
Cogmind is a sci-fi roguelike epic in which you play a robot building yourself from components found or salvaged from other robots. Explore a living, breathing world through turn-based tactical combat, or sneak, hack, and fly your way to victory.
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Experience sci-fi tactical combat and exploration in a procedural world that combines traditional roguelikes with an immersive modern interface like no other. Build yourself from components found or salvaged from other robots. Attach power sources, propulsion units, utilities, and weapons to become a slow tank bristling with weapons, or a fast-moving flier zipping past enemies before they even have time to react, or a stealthy sword-wielding assassin/hacker, or whatever else you can come up with from the salvage you find. The situation can quickly change as you lose components and rebuild yourself from enemy remains. You are the Cogmind. Discover what that means as you explore a living, breathing world ruled by robots.
Build and modify a unique robot from parts found, or enemies defeated
Dynamic character development without XP/grinding
Dozens of robot classes, each with unique behavior within the ecosystem
Procedurally generated world combined with hand-crafted content
Ten different animated endings to uncover
ASCII evolved: Most advanced terminal interface ever
Thousands of particle effects and SFX
Fully destructible environment
Although currently in Early Access, Cogmind is a complete game. There are over two-dozen map types, over a thousand items, thousands of sound and particle effects, multiple plot lines, hundreds of hand-made locations and encounters, thousands of lines of dialogue, and ten different animated endings to discover. That said, there are many plans to continue expanding the world with features and content, so for now we'll just call it EA :D
(Cogmind has been in full-time development for over ten years.)
Cogmind is a turn-based roguelike, very traditional in many ways (permadeath procedural dungeon crawler built with ASCII in mind...), but at the same time innovates on the genre in terms of both design and accessibility features.
Within you have full mouse control--and full keyboard control! Use only one or the other, or both, and all common roguelike movement methods (mouse, numpad, vi, arrows) are enabled out of the box, no configuration required. Mouse users get drag-and-drop inventory management, and the keyboard is even faster with its multiple command schemes and built-in automation features.
Stealth play is just as viable as straightforward combat, using hacking and information warfare to outsmart the Complex. The lack of an XP system means you only have to use whatever means you can to reach new areas and find new gear to advance.
The world is alive with many types of robots, most of which are actually not hostile to you and have their own duties to carry out.
Map objects are labeled as they come into view, making for less tedious play and allowing you to instead focus on tactics and survival. A large number of other options and useful features are available to customize the UI.
While the most skilled players can reliably win the default mode, easier difficulty settings are available for those with less experience, or less time on their hands :) (advanced players can also attempt to take on the extended end-game!)
Accumulate knowledge across multiple plays, collecting info about previously used items in the ASCII art gallery (over 900 pieces of art!), and collecting lore about the world as you discover its inhabitants and guess at their potential motives, and true capabilities. While there's a rich story to uncover over many runs, know that it doesn't get in the way if you prefer to just strategize and min-max through your roguelikes.
Take on built-in Challenge Modes for a different kind of experience, or to prove just how good you really are.
Not every game is for everyone, so there are a few things to point out that may affect your interest in Cogmind.
No Hand-holding: Although very accessible and there's both context help and a quick tutorial to teach all the fundamentals, Cogmind invites you to explore a completely unfamiliar world. Observant players will come to internalize many of that world's rules naturally, and as you reach new areas you'll also discover in-theme explanations for everything, seamlessly integrated with the lore. As part of that process you'll often be faced with the post-death challenge of figuring out where things went wrong and why, until you eventually reach a point where you can see danger before it even materializes.
Rampant Item Destruction: Every item in Cogmind can be destroyed, and many of your items will be destroyed. At first this may be discouraging, but once you figure out the basics you'll generally be replacing old and broken parts with much better loot even before you lose it anyway. Building and, more importantly, rebuilding, is a vital part of the experience and what keeps the game dynamic and interesting throughout. Adaptability is key, and amazing comebacks are commonplace.
No Classes, Skills, Etc.: Unlike many other roguelikes and CRPGs in which you may form a sort of attachment to your character class and the levels, stats, skills, and equipment they've acquired over time, Cogmind is defined almost purely by items. And as mentioned those items will be destroyed, so there's not much chance to form that kind of attachment. However, this also leaves room for great flexibility during a single playthrough, flexibility you might want or need to rely on to maximize your chances for survival depending on what locations you visit.
A Different Kind of Game: As a whole Cogmind is quite different from pretty much everything out there, a fact that turns some people off, but others rather enjoy it for that same reason. It can also take a little while to get into, but once past learning the basics and how to reliably overcome early-game areas, the world and its opportunities really open up.
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm generally not a fan of roguelikes, but Cogmind is one of the few exceptions. Along with Caves of Qud, it's one of those games that just clicks with me. With every failed run you learn something new, and eventually you start finding things you never expected to be there in the first place. I won't spoil any of it, because discovering those moments on your own is one of the best parts of the game. I kept starting "one more run" not because I thought I'd finally win, but because I wanted to see what else the game was hiding.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Never played a roguelike before that felt fun and approachable. I could appreciate them for what they were, but they just weren't my thing. This is the first that I've been able to dive into without keeping a wiki open on a second monitor, or looking up guides to avoid banging my head against the wall. The controls, layout, and UX are all super intuitive and quick to pick up. I play most games on easy or story difficulty, but this one I find the most fun on the hardest (default) setting. Permadeath doesn't feel bad, and the runs are fun and unique. I keep gaining more knowledge on the lore and mechanics with each run, and it feels fair. I can always point to what I did wrong when I die, and it feels exciting starting again. I've made it to the first factory level, and I can definitely say that anyone curious about roguelikes should absolutely give this a go. Edit: Plus, it'll run on a potato! I can play it on my main pc, and with steam cloud save I can jump to my dell latitude with a 10th gen i5 running linux and pick right up where I left off. So much fun. Seriously, try it.
I joined Zion and all I got was this stupid Z-Drone Bay
I don't understand this game yet. I know I can understand it, but It's very layered and difficult to get a grasp on. Here's what I do understand: This is as close as I've ever seen to an actual guerilla warfare roguelike, in much the same way as AI War Fleet Command is the closest I've ever seen to a guerilla warfare strategy game. You're always on the back foot, swarmed by tens or hundreds of enemies, hounded by the overlord computer and forced to run, hide, and ambush your opponents rather than giving them a stand-up brawl, because while you can win brawls, it'll hurt you more than it'll hurt the endless waves of security bots in terms of resources and health. You might find an ally or two, but they're few and far between, and very short lived. You're never going to really be on the same footing as security is. You've even got to manage your public perception, even if only slightly. The worker bots roaming around are non-hostile, but there are real incentives to blowing them open for spare parts and matter. The downside is that this really pisses off the overlord computer and gets more patrols sent on your ass. Cogmind's really, really good at everything it tries to execute, it's practically pitch-perfect. I think, legitimately, you could change this game's look and feel entirely to having the player be a Viet Cong member in the jungles of South Asia, or as a roguelike-ified version of System Shock where you've got to work against SHODAN to take control of a massive station, and it wouldn't lose anything from that. That's how much it nails the struggle that it wants to give you. However, the fact that it's got a really well written sci-fi story for you to uncover is just icing. I really do feel like there's an alternate reality where this game's 7 Day Roguelike version beat Tarkov to the punch. All the same systems, but human focused. It'd honestly work super well. But that's just me imagining, it's not a complaint at all. Just hammering home how oddly perfectly this all fits together. Plus, I really liked X@COM back in the day, so I'm happy to support the developer even if the game is very, very pricy for a roguelike. That's the biggest hurdle for anyone to overcome with this game is actually mustering up the courage to buy it for 20 bucks on sale, or 35 bucks otherwise. It took years for me to get to that point, but I'm glad that I did.
[h1]Винтики и Шпунтики[/h1] Cogmind — это традиционный рогалик, где мир живет в пошаговом режиме и нет промежуточной прокачки между забегами. Мы играем за достаточно могучего робота, пытаемся понять, что вообще вокруг нас творится и попутно выбираемся из некоего индустриального комплекса, в котором живут другие роботы (дружелюбные, но большинство не очень). [h2]Основной геймплей[/h2] Мы пробиваемся с этажа на этаж, попутно собирая запчасти, которыми усиливаем себя и прикрываем свое ядро от прямых атак. Запчастей великое множество (около тысячи или больше), которые делятся на двигатели для выработки энергии, конечности для перемещения, различные инструменты и оружие. Запчасти потребляют энергию, которую вырабатывают двигатели, так же ее потребляет и не-баллистическое оружие для выстрелов. Баллистические снаряды требуют материю, которую можно добывать убивая других роботов, находя на полу или перерабатывая запчасти с помощью специальных инструментов или терминалов. Игра сильно завязана на стрельбе, но есть и варианты для рукопашного боя. Стоить отметить замечательный ASCII-арт, которым отрисована каждая запчасть. Взламывая терминалы вы сможете получить лорную информацию о мире, починить снаряжение, получить чертежи для создания новых запчастей и т.д. Они различаются по цвету, который обозначает их функции. Стоит упомянуть о коррапте нашей операционной системы, который может случиться из-за повреждений ядра или при использовании неавторизованных запчастей (неизвестного происхождения, прототипов или скоррапченных). Даже при 1% будут происходить неприятные вещи — непроизвольное срабатывание оружия, утечка энергии или материи, внезапный перегрев и т.д. Нужно быть осторожным, следить за его уровнем и взвешивать риски. В игре нет аптечек, полное лечение хп, очистка от коррапта и повышение нашего уровня происходят при перемещении между этажами (например с -8 на -7). Так же стоит сказать, что индустриальный комплекс не линейный и каждый этаж имеет несколько выходов, в т.ч. в пределах одного этажа. Переход по таким никаких плюшек нам не даст, только перемещение в другое ответвление этажа, которое в конечном итоге выведет на основную ветку комплекса. [h2]Доступность[/h2] В игре есть облегченные варианты для прохождения: условно "сюжетный", чуть более сложный (в обоих можно делать сохранения-чекпоинты) и тот самый труЪ-роглайковый с пермасмертью. У самурая нет цели, есть только путь, поэтому я играл только в роглайковом режиме. Имеется встроенный в игру (а так же в папке с игрой в виде txt-файла) мануал, где сам автор расписал основные моменты игровых механик и дает советы по выживанию. Рекомендую ознакомиться. Так же в игре есть встроенная система подсказок, которая поможет разобраться в основных вещах. Интерфейс стильный и достаточно информативный (для жанра — так вообще), практически все операции можно выполнять мышью, без использования миллиона горячих клавиш, как в иных традиционных рогаликах. [h2]50 мегабайт историй[/h2] - отбивался от роботов-зомби, оставшись с одним практически сдохшим легким лазером в оружейном слоте, 10 хп и 1 функционирующей конечностью к моменту нахождения выхода на следующий этаж; - обнаружил Зион — город местных неагрессивных (при некоторых условиях) роботов, которые не только пустили меня к себе и позволили использовать свою инфраструктуру (попутно дав несколько советов по выживанию), но и при дальнейшем изучении обнаружили, что я их какой-то там обещанный спаситель и дали кастомную команду для взлома терминалов, благодаря которой я мог вызывать подмогу и творить другие милые вещи; - нашел десяток неактивированных охранных роботов, которые внезапно проснулись и решили, что я их командир, после чего мы вместе пошли на штурм местного гарнизона, где я случайно подорвал 8 из них потому что попал выстрелом в фазовый реактор во время перестрелки с вражескими солдатами; - в местной тюрьме выпустил из клеток толпу заключенных, после чего за нами послали отряд подавления, состоящего из толпы охранных роботов и здоровяка (он реально здоровый и занимает аж 4 клетки местного пространства вместо дефолтной 1) класса BEAST. Бросив своих товарищей по несчастью под огонь противника, я понадеялся, что смогу найти обходной путь к выходу но, сделав полный круг, я вернулся обратно к этому же BEAST'у. Каким-то чудом и ракетометом мне удалось его разобрать, но тут ВНЕЗАПНО из темноты начал стрелять второй такой же, а я уже был полудохлый и попытался убежать под огнем его орудий. Дальше начался натуральный хоррор-экспириенс: прижавшись к стене, в процессе побега я обнаружил скрытый проход. В надежде, что смогу выйти к выходу, я ломанулся туда, чтобы обнаружить в конце тупик с запчастью, которая не могла мне помочь в данной ситуации. Все это время сзади раздавался звук бешеной работы орудий, которыми это гигантское чудовище просто раздалбывало стены и пробивалось ко мне. Увидев его в проделанной в стене дыре, я уже был готов продать свою жизнь подороже, как вдруг из-за активности BEAST'a случился обвал потолка, обломки которого упали сверху прямиком на ядро здоровяка, из-за чего он словил коррапт системы и просто умер у меня на глазах; - и другие истории, которые просто не влезут в этот обзор из-за ограничения по знакам. [h2]Резюме[/h2] Пожалуй, один из лучших и, насколько это возможно для пошаговой игры, динамичных роглайков, в которые я играл. Кого-то может отпугнуть графика, кого-то отсутствие русского языка, кого-то традиционная для данного жанра сложность, но если вы не из их числа и любите жанр — советую обратить на Cogmind самое пристальное внимание. Для меня она стала открытием, как в свое время Caves of Qud, и уже сейчас могу сказать, что буду к ней регулярно возвращаться ради интересных историй и приключений.
You need to check the pricing for some countries the price is really high for no reason for me.
//26.08.27 - 한글패치 베타버전 배포 https://gall.dcinside.com/board/view/?id=rlike&no=522668&page=1 간략 설명 1. 설치 : 구글드라이브에서 받으신 파일을 CogMind 설치 폴더에 복사하면 끝납니다. 2. 단축키 : F7 키를 눌러 영어 원문과 한글을 번갈아 가며 비교할 수 있습니다. ### 작업 완료 현황 - **번역 항목 약 7만 개** (단문 54,682 · 문단 15,858) - 원문은 화면에서 긁는 게 아니라 게임 데이터에서 직접 뽑아냅니다. `particles.bin`이 이름과 달리 게임 텍스트 마스터였고, 대사는 ROT13/ROT5로 가려져 있어 풀어냈습니다 - **숫자와 고유명사는 원래 칸에 그대로** 둡니다. `물질 207/300`처럼 수치가 제자리에 남아 열 정렬이 안 깨집니다 - 여러 줄로 접힌 긴 설명문도 문단 단위로 번역해 다시 접어 그립니다 - 결과창의 대괄호 강조어는 원문 줄바꿈을 계산해 **같은 칸 위치에 오도록 맞췄습니다.** 게임이 클릭 판정을 영문 배치 기준으로 잡기 때문입니다 - 한글은 한 글자가 두 칸이라, 원문의 한 칸 들여쓰기를 그대로 두면 반 칸 어긋납니다. 그것도 맞춰뒀습니다 - 폰트 크기·해상도에 따라 칸 크기가 달라지는데, 게임 설정에서 실제 값을 읽어옵니다. 창모드/전체화면, 4K까지 확인했습니다 - 프레임 저하 없습니다 ### 미작업 내용 - **강조어 색이 빠집니다.** 문단을 다시 흘릴 때 그 줄 전체가 한 색으로 그려집니다. 다음 작업으로 잡아뒀습니다 - 아이템 효과 설명문 일부 - UI 라벨과 옵션 설명 중 남은 350여 줄 - 기계 이름 187종, 그 외 자잘한 미번역 - 매뉴얼(196KB)은 최후순위 영문이 그대로 보이면 아직 안 된 부분입니다. *세부 설명* Cogmind 한글화 (cmkr v39) ======================================================================== 대상 : Cogmind Beta 17.1 (Windows) 날짜 : 2026-08-27 1. 설치 ------------------------------------------------------------------------ 이 폴더의 파일을 Cogmind 설치 폴더에 그대로 복사해 넣으세요. COGMIND.exe 가 있는 바로 그 폴더입니다. WININET.dll kr_trans.tsv kr_para.tsv 스팀이라면 라이브러리에서 Cogmind 우클릭 -> 관리 -> 로컬 파일 보기. 게임 원본 파일은 한 바이트도 고치지 않습니다. 위 파일을 더할 뿐입니다. ! 게임 폴더 경로에 한글이 있으면 안 됩니다 ! 이건 한글화 문제가 아니라 Cogmind 자체의 제약입니다. 게임에 딸린 COGMIND-README.txt 에도 적혀 있습니다. "Cogmind cannot be run from a directory path that contains non-English characters (on some systems this may include your desktop!)" 한국어 윈도우의 바탕화면은 실제 경로가 C:\Users\...\바탕 화면 이라 바탕화면에 게임을 두면 그것만으로 걸립니다. 사용자 이름이 한글인 경우도 마찬가지입니다. 안 되면 게임을 C:\Games\Cogmind 처럼 영문 경로로 옮기세요. 2. 실행 ------------------------------------------------------------------------ 그냥 평소대로 게임을 실행하세요. COGMIND.exe 를 직접 실행하든, 스팀에서 실행하든 상관없습니다. 게임에 한글이 보이면 성공입니다. 별도의 실행 파일이 없습니다. 3. 제거 ------------------------------------------------------------------------ 넣은 파일을 지우면 원래대로 돌아옵니다. 세이브와 설정은 건드리지 않으므로 그대로 남습니다. 4. 미리 알아둘 것 ------------------------------------------------------------------------ * WININET.dll 이라는 이름이 낯설 수 있는데, 일부러 그렇게 지은 것입니다. 게임이 시작할 때 부르는 시스템 파일 이름을 빌려, 게임이 한글화를 스스로 불러오도록 하는 방식입니다. 게임의 인터넷 기능(순위표 등)은 진짜 시스템 파일로 그대로 넘겨주므로 평소와 똑같이 동작합니다. * 드물게 백신이 경고할 수 있습니다. 이 파일은 게임 화면에 한글을 덧그리기 위해 게임이 메모리에 그린 글자를 읽고 그 위에 다시 그립니다. 백신이 이를 낯설게 볼 수 있습니다. 걸리면 이 파일들을 예외(허용) 목록에 넣어 주세요. 찜찜하면 쓰지 마세요. * 게임 폴더에 진단용 텍스트 파일이 생깁니다. kr_log.txt / kr_applied.txt / kr_overflow.txt 지워도 됩니다. 해당 파일은 버그 피드백 자료임으로 추후 정식 배포시 작업에 활용됩니다. * Beta 17.1 외의 버전에서는 동작하지 않을 수 있습니다. 다른 버전이면 자동으로 찾아보긴 하지만, 실패하면 한글이 안 나옵니다. * 아직 번역이 안 된 곳이 남아 있습니다. 영문이 보이면 그 부분입니다. 5. 게임 안에서 쓰는 키 ------------------------------------------------------------------------ F7 한글화 켜기 / 끄기 원문과 비교하고 싶을 때 6. 문제가 생겼을 때 ------------------------------------------------------------------------ 한글이 아예 안 나온다 게임 폴더에 kr_log.txt 가 생겼는지 보세요. 없으면 한글화가 안 붙은 것입니다. - 게임 폴더 경로에 한글이 있지 않은지 (위 1번 참고) - WININET.dll 이 게임 폴더에 제대로 들어갔는지 - 백신이 지우지 않았는지
Extremely unique and immersive traditional roguelike. Like ToME, there are no real "consumables". But unlike ToME, there are no cooldown-limited abilities to click on either. The character is determined by an ever-changing set of robot parts, destroyed as they get blown up and salvaged from enemies you blow up yourself. Just from a game/system design standpoint, this is a masterpiece. And it's fun too! But tough!
despite having way less hours in this than many other roguelikes i can already tell it's one of the best made in the genre. it's so obvious when the developer cares about their game and it's players.
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