
In the face of certain death, we rise. Team up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Jul 24 → 12.43/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 62.6Kreviews | 83% | — | $68.8M |
| $79.99 | 17.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1110 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра не идеальна из того что не понравилось это как работает фокус странно не зашло. В целом игра хорошая брать стоит ее на скидках в 90% так как наверное своих полных денег она не стоит. Игра очень понравилась однозначно для фанов аниме игр а так же Японских разрабов зайдет сильно ну и таких как секиро и т.д Короче игра гуд
10 гулей из 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: French, English*, Italian, German, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Russian, Spanish - Latin America, Traditional Chinese*languages with full audio support
| $59.99 |
| 3.8Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Я в гроб тому пердну, кто придумал храм святой крови брать только по скидке в 90%
se vc ama souls like, so vai nesse game sem medo de ser feliz
Foi meu primeiro soulslike. A mecanica é boa, os graficos são bons, é bem fluido e interessante. Recomenndo demais comprar na promoção. E uma dica sem spoilers, pegue todos os vestígios antes de enfrentar cada chefe, assim você consegue um final bom, o jogo infelizmente não te fala sobre isso ; )
I love this game
《噬血代码》游后感 最大的问题就是战斗系统的极度贫困,武器类型是少的,敌人也基本上就那么几个,boss设计除了那个双boss外基本没啥新意,人物受击必硬直,衣服基本上起个皮肤的作用......总之别想着作为一个arpg来玩,除此之外剧情什么的也乏善可陈,我能看出来你想强行煽情但我真动不了这情。各方面系统也是“有”的水平,各种道具上的buff十秒钟左右就掉完了那我上你干甚?并且直到我玩完了也没搞清楚这游戏除了记忆碎片和武器衣服外的掉落物有什么用,它甚至没个背包让我看。最后一章的时候我已经面对硕大的地图没有半点探索欲望了,因为探索的正反馈基本为0.评分3/10.白送都只建议在游戏荒时玩的水平
Very souls-like, with a good anime-style aesthetic, great gameplay, and strong ally NPCs. RP as vampire.
Code Vein happened to be a hidden gem for me: beautiful characters, great story, interesting levels, cool boss fights, fun combat and a blood code mechanics in addition to general souls-like gameplay. I even enjoyed the Cathedral location and it's labyrinth layout which is off-putting to many players and to my buddy also, who finished the game with me. Character creation tool is a double-edged sword, in my opinion. Like, it's very solid if you wanna create a woman character or an anime boy, but since it's not my cup of tea, customisation is just alright. Even here, on the Steam Store page, description says "Choose from various weapons such as bayonets, axes, spears, and more." And I've gotta say, I've seen only ONE spear in my complete 100% playthrough (aside from DLCs, haven't played them yet), the polearms in this game are halberds, poleaxes and bardiches. And I enjoy playing with one, so that's unfortunate. While I mentioned a cool boss fights in the beginning of the review, there's also a downside to it. After you beat certain bosses, they become a regular mobs in later locations which diminishes the uniqueness of said boss fights. Speaking of fights, the person who balanced the winter hedgehogs in snowy location... I don't know how you can sleep soundly at night after all that. The amount of times me and my mate got absolutely rolled while trying to clear the depth map is astonishing. The endings also disappointed me.[spoiler] Yes, I get that souls-like games are supposed to be grimdark, but Code Vein is more story-driven in this regard, you have actual companions with you on a journey that talks and convey their feelings, and you don't need to read every item's description in order to unravel the plot. So what's the reason behind bittersweet endings? That made me a bit sad in the end.[/spoiler] Overall it's definitely worth the money spent, especially considering how many hours I've clocked, and I'll certainly be back to replay the game with all DLCs someday.
Jogo de quem não tem mais amor na vida, muito bom. 👍
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $68.9M | 178.5K | 97% | $29.99 | |
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| $69.2M | 129.5K | 88% | $29.99 | |
| $68.2M | 172.2K | 98% | $19.99 | |
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