No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $109.3K — a different platform, not this one.
Cogs is a multi-award-winning puzzle game where players build increasingly complex machines using sliding tiles 3D. Originally launched in 2009, we completely remastered Cogs from the ground up in 2025 to look beautiful on modern phones and tablets. "One of the highest quality puzzle games we've seen." – PocketGamer "The visual design and imagination of the game are stunning, with great attention to detail, and the sound effects are downright enticing." – Adrenaline Vault "A masterpiece visually, as well with the actual gameplay." – AppAdvice INVENTOR MODE Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes, balloons, chimes, hammers, wheels, props, and more. TIME CHALLENGE MODE If you finish a puzzle in Inventor Mode, it will be unlocked here. This time, it will take fewer moves to reach a solution, but you only have 30 seconds to find it. MOVE CHALLENGE MODE Take your time and plan ahead. Every tap counts when you only get ten moves to find a solution.
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Cogs is a multi-award-winning puzzle game where players build increasingly complex machines using sliding tiles 3D. Originally launched in 2009, we completely remastered Cogs from the ground up in 2025 to look beautiful on modern phones and tablets. "One of the highest quality puzzle games we've seen." – PocketGamer "The visual design and imagination of the game are stunning, with great attention to detail, and the sound effects are downright enticing." – Adrenaline Vault "A masterpiece visually, as well with the actual gameplay." – AppAdvice INVENTOR MODE Starting with simple puzzles, players are introduced to the widgets that are used to build machines — gears, pipes, balloons, chimes, hammers, wheels, props, and more. TIME CHALLENGE MODE If you finish a puzzle in Inventor Mode, it will be unlocked here. This time, it will take fewer moves to reach a solution, but you only have 30 seconds to find it. MOVE CHALLENGE MODE Take your time and plan ahead. Every tap counts when you only get ten moves to find a solution.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 33ratings | 92% | — | not modelled |
| $5.99 | 923reviews | 88% | — | $109.3K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | Free | |
| — | 2.2K | 95% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 250 | 92% | Free |