
In Thief of Thieves you play as a cat burglar using stealth, social engineering and team members to pull off some high profile heists across the world. Based on the comic book series by Robert Kirkman, it’s time for Celia to make the leap from apprentice to master.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 21 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1] 帅气特工女主生在老登片 [/h1] 特工片的刻板印象糟粕都有,执行任务需要“色诱”,穿裙子高跟大浓粧。上司同事基本上都是男的。 开头叙事是女主和女性提问者互相心理博弈有点意思,其它都太无聊了。在初高中的话我可能会很喜欢这种配音漫画的形式,但现在真无感了。玩了一半剩下的都懒得云完 ps女主疑似男宝妈,上司对话里提到了son。
Unfortunately, the game is hard to recommend. Not because it sucks, it truly had potential, but because it is an unfinished video game that was clearly meant to be released episodically. Sadly, the studio developing it was closed, and so it ends on a cliffhanger. Overall, the game is OK, but another that is more worth it as a sale. In addition to it being unfinished, I experienced a few bugs, two in specific being game-breaking, and had to reload the checkpoint to continue because animations or dialogue would get stuck in a loop and I could not proceed. It also takes 5 hours or less to complete, maybe around double that for any achievement hunters. There's a few different outcomes to each mission, dialogue choices, etc., and being that this is delivered as a Telltale-like, I imagine future installments would have had actual consequences or branching paths for choices made in each chapter. Before looking at who exactly developed the video game, I actually thought this was another Telltale video game given the art style and graphics. Apparently, it's based around a comic book series from the dude who wrote [i]The Walking Dead[/i], but I'm not nerdy enough to be a comic book reader so I don't know much about it nor its original author. I suppose anybody who is curious enough about the story and its characters would now have to refer to the comic books that the video game was based on/around. [i]Thief of Thieves[/i] centers around a young cat burglar jack-of-all-trades type of woman who does jobs for a man who looks suspiciously like Clark Kent if he took his fake glasses off. It's a stealth based game with some running/escape sequences, but unlike those it may have taken inspiration from such as [i]Hitman[/i] or Telltale games, there's no killing which might make it a bit more boring for some who prefer their video games to be more action based where you can sneak behind people and snap their necks. There is none of that here as an option. You are just stealing things for your employer, and preferably not asking questions as the team you conspire with is very professional and abides by the need-to-know military treatment. That isn't to dismiss the game, though, as there is definitely a plot to the game that the protagonist gets wrapped up in that I think is pretty good. Perhaps this gives credence more to the writer of the comic books than the writers on the development team, however; as this is essentially an adaptation that I assume stays accurate to its source. True to form, its cutscenes and story is delivered mostly as comic book panels but you can control the main character, Celia, as you 'case' joints that are targeted for her team's next objective, and interact with your allies in the area of the game that sort of acts as a hub before embarking on the next heist. The game truly isn't anything special beyond its story. The gameplay is simple but there is a gross lack of camera controls that make it frustrating to deal with sometimes. You get two angles to cycle between where there are many instances of it failing to give you proper perspective around you as you sneak through the areas, instead of perhaps designing a video game with a fluid camera that you can move around to see around you at all times, something that is sort of necessary for a game that is entirely designed around stealth and infiltration. Because of this lack of freedom of movement, there are many times where you struggle to even see where your character is currently situated, especially in darker maps, and you can't always see what is in front of you and where the enemy has moved, off-screen enemies being able to see you instead and you sort of just have to guess whether or not you've been noticed. Switching between these two camera perspectives, whether you do it manually or the game does it for you as you are moving about, seems to invert your controls sometimes and you'll find yourself all of a sudden walking into a wall when you were walking forward. I also take issue with Celia's design. Granted, this is a game that came about in an era where developers were afraid to make female video game characters attractive and instead want to design them to be as masculine as possible, but you would think that an accomplished thief like Celia would perhaps look more non-descript. A big struggle for her is being too noticeable in her criminal career but yet she lacks the awareness to know that it probably has to do with how she chooses to identify herself. This is a woman with a very unique hairstyle (for a woman), dyed hair, piercings, and tattoos that are often visible. All she needs are some fake vampire teeth and she'd be gothic. Nobody would agree to having her in their heist as she cannot realistically blend into the public. She sticks out like a sore thumb. Additionally, the dialogue is sometimes a bit woke-coded. There's someone bringing up something akin to "women in a man's world so she had to adapt in a special way" cringe comment as though women are not empowered to succeed and the eye-rolling misandry of men being potential predators/criminals with dialogue along the lines of: "the hacker guy is kind of creepy so I think I should lock my door at night." In fact, this isn't the only male NPC who is assumed to be a creep by a woman and so it happens twice. The voice acting is good, though, featuring a number of accomplished actors, and I also enjoyed the music. This franchise clearly had a lot invested into its success and continuation but the gaming industry is volatile and this game is more of a niche than something that would attract millions of buyers. It's even more difficult when you want to create a pacifistic protagonist where being caught in your stealth only allows for you to try and sprint away rather than pulling out a pistol and shooting them in the head.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Au voleur ! On a pris mon temps ![/h1] [url=https://www.tumblr.com/miyakuli/825121303596023808/thief-of-thieves?source=share]English review here[/url] 4/10 Mais où se cache Carmen... ou plutôt Célia ? Cambrioleuse de renom et protégée du maître voleur Redmond, elle est cette fois en Europe afin de préparer un nouveau casse aux côtés d'un groupe de criminels qu'elle a rejoint. Entre planification, effraction, infiltration et larcin, la mission promet d'être palpitante. Alors, ce butin en vaut-il la chandelle ? ❤ La direction artistique vole clairement la vedette. Tirée d'un comics de Robert Kirkman, elle en reprend tous les codes et les met en scène pour en faire une sorte de BD interactive ; un style en cel shading, des bulles de dialogue et autres onomatopées accompagnent ainsi les scènes plus narratives, ou se fondent en sprites lors des phases de gameplay. Pour ces dernières, les modèles s'affichent cette fois en 3D, un peu simplistes, mais sans rompre toutefois avec cette esthétique. On ressent le soin apporté à toute la partie visuelle, notamment dans ses décors soignés et fournis en détails. Si le jeu est basé sur l'infiltration, force est de constater que ce style, lui, ne passe pas inaperçu. +/- Les quelques personnages qui composent l'aventure ne manquent pas de caractère et dégagent quelque chose qui donne envie d'en apprendre davantage sur eux. Malheureusement, on peine à créer un réel attachement à leur égard. Célia pour commencer, notre protagoniste, a suffisamment de badassitude et de sarcasme pour intriguer, mais c'est bien la seule chose qui la caractérise au final. Pour un néophyte du comics, on ne sait finalement rien de sa vie, de ses ambitions ou de ses motivations, nous laissant complètement dans l'ombre... ok, c'est le but de la mission, mais tout de même ! Pour ce qui est de ses nouveaux acolytes, ils ont droit à un peu plus d'exposition, mais celle-ci repose sur un schéma bien trop répétitif et pas assez naturel : chaque temps de débriefing offre l'occasion de discuter avec eux et ils en profitent alors pour nous déballer toute leur histoire. Des échanges distillés lors de cinématiques ou pendant les missions auraient permis, selon moi, un développement plus organique et aurait participé à se sentir plus concerné par leur sort. Mais si leur singularité ne fait aucun doute, le facteur sympathie manque son coup. +/- Côté audio, le casting vocal, assez impressionnant je dois dire, insuffle une réelle énergie aux dialogues et apporte même aux personnages une certaine profondeur que le récit échoue à explorer. La musique accompagne aussi efficacement l'aventure, avec des thèmes orchestraux de bonne facture, mais très facilement oubliables, sans compter le fait qu'ils s'interrompent par moments pour aucune raison. Etre discret pendant la mission c'est bien, mais ce n'était pas son rôle. +/- Vienne minuit, quand d'autres s'endorment, on devient pour la nuit, une vive panthère qui en un éclair sait bondir sans un bruit... Enfin, ça aurait été le cas si le gameplay ne manquait pas de finition. Pourtant, on partait sur des bases intéressantes : des choix de dialogue qui accentuent ou non les liens avec nos partenaires, différentes possibilités d'approche lors des missions, le tout donnant lieu à des embranchements différents influant sur le cours de l'histoire. Cependant, plusieurs facteurs vont constamment nous mettre des batons dans les roues. Déjà, la caméra propose deux angles de vue très limités et qui masquent tout le temps les zones importantes. Puis vient l'IA des PNJs qui ne réagit jamais de la même manière et manque totalement de lisibilité, rendant presque impossible la marge de progression après un échec ; cela a d'ailleurs donné lieu à des moments assez nanardesques, brisant complètement la tension du moment. Enfin, si les décors sont détaillés, ils sont très peu mis à contribution au vu de leur manque flagrant d'interaction. Au vu des attentes suscitées, c'est donc un butin bien maigre qui en découle. ✖ L'histoire n'est vraiment pas attractive. Je ne sais pas s'il s'agit d'un épisode directement basé sur le comics, mais le récit manque cruellement de rythme et d'enjeux clairs, au point de ne jamais parvenir à susciter la moindre tension ou surprise. Rien ne nous est jamais donné pour qu'on puisse s'impliquer pleinement ; pas étonnant que l'on reparte les mains vides. ✖ Plusieurs petits bugs semblent vouloir contrecarrer nos plans, entre personnages et PNJs qui se retrouvent bloqués dans les décors, quelques crashs soudains ou encore des sous-titres qui disparaissent en plein dialogue... de quoi tirer la sonnette d'alarme. ✖ Les sauvegardes automatiques seront votre pire ennemie : elles interviennent de manière irrégulière et à des moments inopportuns pendant les missions, ce qui peut rendre des situations assez délicates en cas d'échec. En effet, le respawn peut nous mettre dans une position difficile à gérer, jusqu'à parfois nous softlock. A défaut de surveiller nos arrières, elle finit par nous piéger. Je ressors bredouille de ce casse qui m'avait promis une aventure plutôt palpitante mais qui ne m'aura offert que trop peu d'engagement, au vu de son infiltration bancale et de ses personnages qui paraissent creux. Carmen Sandiego a le panache, Arsène Lupin l'ingéniosité... Célia n'a pas encore le coffre pour se hisser à leur niveau. Elle n'aura pas réussi à voler les cœurs.
Thief of Thieves to przygodowa skradanka oparta na komiksie Roberta Kirkmana, łącząca napady, skradanie i narrację przypominającą produkcje Telltale. Wcielamy się w Celię, utalentowaną złodziejkę próbującą wyjść z cienia swojego mentora. Kolejne napady wymagają obserwowania otoczenia, unikania ochrony, wykorzystywania członków zespołu i odpowiedniego prowadzenia rozmów. Ciekawym elementem jest brak klasycznego rozwiązania problemów przemocą. Znacznie ważniejsze są skradanie, manipulowanie ludźmi i znalezienie właściwej drogi do celu. Największym atutem jest oprawa łącząca trójwymiarowe lokacje z ręcznie rysowanymi kadrami komiksowymi. Gra ma dzięki temu własny, bardzo charakterystyczny styl. Podejmowane decyzje wpływają również na relacje z członkami zespołu i niektóre wydarzenia, choć system wyborów nie jest aż tak rozbudowany, jak początkowo można oczekiwać. Skradanie bywa momentami toporne, sterowanie nie zawsze jest precyzyjne, a AI przeciwników potrafi zachowywać się dziwnie. Sama historia również mogłaby być nieco dłuższa i bardziej rozwinięta. Mimo niedociągnięć to ciekawa, stylowa produkcja dla fanów skradanek, napadów i narracyjnych przygodówek. Polecam.
This wasn’t the worst game I’ve ever played. In truth, the comic cutscenes were a real highlight for me and stood out compared to other Telltale-esque games I’ve played, such as The Wolf Among Us, Stray Gods, and Life is Strange. However, I can’t recommend it since it’s unfinished. The story doesn’t end on a major cliffhanger, but it’s obvious that elements like Celia’s child and the interviewer agent, whom even Redmond warns Celia to be careful of, were meant to lead somewhere, as it’s clear the two have crossed paths before. There are so many things that could have been expanded upon in a second season that will sadly never come. The gameplay wasn’t the best either, and I feel it would have worked better if it had focused solely on the choices Celia makes, as in Stray Gods, rather than mixing scenes and gameplay. For example, Celia could have fumbled certain choices, leading to character deaths or limiting what options are available in the final chapter, or even had the potential to fail the game before Volume 4 if she slipped up too much during her interrogation. Ultimately, I can’t recommend it because the gameplay felt unnecessary and the story will forever remain unfinished and lacking.
This game got very worst camera view, really annoyed me which make this game hard to play. Don't bother buy this game.
Oyun güzel ve kısa bir hikaye anlatıyor. Kolay bir oyun, hikaye ise seçimlere göre biraz değişiklik gösteriyor ama oyunun devamı olmadığı için çok da bir önemi yok sadece anlık bir kaç fark oluyor. İndirim döneminde alınabilcek güzel bir oyun.
Quite a nice game actually. I wasn't expecting much, but had a lot of fun. Great story, nice characters. I'm a bit sad there is no season 2, and at this point I doubt there is ever going to be one. Still, it doesn't feel unfinished. The story is a whole, and with these 85-90% discounts it a good price for the game :)
The game is basically a narrative based game where the player walks around, avoids detection, picks locks, and does other similar actions. The camera angles are fixed to two, and this makes the game very annoying to play and most of the time it is difficult to either see things or walk around due to this reason. A few times I also got stuck behind objects. The graphics style is artsy and decent. The voice acting is good. The narrative story seems ok. But overall after playing for a few hours I found myself bored and wanting to discontinue. So with that in view I can not recommend this game as it simply fails to entertain or present a decent challenge to contibue playing.
以女性特工视角展开的游戏,没中文这一点很糟糕,画风还不错,希望后续可以加入中文吧,不过廉价有卡这一点不错。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $13.6M | 37.9K | 93% | $16.99 | |
| $9.5M | 34K | 97% | $14.99 | |
| $5.5M | 17.4K | 95% | $19.99 | |
| $5M | 18.6K | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $109.3K | 923 | 88% | $5.99 | |
| $109.3K | 112 | 88% | $24.99 | |
| $109.4K | 593 | 83% | $5.99 | |
| $109.3K | 790 | 41% | $4.99 | |
| $109.3K | 565 | 90% | $9.99 | |
| $109.4K | 134 | 99% | $19.99 |