
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1087 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра просто супер покупайте и без скидки вникся в сюжет боссы просто треш играйте с чилом
Code Vein are the best anime-style Soulslike games I've played.
Slightly above-average linear soulslike experience with my outright favorite character build system for any soulslike period. As of this review, I'm at 44 hours of playtime on Steam, but have played easily three times as much on console. Gameplay is quick and responsive, with several distinct playstyles you are heavily encouraged to experiment between. Whether you favor a brute melee approach, a magic system with weaknesses to exploit or a frenetic dodge-parry-punish playstyle, there are so many parts to mix and match. In addition to five weapon types you can freely switch between, each character class (called "blood codes") is freely swappable, coming with unique active & passive skills. Using each class for a while with its skills equipped masters them, allowing you use these skills on any class moving forward. Shoring up new blood codes with old abilities eventually snowballs into a treasure trove of abilities to play with, dozens of puzzle pieces for each new area and boss. Leveling up simply increases your raw stats, so you don't need to worry about building "wrong" or needing to jump through hoops to respec. The bulk of the game's progression is very linear, but this works to its benefit, implemented in classic "soulslike" fashion with unlockable shortcuts & teleporting between safe points. You are occasionally rewarded with new sidequests when visiting old areas. In an era of poorly implemented open world games, coming back to a linear game like Code Vein for another set of playthroughs was refreshing. The story is fine throughout, a strong emotional core weighed down by slightly gratuitous anime design elements and awkward writing now and again. The narrative itself is fairly well paced, gradually building up on the world and answering every major question in one playthrough if you collect every vestige. Co-op is fun too, and the main reason I've kept coming back to the game after achieving every ending; the game allows you to assist players who are attempting areas/bosses you've already cleared. It's not the best game in the genre, but it'd make a solid starting point for people who are scared of the reputation the genre has.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.4K | 97% | $29.99 | |
| $69.1M | 95.7K | 86% | $39.99 | |
| $69.2M | 129.4K | 88% | $29.99 | |
| $69.4M | 58K | 80% | $39.99 | |
| $68.1M | 95.9K | 90% | $39.99 | |
| $68.1M | 172.2K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $17.7M | 29.4K | 50% | $19.99 | |
| $11.9M | 10K | 79% | $59.99 | |
| $1.1M | 2.2K | 78% | $24.99 | |
| $935.4M | 1.2M | 93% | $59.99 | |
| $48.6M | 517.4K | 89% | $7.79 | |
| $18.8M | 19.4K | 78% | $39.89 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ну во все анусы заглянули, чтобы из локаций сделать кишки тупейшие, которые уже абсолютно нет интереса изучать, просто допройти наконец и забыть . Настолько не уважать игрока , узкоглазые микропенисные вы азиатики , надо уметь .
Bon jeux mais très répétitif
フレンドとマルチプレイをしながらシナリオクリアしました。 2もタイミングが合えばプレイしたいと思っています。 ・作中に出てくるキャラクターの造形がよい。(実はセクシーなキャラデザがちょくちょくあります)○ ・キャラクリもそれなりに自由度があるので良いです。◎ ・ステージ難易度はクセがあって、1ステージ目にしてはボスが強いな?と思いました。△ 2ステージ目以降はビルドの選択肢も増えてあまり苦労しませんでした。(マルチプレイの場合)
Amazing game, BUT Avoid if you are running Intel 13th / 14th Generation CPU The game will literally take 10 minutes to start, Sure, you can spend hours trying to fix it.... If you're not on Intel, Great game if you love Souls-like and anime!
かなり人を選ぶ作品セールで90%行くからその値段なら人におススメできる modがかなり充実してるから好きな人は入れて遊ぼう ゲームバランスも調整出来て結構おもろい
忘捡了一个碎片,就差这一个,没打出好结局,由于白血王殿太难跑图了,懒得去重新打了
非常适合坐牢 打得不仅仅面红耳赤 身体里的肿瘤也不跳了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.