
Build a community to challenge the gods in this narrative-rich anti-capitalist merge game. Play as outcast Artemis and work alongside the mortals to repair their broken buildings and relationships. Merge the items, unite the people, make a home.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 6 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mythmatch is a town-building merge game with an anti-capitalist story. You play as aspiring goddess Artemis trying to find her place in Olympus. But when she is rejected and sent down to the mortal realm, she learns how her billionaire family negatively impacts the mortals. Instead of fighting for her place among the gods, she discovers the joys of working within a community and building relationships.
Play as Artemis and help the women of Ithaca rebuild while the men take their sweet time returning from the Trojan War.
The Mortal Realm isn't where you expected to be, but it might be where you belong. Get to know the mortals and learn what community can look like and how you can be part of it.
Artemis was born to be a Goddess, but in Olympus, the elitist gatekeeping runs rampant. Use your spite to fuel you and show them that you deserve a place in the pantheon.
Mythmatch features unique and replayable challenges with four of the Olympian gods. From clear-the-board puzzles to turn-based auto-battlers, these minigames will keep you on your toes.
Perform well and you'll earn their favor, which will provide benefits back down in the Mortal Realm.
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 134reviews | 99% | — | $109.4K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mythmatch is SO much fun! It's a VERY unique take on a merge game mixed with a story, quests and some life-sim elements...and it is SOOO addicting! I 100%ed the game!! I truly enjoyed the gameplay loop of merging items for quests during the day & doing merge challenges at night. I'm glad I could keep playing after the storyline ended so that I could complete my remaining quests!
A charming game with a nice mix of gameplay and pleasant community building - you can tell that the developers really care about the storylines.
The central mechanic of Mythmatching is merging. You collect items from the environment, combine three of the same type, and they transform into something more valuable, which you can merge again. The game explicitly frames itself as anti-capitalist, but I think the mechanics undermine it quite seriously. The entire productive logic of the game is built around accumulation and growth. You merge items to get better items to unlock recipes to improve your island. And the community, the mortals living on the island, function more as labourers. They generate the raw materials that feed your production chain. Building relationships with them feels less like solidarity and more like management. The ggame presents Olympus as this tech-bro corporation run by cruel, hierarchical and exclusionary people, and Artemis's answer is to build something kinder without these things. But this all misses the point that the hell of capitalism is the firm itself, not the fact that the firm has a boss. Even if the villagers could merge items themselves, the underlying logic would remain capitalist, because the whole apparatus is oriented around expansion rather than need. The game genuinely cannot imagine production organised around any other principle. Which might actually be its most interesting quality, not as a failure exactly, but as an inadvertent demonstration of how completely naturalised capitalist logic has become, even among those trying to think beyond it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun match three game but with unique game play. I hope the devs continue making lovely games like this
Mythmatch is such a charming and fun game! I didn't know what a match 3 game was, but the mechanics are super fun, I love how it's all wrapped up in the lovely town-building/villager befriending side of things. This game is incredibly addictive, the loop keeps you absolutely hooked. I'm playing on Steam deck and it's perfect on handheld mode.
This game is so lovely. I expected a puzzle game, which I got, and stayed for the sweet, funny and heart-warming story. It's so refreshing to see a game centred around a female narrative, with a logical and historical set-up of Greek wars and mythology. The dialogues and sound effects are so well done that I always look forward to speaking with the characters. Each of them is really unique and I find myself rooting for them all, which doesn't happen often in games! Really congrats on that. The art in the game is overall very polished and well done with a distinctive style. It's pretty to look at, easy to understand, and the gameplay flows well. Time flies by when you play. The multiple twists on the match-3 mechanic give a nice cognitive break from the main quests and storyline. I finished the main story about 12 hours in, taking my time and enjoying myself. Very entertaining story and ending! Yet I keep playing the game because I have not finished every quest nor maxxed out all the mini games, looking forward to have it all completed :) Tip: I've been finding the mini-games quite difficult, and reducing their speed in the settings menu has made them more enjoyable / easier to max out! Kudos to the team and I am looking forward to any future games you might make!
Great game! The mix of Match 3 and 2048-style gameplay is fun. The characters are interesting and I want to keep learning about them. I often bounce off cozy games, but I'm really enjoying this.
Absolutely loved Mythmatch - it so much more than a regular match-3 game. I found the gameplay loop of chilled cozy tasks in the mortal realm followed by (optional and adjustable) fast-paced, challenging puzzles on Mount Olympus really enjoyable. (My only disappointment is that I can't hug the cat!)
crossposted to The Geekly Grind Mythmatch bills itself as an anti-capitalist tale in its Steam description, which it is, but it's not quite what I expected. This is a soft, kind tale about community and interdependence, portrayed through bright colors, and the Greek Gods at their most adorable. And as such, I adored it. Before diving into an exploration of this particular game, I have to go backwards and explain merge games. Merge games are a genre of games mostly found in the mobile game sphere. I'm not sure if this was the first one, but Merge Dragons from Zynga is certainly the most notable. The key mechanic is placing three (or more) of the same objects together will cause it to "merge" into a new item. Then, three of those will merge into yet another new object, and so forth. It's a strangely addictive formula, especially if resource management and puzzle solving are incorporated. Unfortunately, most mobile examples fail to incorporate those elements. Zynga tends to lean heavily on pay-to-win mechanics to squeeze money out of their players at the cost of any actual depth. Mythmatch’s staunchly anti-capitist theme is fitting in this light, with the plucky underdog indie stepping onto the mobile battlefield ruled by the greedy corporation. I always really enjoyed the mechanics of the merge games, even if they never were utilized to their fullest potential. It always felt like a missed opportunity. That changed when I stumbled upon Mythmatch and its Greek mythology trappings. And just like that opportunity became reality – an addictive loop, immersive world and fantastic writing made for an engaging 20-hour journey. The game opens with Artemis and her twin brother Apollo hanging out on an island in the middle of nowhere with the centaur Charon. Artemis wishes to meet her father Zeus, and ascend to godhood as her birthright allows. Plus she even has a new power. This power is the ability to merge objects into the thing that hunts them. That's at least how the game explains it. For example, merging rats together turns them into a hawk. From there she's able to use said hawk to momentarily catch the attention of Zeus himself, who comes down to Earth. It's all in vain though, as he's far more taken with his son, and doesn't even spare Artemis so much as a glance. Apollo, it should be noted, has done nothing to deserve his father's attention compared to his sister. He seems more in the business of lounging around being waited on hand and foot by Artemis. Zeus immediately takes the twins to Mount Olympus where Apollo is whisked away to become God of the Sun. Artemis then seeks to establish herself as Goddess of the Hunt. Unfortunately Mount Olympus has a bit of a sexism problem. A God has a plethora of roles to choose from, while a Goddess finds her options far more limited. The only one open is that for Goddess of the Moon, where she would reflect Apollo's light. Our main character rejects this, only for Hermes (who's a real slimeball) to cast her down to Ithaca. This is where the game really starts, with Artemis working with the townsfolk to get back to Mount Olympus. From there, the story of Mythmatch is split into two parts — the time spent in Ithaca helping the citizens and building relationships, and then the time spent in the court of Mount Olympus trying to win favor with various gods and goddesses before Hermes casts her back to the human world once again. When Artemis arrives in Ithaca she finds a city with problems. Everyone hates each other, the bridge is out, the king is long gone, and the current queen Penalope has locked herself in her palace. Thankfully Artemis is here to provide some divine intervention! This part of the game functions a lot like an adventure game. Artemis must fetch various items for the townfolk. It’s here her aforementioned powers manifest through the merge mechanics, leading the player to create items and manage materials. As these quests are completed, Artemis grows closer to the townfolk, and the city grows and expands. As it does, new characters and mechanics are introduced. Once the city is asleep, the goddess-to-be returns to Olympus to curry favor with the gods, and eventually cement her place among them. There are multiple gods such as Dementer, Hephaestus, and even the annoying Apollo himself. These have stages where Artemis matches objects, sometimes in a set time frame, sometimes until the board fills up, and tries to achieve the highest score. Each attempt improves our heroine's standing, though they always end with Artemis being rudely sent back. Completing quests in the human world unlocks bonuses in the Mount Olympus stages. Making gods and goddesses like you gives improvements in the human world that makes completing requests easier. Through this interlocking relationship the game progresses, creating a very rewarding feedback loop that had me playing for hours in a single session. The writing is exemplary and I genuinely grew attached to the characters. I dove into stories about tough topics such as feminism, toxic masculinity, food insecurity, infertility, and even agrophobia among many others. These topics were handled very maturely and without getting too heavy in what's a fairly lighthearted kid friendly story. Talking about all the ground Mythmatch covers would take too many words — it's all very interesting and engaging. My final note on the writing is, intentional or not, that the use of the Greek Gods, noted for their callous treating humans as playthings in mythology, are the perfect vehicle for a story about community and interdependence. This is an amazing game that needs more attention, so why stop here? I can point out a few more things in the game's favor. The graphics are a gorgeous cartoon style that perfectly capture the cast. I played this on a Steam Deck (which has that green checkmark) and found that while the controls took a little to get used to it, it was a fantastic experience once I adjusted. The game itself is fairly low stakes, and not at all stressful. While there is a day and night cycle, there is no time limit, giving players all the time they need to work through the world. There's even a wholesome hug mechanic with unique art for each character. Overall, I love Mythmatch. It tries, and succeeds in doing something different with its gameplay. It’s as charming as it is fun to play thanks to its variety and depth. I apologize for taking five months to review this, but will say, with The Odyssey in theaters and in the public discourse, now is just as good a time as any to check it out.
Well-paced, well-tempered, and more than the sum of its parts. Provides more than the pure abnegation you'd expect. Was blindsided by the demo since I'm not categorically into town builders, incremental games, or the "cozy" look. And merge games on mobile are completely vapid. But the way this game smooshes it all together is wonderful! The quirky Mystery Dungeon-esque grid movement unifies the game with a universal skill to master. There's a bit of [i]Willmott's Warehouse[/i] since materials fight for space and block movement... Merge too little and you clog the board, merge too much and you delay your progression with currently-unusable high-tier items... There's tension here! And this plays into all the end-of-day minigames: a familiar Overcooked order-fulfilling game, a demented real-time take on Threes, and more... You can screw yourself over if you toss items around willy-nilly, and there's plenty to learn and apply between attempts. Smushing together all these hyper-casual game concepts and making something with pull and grit and texture... There's nothing else quite like it. If you're halfway curious, try the demo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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