
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
通关一周目最大印象就是设定的修复血英还是太好用了,补充故事修复一下、抒情修复一下、过场修复一下,一言不合就响起经典bgm进入回忆。本身是末世下反抗人体改造的故事,所以大部分故事是相当悲情的,主角团中米亚弟弟、八云妹妹、杰克爱娃以及路易克露丝的遭遇虽老套,但生离死别加之不错的演出还是挺令人动容的。就是出于不说话或是篇幅不够,主角和其他伙伴之间的描写不够,到最后虽然喊着友情羁绊但是总有种不熟感。至于游戏本身,“名声在外”的前中期地图白血教堂个人感觉没有想象中的困难,没有后面临时政府内部绕,更多是地图记忆以及高低差视角问题,当走出白血教堂时,成就感还是有的,是教科书级的跑图经验积累,总结就是要多往下看;战斗方面带上八云爹帮忙实际上除了前期的初音,最后御堂、狼其他大部分boss不算难,更多的是恶心在挖坑、角落堆怪、复活点过少过远这些老生常谈的问题;武器系统我就是一路当魂游刷等级就砍到最后没怎么研究,不过给了很多不同流派看来是值得研究的。总之与其当个魂游不如作为个j/arpg来玩,抛去繁琐的跑图和手残的战斗,虽然到后期一度急于通关,真到了片尾曲时还是有些不舍的。剧情演出音乐不错,是一段还算不错的体验。(一周目后才知道可以救同伴,难怪每次剧情都是牺牲(悲),但无力开二周目了,看看视频补一下吧)
I've had this game on my radar and wanted to play it for years, but I only just managed to complete it now. Compared to other Souls-like games, it's a very good game; I'd say it's around tier A of the Souls-like games I've finished. I liked almost everything about it. - Combat - Very fluid and largely dependent on your build. I think combat is the most important thing in this game, if not for one small thing. - Story - Finally, there's a specific story in this type of game; its presence and level alone make it superior to other Soulslike games. - characters - Our team is made up of very interesting characters, and it's great that we always take one person into battle. - Character Development - There are a lot of classes and weapons, so you can create virtually any build. - Regions and Exploration - Navigating the maps is very enjoyable, and solid exploration is rewarded with various collectibles. - Difficulty Level - Usually, the map battles are at an appropriate level; they're demanding, requiring focus, but generally, the battles are at a good difficulty level. As for the bosses, they're at a standard level for this series; most bosses are around 5-15 attempts, and a few of the hardest ones take about 30 attempts. There are a few walls, and you have to be patient, but I expected there would be obstacles, and there were. NEGATIVES: - Silent protagonist - I will never accept this, and it will always be a minus for me, especially in a story-heavy game like this. Small minus: - It's very easy to get staggered while fighting, which forces a specific combat style because enemy hits can lead to a combo where you stand still and take damage. We also stagger quite easily, and on the one hand, it's too easy.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Um bom jogo. A história se desenvolve bem, os mapas são bem variados, tem uma gama ok de inimigos. Como um "souls like", possuí a gameplay um pouco "travada". Sem muita fluidez nas esquivas e no parry. Contudo, ainda tem uma gameplay gostosa de jogar, apenas ficando abaixo de jogos que são referência no tema. Único ponto que me incomodou no jogo foi as cutescenes muito longas em determinados momentos.
可以可以
Все прикольно
噬血代码,是我玩过的手感最烂,地图最垃圾的游戏,不相信的人可以自己去体验一下。手感烂的同时还有神人地图折磨你,这里尤其点名白血教堂,拉完了。综上所述,我给这款游戏打3分,剧情平淡如水,音乐中规中矩吧。总之,如果你不是实在没游戏可玩了,绝对不要碰这款答辩游戏!相信我!避雷!
教堂好不容易推到56,结果电脑不知怎么自己重启了,又回到16了,不想玩了,这游戏喜欢二次元可以玩,地图设计蛮不错的,就是战斗只想跳过
非常好玩
As someone who has never played a souls game, it's a great experience. [spoiler]Canoneer and BB is just such a peak fight[/spoiler]
still have difficult using blood veils, but overall combat is fun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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