
Cogs is a puzzle game where players build machines from sliding tiles. Players can choose from 50 levels and 3 gameplay modes. New puzzles are unlocked by building contraptions quickly and efficiently. Inventor Mode: Starting with simple puzzles, players are introduced to the widgets that are used to build machines gears, pipes,...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Polish, Russian, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal +2 more
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99 | 923reviews | 88% | — | $109.3K |
| $4.99 | 33ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
16 years of dev support.
I played Cogs probably around when it came out, when I was about 6. My dad showed me this game and I thought it was the coolest thing. Many years later, I rediscovered it for sale on Steam and had to play it again. Though simple and somewhat short, the mechanics are unique and make you think outside the box; the later levels become especially difficult. The challenge modes are also fun to test your brain. All these years later, Cogs still holds up as a fun puzzle game and one that is very special to me.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
発売から16年、突然の日本語対応。 2025年5月にオリジナルのC++で作られていたカスタムエンジンをC#でUnityに移植し、リマスター。 その後、多言語対応のアップデートが来て日本語が追加されたらしい。
Sick sliding block puzzles
Ahoy! Its sprockets and gears! This game sucks the A Word. And boy do I love sucking!
2009年の古い古いパズルゲームなんですが、2025年になってなぜか開発者が無償でUNITYでリマスターしてくれました。 とは言えゲームの中身については何ら変わりないのですが、オールドスクールなパズルゲームで頭の体操に丁度いいゲームです。 各設問に対して解く速度と手数がポイントのパズルなんで、解くこと自体の難易度で言えば、ガチャガチャ動かしていればその内クリアできるはずです。 ある程度解くと次の設問が開放される形式なんですが、逆に設問に対する解法が思いつかずクリアできない場合でもその設問についてはスキップして次の問題を遊べるようになっているので、どうしても上手いアイデアが思い浮かばないなぁというパズルは放置して他の問題を解ける親切設計です。 問題数がかなり多いので一日一問ペースで脳ドリルのように遊んでマイペースに進めていましたが軽く一か月以上かかりました。 30分近く悩んで結局分からず仕舞いで諦めて寝たら翌日一発でスッと答えが出たり、解答に時間と手数はかかる問題をコツコツ毎日繰り返してタイムと手数がだんだん早くなっていくのを実感したり、学生の頃「解けない問題が解けるようになった喜び」を思い出させてくれる良いゲームです。
A fantastic classic of the form, updated by the dev to work without issue on modern systems in a modern engine. Strongly recommended.
Это пятнашки Ненавижу пятнашки Я - тупой
Madness
timed sliding block puzzles
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $125 | 3 | 100% | $2.99 | |
| $2.2M | 7.5K | 92% | $9.99 | |
| $2M | 6.6K | 94% | $14.99 | |
| $463.6K | 608 | 78% | $30.62 | |
| $326.1K | 394 | 61% | $30.62 | |
| $44.1K | 199 | 97% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.3K | 259 | 73% | $19.99 | |
| $109.3K | 112 | 88% | $24.99 | |
| $109.4K | 593 | 83% | $5.99 | |
| $109.4K | 134 | 99% | $19.99 | |
| $109.3K | 790 | 41% | $4.99 | |
| $109.3K | 565 | 90% | $9.99 |