたり。 ■拠点制圧は陸上部隊なら耐久1の戦車でも1ターンで可。敵陣深くの生産拠点でも生産可能。生産に要するターンは全て1ターン。 ■マシンガンでバクゲキキを墜とすみたいなのは無理 ■戦場の霧アリ。敵の移動や攻撃描写は早いので、敵戦力の把握は難しめ。部隊のすり抜けも気づきにくい。ここは良い。 ■空母は移動可能な航空部隊生産拠点みたいな扱い -0207追記 ■キャンペーンに恐らく進行不能となるバグがあった(英語でプレイすれば問題なさそう) ■2つのキャンペーンは、ほぼほぼ同じマップ。配置されてる戦力は少し異なる。 ■連合側のキャンペーン、日本語設定でも途中からステージ名などが中国語 連合側のキャンペーン途中から難易度ハードでプレイ。最終面は諦めてイージーでクリア。
Not bad for the price since you can create your own maps. Hoping it doesn't get abandoned and you will get a full game.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hex-based, (s)crappy Advance Wars clone with hot seat multiplayer. Needs some UI love but it's still a great little strategy game.
Me ha sorprendido sencillo pero exigente y entretenido. sin grandes pretensiones y con un parecido razonable al advance wars pero sin las animaciones. Le falla que no hay resumen de las bajas y la cámara no sigue a las batallas con lo que te toca estar muy pendiente en el turno de la IA
[h1]A pretty good example on why polish is important.[/h1] I love Advance Wars, I love Hex Empires, and I often wished for a mixture. This game plays somewhat like I would make my own game. However, it's extremely unpolished. The AI is dumb, the UI and other HUD elements aren't well made, the story is written pretty bad, the mission objectives are bad, and a bunch of other quality of life features are missing. On top of that, the other games of this develpoer seem to be reskins. If they just had bothered to polish the game for 1-2 more months, then it would be worth it. But no, they just rushed to make it as quick as possible and seperate their skin packs into different games. Really sad. It could've been the type of game I always wanted.
Игра не плохая, война геев с позолоченными геями, но не просто, уже возраст не тот.
Macht euch selbst ein Bild https://www.youtube.com/watch?v=yQI0OJVADbI&feature=youtu.be Da ich von GoldenGod Games alle Spiele bis auf 2 besitze sagt eigentlich schon alles . Zahlreiche verschiedene Einheitentypen.Gewohnter Grafikstil wie bei all ihren vorherigen Spielen. Bin bis jetzt bei keinem Spiel hier enttäuscht worden.Mir gefällt es. Bin auf die Kampagne gespannt. PS: Dieses hier könnte für den Mehrspielermodus 1vs 1eigentlich sehr gut geeignet sein,wenn es mal einen geben würde.
Commander: Modern War, developed and published by GoldenGod Games, is a turn-based strategy title that embraces the fundamentals of classic hex-based warfare while aiming to keep the experience accessible and easy to engage with. It places players in control of modern military forces across grid-based battlefields, where success depends on careful positioning, resource management, and an understanding of unit strengths and weaknesses. Rather than pursuing complexity for its own sake, the game focuses on delivering a clean and straightforward tactical loop that prioritizes clarity and consistency. The gameplay is built around a familiar structure: players take turns moving units, capturing strategic points, and engaging enemy forces. Each unit type serves a specific purpose, from infantry holding ground to armored vehicles pushing forward and aircraft providing support. Understanding how these units interact becomes the key to victory, as effective play relies on countering enemy compositions and maintaining control over important areas of the map. Capturing cities and other locations provides resources that can be used to reinforce armies, creating a steady cycle of expansion and consolidation that drives each match forward. One of the defining qualities of the game is its emphasis on simplicity. The rules are easy to grasp, making it approachable even for players who are new to turn-based strategy. Actions are clearly defined, and the interface presents information in a way that is easy to interpret at a glance. This accessibility allows players to focus on decision-making rather than learning complex systems, which can make the experience feel smooth and intuitive. However, this same simplicity also limits the depth of the gameplay. While there are meaningful choices to be made, the range of strategies can feel somewhat narrow over time, particularly for those accustomed to more intricate tactical systems. The game includes a variety of modes, such as structured scenarios and more open-ended skirmishes, giving players different ways to engage with its mechanics. The addition of customization options and a map editor adds flexibility, allowing players to experiment with different layouts and conditions. This feature extends the game’s lifespan by encouraging creativity, even if the core mechanics remain unchanged. It also provides an opportunity for players to tailor the experience to their preferred level of challenge or complexity. Visually, Commander: Modern War adopts a clean and functional style that emphasizes readability over detail. Units and terrain are clearly distinguishable, ensuring that players can quickly assess the battlefield and plan their moves. While the graphics are relatively modest, they serve the game’s purpose well, avoiding unnecessary visual clutter. The interface is similarly straightforward, allowing players to navigate menus and commands without confusion. Despite its strengths, the game does have its limitations. The relatively small variety of units and lack of significant differentiation between factions can make matches feel similar after extended play. Without deeper systems such as advanced progression mechanics or evolving campaign elements, the experience can begin to feel repetitive. The absence of more complex layers—such as diplomacy or intricate resource systems—means that the strategic depth remains focused on immediate tactical decisions rather than long-term planning. Even with these constraints, Commander: Modern War succeeds in providing a solid and enjoyable strategy experience that captures the essence of classic turn-based gameplay. It offers a reliable loop of planning, execution, and adaptation that can be satisfying in shorter sessions, particularly for players who appreciate a more streamlined approach. The game’s clarity and accessibility make it easy to return to, even if it does not offer the depth required for long-term engagement. In the end, Commander: Modern War stands as a competent and approachable entry in the strategy genre. It may not push boundaries or introduce groundbreaking ideas, but it delivers a consistent and well-structured experience that remains engaging within its scope. For players seeking a straightforward tactical game that emphasizes fundamentals over complexity, it provides a solid and enjoyable battlefield to command. Rating: 7/10
该游戏除了汉化是机翻的缺点以外,该游戏AI的叠叠乐BUG,AI敌人经常一个格叠好几个兵(没错,是不同的兵叠在同一个格子,也能同一个格子叠好几个同种兵),这个BUG除了影响你本来快歼灭的兵不被攻击到以外,问题不大(对方依旧能正常攻击或反击你)。而这个BUG在二战和人虫战争也有出现,僵尸玩的少,所以没看到。那么再说说几个比较影响游戏的BUG,其中一个是运输部队的,当小兵从载具下来的第一格是没有视野的(包括小兵自己所占的格子),但是小兵移动后才会恢复视野,若是下载具后原地攻击敌人也是一样没有视野,只要提供视野的兵被打掉了,不移动这个从载具下来的小兵,那么它是不提供视野,只占格子,如果刚好把提供视野的兵撤走,那这个小兵甚至连身边的敌人都无法攻击;另一个BUG是出现在红色方剧情关里,蓝色方第一次解锁了空军部队,我方开局几个直升机和小兵,不知道是那么设计的还是BUG,在占领了地图中间的兵工厂和下方的兵工厂都无法生产防空兵(试过先让蓝色占了后再抢回来,情况也是没法生产防空兵),除非刚开局的时候快速占领地图上方的兵工厂后才能生产防空兵,这关我重开关卡了数次都这样,后面重开游戏后再打这关,在没占到地图上方兵工厂的时候,中下两边的兵工厂能正常生产防空兵。 如果不介意以上缺点的游戏荒或喜欢战棋游戏的朋友可以趁打折的时候入手玩玩,偶尔玩玩还是可以的,这游戏也很容易上手,尤其是资源充足后,可以凭大量多管火箭炮和防空炮车平推地图。
Commander: Modern War é um jogo tático baseado em turnos divertido e envolvente. Os gráficos são bem feitos e as diferentes unidades que você pode controlar adicionam muita profundidade à jogabilidade. O modo de campanha é agradável e dá uma boa sensação de progressão. O modo de cenários com parâmetros personalizáveis também é um ótimo complemento. A capacidade de criar mapas personalizados no Editor de mapas é uma vantagem. Encontrei alguns pequenos bugs, mas acredito que possam ser facilmente corrigidos, já enviem para serem corrigidos. No geral, se você é fã de jogos táticos baseados em turnos e gosta de jogos de estratégia, Commander: Modern War definitivamente vale a pena tentar. Tem seus altos e baixos, mas oferece uma experiência de jogo sólida em geral.
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