
Cogmind is a sci-fi roguelike epic in which you play a robot building yourself from components found or salvaged from other robots. Explore a living, breathing world through turn-based tactical combat, or sneak, hack, and fly your way to victory.
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About
Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
Build and modify a unique robot from parts found, or enemies defeated
Dynamic character development without XP/grinding
Dozens of robot classes, each with unique behavior within the ecosystem
Procedurally generated world combined with hand-crafted content
Ten different animated endings to uncover
ASCII evolved: Most advanced terminal interface ever
Thousands of particle effects and SFX
Fully destructible environment
Although currently in Early Access, Cogmind is a complete game. There are over two-dozen map types, over a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and ten different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we'll just call it EA :D
(Cogmind has been in full-time development for over ten years.)
Cogmind is a turn-based roguelike, very traditional in many ways (permadeath procedural dungeon crawler built with ASCII in mind...), but at the same time innovates on the genre in terms of both design and accessibility features.
Within you have full mouse control--and full keyboard control! Use only one or the other, or both, and all common roguelike movement methods (mouse, numpad, vi, arrows) are enabled out of the box, no configuration required. Mouse users get drag-and-drop inventory management, and the keyboard is even faster with its multiple command schemes and built-in automation features.
Stealth play is just as viable as straightforward combat, using hacking and information warfare to outsmart the Complex. The lack of an XP system means you only have to use whatever means you can to reach new areas and find new gear to advance.
The world is alive with many types of robots, most of which are actually not hostile to you and have their own duties to carry out.
Map objects are labeled as they come into view, making for less tedious play and allowing you to instead focus on tactics and survival. A large number of other options and useful features are available to customize the UI.
While the most skilled players can reliably win the default mode, easier difficulty settings are available for those with less experience, or less time on their hands :) (advanced players can also attempt to take on the extended end-game!)
Accumulate knowledge across multiple plays, collecting info about previously used items in the ASCII art gallery (over 900 pieces of art!), and collecting lore about the world as you discover its inhabitants and guess at their potential motives, and true capabilities. While there's a rich story to uncover over many runs, know that it doesn't get in the way if you prefer to just strategize and min-max through your roguelikes.
Take on built-in Challenge Modes for a different kind of experience, or to prove just how good you really are.
Not every game is for everyone, so there are a few things to point out that may affect your interest in Cogmind.
No Hand-holding: Although very accessible and there's both context help and a quick tutorial to teach all the fundamentals, Cogmind invites you to explore a completely unfamiliar world. Observant players will come to internalize many of that world's rules naturally, and as you reach new areas you'll also discover in-theme explanations for everything, seamlessly integrated with the lore. As part of that process you'll often be faced with the post-death challenge of figuring out where things went wrong and why, until you eventually reach a point where you can see danger before it even materializes.
Rampant Item Destruction: Every item in Cogmind can be destroyed, and many of your items will be destroyed. At first this may be discouraging, but once you figure out the basics you'll generally be replacing old and broken parts with much better loot even before you lose it anyway. Building and, more importantly, rebuilding, is a vital part of the experience and what keeps the game dynamic and interesting throughout. Adaptability is key, and amazing comebacks are commonplace.
No Classes, Skills, Etc.: Unlike many other roguelikes and CRPGs in which you may form a sort of attachment to your character class and the levels, stats, skills, and equipment they've acquired over time, Cogmind is defined almost purely by items. And as mentioned those items will be destroyed, so there's not much chance to form that kind of attachment. However, this also leaves room for great flexibility during a single playthrough, flexibility you might want or need to rely on to maximize your chances for survival depending on what locations you visit.
A Different Kind of Game: As a whole Cogmind is quite different from pretty much everything out there, a fact that turns some people off, but others rather enjoy it for that same reason. It can also take a little while to get into, but once past learning the basics and how to reliably overcome early-game areas, the world and its opportunities really open up.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
despite having way less hours in this than many other roguelikes i can already tell it's one of the best made in the genre. it's so obvious when the developer cares about their game and it's players.
I"M COGGED OUT MY ♥♥♥♥♥♥♥♥ MIND!!!!!!!!
A beautifully imagined and beautifully crafted true rogue-like. My only note is that you could fairly early make a mobile version and potentially open up to even more markets than you've already reached! I myself would certainly pay for it. Just a thought. Well done.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
스팀 최고의 정통 로그라이크 게임 아트와 사운드는 플레이해본 로그라이크 게임 중 최상급. 아스키 아트로 표현된 장비들을 구경하는 재미가 쏠쏠하다. 얼엑 딱지가 붙어있지만 다양한 로어, 팩션, 지역, 엔딩이 존재하여 이미 완성된 게임이라고 봐도 된다. 꾸준한 업데이트를 통해 컨텐츠를 추가하는 중이다. 최근 컨텐츠로는 돌죽의 신 좀이 X0-1V1이란 이름으로 코그마인드에 등장했다. 약 30시간 플레이하며 2번 승리했지만 아직 해보지 못한 빌드와 가보지 못한 지역들이 너무나 많다. 퀄리티를 생각하면 게임 가격이 전혀 비싸게 느껴지지 않는다. 여타 로그라이크 게임과 달리 장비에 내구도가 있어 파괴된다는 점이 이질적으로 느껴질 수 있다. 스텔스 플레이나 아머 플레이팅을 통해 장비를 보호하는 것이 주요 전략이다. 경험치나 레벨 시스템이 없어 최대한 전투를 피하는 플라이트 빌드가 초보자에게 권장된다. 로그라이크 장르의 팬이라면 구매를 강추한다.
WARLORD FOREVER
This is a premature review for what is such a long game to beat in terms of finishing the main story, but to consider a game "complete" when you finish the story is completely antithetical to the spirit of a roguelike. Rogue, the game that gave this genre its name, had a story and definitive ending. But the joy is in the journey, not the destination. The path to the clearing of Cogmind is long, and seemingly convoluted, but even after several hours of only being in the starter areas it still commands my attention as much now as it did 20 hours ago. The build variety may not get into the dizzying heights of something like Caves of Qud, but the tight focus for the systems on offer is so good that it doesn't really matter. TL;DR Cogmind is the Factorio of the roguelike genre.
omg its so fun!!! it looks more intimidating than it is but as long as you dont get frustrated by losing items you're gonna have the time of your life. <3 the derelicts
fun.
graet gaem! 1 1
the dark souls of hard games
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