
Command: Modern Operations is the next generation in cross-domain modern wargaming. It enables you to simulate every military engagement from post World War II to the present day and beyond. The scale is primarily tactical/operational, although strategic scale operations are also possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.44/day in the week to Aug 4 → 0.43/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Excellent game. Performance has improved considerably.
Most authentic and realistic war game in the market!
Very steep learning curve and some prerequisite knowledge of military sop is required. After that it's like playing chess but with 1000 pieces instead of 32. Very fun
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 2.3K | 74% | $38.99 | |
| $3.9M | 102.3K | 82% | $2.49 | |
| $3.9M | 3.4K | 83% | $39.99 | |
| $3.9M | 9.3K | 77% | $29.99 | |
| $3.9M | 7.4K | 66% | $12.99 | |
| $3.9M | 8.8K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $701.8K | 293 | 60% | $59.99 | |
| $40.5M | 35.8K | 54% | $49.99 | |
| $15.8M | 15.8K | 88% | $29.99 | |
| $16.5M | 22.2K | 92% | $19.99 | |
| $10.4M | 9.6K | 79% | $39.99 | |
| $5.6M | 4.7K | 87% | $39.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 817 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Command: Modern Operations, developed by WarfareSims and published by Slitherine Ltd., is arguably one of the most detailed and sophisticated military simulation platforms available to the public. It builds upon its predecessor, Command: Modern Air/Naval Operations (CMANO), but introduces enough refinements and new features to stand on its own as a monumental leap forward in the realm of digital war gaming. Designed primarily for players who crave hyper-realistic military strategy and tactical planning, the game isn’t just about pointing and clicking units—it’s about managing real-world logistics, interpreting sensor data, planning multi-domain operations, and responding to dynamic battlefield changes that mimic real-life modern warfare. The first thing to understand about Command: Modern Operations is that it’s not a typical real-time strategy game. There are no flashy explosions or cinematic camera angles—this is a sandbox for professional-grade simulation that places you in the role of a theater-level commander. The game spans scenarios from the post-WWII era all the way to speculative near-future conflicts. Every unit—be it a fighter jet, submarine, missile battery, or satellite—is modeled with an extraordinary level of accuracy based on real-world data. The breadth of systems, platforms, and doctrines across the globe is staggering, and WarfareSims' extensive database contains thousands of entries, each reflecting authentic capabilities and limitations. This realism extends to radar performance, weather effects, terrain masking, electronic warfare, sonar conditions, and more. The level of granularity is unmatched in any other military strategy title on the commercial market. What truly elevates the game beyond a database simulator is its dynamic AI and flexible scenario design. Enemy behavior is not static or easily predictable; each AI commander is influenced by mission parameters, detection capabilities, rules of engagement, and even morale considerations. Scenarios range from tight, tactical skirmishes to full-blown multi-day campaigns involving hundreds of assets across air, land, sea, cyber, and space domains. The player is tasked with everything from air patrol scheduling, submarine deployments, supply logistics, refueling operations, and time-on-target coordination. This level of control can be overwhelming at first, especially to players unfamiliar with military structure and operations, but for those willing to engage with its complexity, the game offers nearly limitless strategic depth. The user interface, while utilitarian, has seen significant improvement since CMANO. The introduction of the new "dark" theme, better menu organization, and more responsive map tools helps ease the learning curve. There’s also an event editor and Lua scripting integration, which allows for incredibly complex automated behaviors and dynamic mission triggers. Many players use this to create their own custom scenarios or simulate events based on real-world tensions and news headlines. It turns the game into not just a piece of entertainment, but a functional analytical tool. In fact, it’s known that some actual military institutions use versions of this software for training and simulation purposes. Despite its depth, Command: Modern Operations does make an effort to be more accessible than its predecessor. The new quick-battle generator, improved tutorial missions, and better documentation help new players begin to grasp the fundamentals. However, make no mistake—this is still a game with a steep learning curve. Understanding why your patrol aircraft was shot down or why your missiles missed their targets often requires you to dig through sensor logs, engagement reports, and platform specs. There's satisfaction in that analysis, but it demands patience and a willingness to learn the systems at play. Visually, the game remains subdued. The map-centric interface is reminiscent of military planning software rather than traditional game graphics, but this is by design. Functionality takes precedence over visual flair. That said, the game includes satellite map overlays, night/day cycles, and realistic detection zones, all of which enhance immersion for those who understand what they’re looking at. The real reward comes not from flashy explosions but from pulling off a coordinated strike on a defended airbase, evading enemy radar, and seeing your plan unfold exactly as intended—often after hours of careful setup. One area where the game truly shines is in its community and scenario support. The Steam Workshop and official scenario repository are rich with both historical recreations and fictional conflicts, ranging from Cold War flashpoints to high-stakes future warfare in the Indo-Pacific or the Arctic. The development team is actively engaged with its audience, frequently pushing updates, expanding the database, and even offering paid DLC “Command Live” scenarios that simulate current geopolitical events. The sheer flexibility of the engine means that one moment you might be commanding NATO forces in the Baltic, and the next, managing an anti-piracy patrol off the Horn of Africa. Each scenario offers a different lens through which to understand the modern geopolitical landscape and the complexities of armed conflict. Of course, this isn't a game for everyone. Those looking for fast-paced gameplay or easily digestible objectives will likely bounce off quickly. The simulation requires time, attention to detail, and a genuine interest in modern military doctrine and technology. There are no quick wins here—every operation must be planned with precision, and failure often results from overlooking a seemingly small factor like radar elevation or fuel limitations. For those who enjoy deep simulation and the intellectual rigor of high-level command, Command: Modern Operations is endlessly rewarding. It demands respect for its systems and rewards players with a sense of real achievement when complex strategies succeed. In conclusion, Command: Modern Operations is not just a game—it’s a simulation environment that blends academic rigor with strategic entertainment. It’s as close as a civilian can get to running a real-world military operation, and it’s both daunting and thrilling in equal measure. It’s a title that carves out a niche and commits to it fully, offering a rich, sprawling, and deeply analytical experience that stands nearly alone in its field. For those willing to invest the time and mental energy, it’s not just worth playing—it becomes something you study, experiment with, and ultimately master. It’s a rare gem that respects the intelligence of its audience, and in doing so, becomes one of the most compelling strategy titles ever made. Rating: 7/10
总是白屏cl,error报错,真影响游戏体验。其他都很好,但这是最根本的问题
50 hours and i only now finished my first very basic mission and played it. Very fun game, tho i feel like the unit database isn't very accurate in some aspects, for example, Luxembourg has no units, facilities or whatsoever, despite all NATO E-3As being registered under the luxembourgish air force IRL. And sometimes the AI isn't necessarily the most intelligent Knows where the enemy F-15 Squad is, decides to turn around for some reason just to give the enemy squad a chance to fire at my units. All in all a great tool to keep my ADHD entertained for prolonged periods of time, and keep me away from actual battlefields so i dont commit warcrimes IRL and instead drop nukes on the Hague here UwU They cant prosecute you for warcrimes if they got warcrimed to begin with UwU
I would love to give this game a good review, but I just cant its a waist of money. it ai is so buged it it will piss you off , I played the korian missle crisses, my patriets missle battries will not shoot at enimy aircraft, I atack enimy air bacss and it does absolutly no damage to them, they stick a bunch of senaries together and call it a campain. oane of the best games of all time was a game called red storm rising, how well you did in your missions affected the over all campain you would get pop up news and p-op up eye pop up eye candy , another good on was janes fleet comand, it at least you click on units and see there grafix, this is a huge step backwards and it is 3 times the price
优化太差了,卡顿和闪退问题太严重,单位数量多了之后必定会卡,偶尔还会闪退和出现小BUG
Всё исчерпывающе написано в других обзорах, актуальности ни один из них не терял. Добавлю только то, что жалко, что в здесь нет мультиплеера (кроме метода PBEM (игра по эл.почте) сделанного народными умельцами и намёка на официальном дискорд сервере, что есть его разработка).
Hello! J'ai vraiment hésité à acheter ce jeu. Déjà compte tenu du prix, et surtout des graphismes à l'heure de la VR et du full HD. Après 28h de jeu, je commence à peine à toucher certaines mécaniques, (autre que d'appuyer sur auto attaque :) ) et je suis encore très loin d'avoir compris tous les aspects. Ce jeu est vraiment incroyable, je n'en reviens pas. J'ai failli laisser tomber au bout de 4h (trop tard pour me faire rembourser) mais heureusement! A force de perseverance, de video youtube, de recherches dans la database, je ne pourrais pas dire mieux que: "Bravo aux developpeurs!" Ce jeu n'est pas un RTS, c'est vraiment un simulateur de guerre et de planification. Les batiments (avion, bateaux, terrestres) sont tous tirés de la réalité. Si vous vous laissez tenter, je vous invite à perseverer, ça ne sera que du bonheur avec des heures illimités grâce à l'éditeur de scénario ou vous pouvez créer vos propres missions. Pour ceux qui comprennent l'anglais, vous pouvez aller regarder les vidéos de "P Gatcomb" sur youtube, il explique très bien les aspects du jeu
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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