
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
俄罗斯套娃的终极诠释
2+1次元のパズルゲーム。 +1次元は、球体の世界へ出たり入ったり、入れ子関係を入れ替えたりするもので、いつもと違う脳の部分が刺激されて面白い。 テキストの無い気づかせレベルデザイン、スタイライズドなアートスタイルが混然一体となり、抽象的で完全性のある美しさを感じさせます。 何というか、すごいゲーム。
The game is beautifully designed and challenges your puzzle-solving skills. Movement and controls are quite simple, and only a few sections require slightly better reflexes and timing.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Get it if it's on sale. This game is a highly polished and very pretty puzzles game, but I 100%'d it in 4 hours while using a guide only to find 2 optional collectibles I didn't feel like scouring the entire game for after I beat it. This is quite short for a 23€ game, so get it on sale. (Though, I am pretty good at logic puzzles, so your mileage may vary) [b] Visuals: [/b] As for the game, the best part is the visuals. This game is gorgeous, and the devs know how to show it. You'll be going through different "levels", each with its own distinct theme and visual personality that really show off the art team's skill. They use a lot of colours, and all of them pop. [b] Music: [/b] The music is also good. It's not amazing, but it's good, and fits the game perfectly. I personally enjoy the dynamic aspect of it, since it gets more intense when you're doing well on a puzzle, and cools off when you're stuck, which I personally enjoyed. [b] Story: [/b] Now the story... There certainly was one. This game's story is quite the enigma, it's kinda like Dark Souls, in that you're just doing random stuff and occasionally cool stuff happens. However, unlike Dark Souls, there are no item descriptions, so you just have cool environments and spectacle. This is definitely not a negative, but just don't expect and amazing story-driven narrative. [b] Gameplay: [/b] As for the gameplay itself, it was very good. I never once got annoyed at the controls, and everything you have to do flows together nicely. The game itself is a puzzle game, and I personally didn't find any of the puzzles, even the late game ones, particularly difficult. They're mostly just there to get you to move around and see the beautiful environments. The weakest part was definitely the boss fights. These mostly just boil down to "survive until the gimmick activates", and they lose the charm of exploring an area in favour of a pretty boring arena. Still, they're all decent and have fun spectacle. At no point did I get annoyed or frustrated at the game. In short, this game has a good artstyle, great environments and spectacle moments, as well as decent music. To me, though, 4 hours is a bit too short for a 23€ price tag. If it's on sale, though, make sure to get it, otherwise, skip it until it is.
What an amazing experience, the puzzles are based around union theory, the art is pretty and the gameplay is good.
Me ha encantado este juego. Le seguía la pista de antes de su lanzamiento y ahora he podido jugarlo y me ha fascinado. La estética es preciosa y los puzzles entretenidos sin llegar a ser tediosos. La dinámica de los mundos en los que entras y sales me ha parecido brillante. Lo recomiendo sin duda.
Una completa obra maestra de principio a fin. Es increíble como le saca tanto jugo a un solo botón.
好玩,但是流程太短了,不值这个价钱,不推荐
主菜解密大部分解谜都比较简单,没有几个感到精妙的 大部分一眼就能看出来机制, 一眼看不出来的也只是没和作者对上电波 蛆boss巨恶心,忍着不适打完的 ,打方块也很无趣 流程很短, 美术一般, 音乐一般, 总结 乏善可陈.
COCOON 最让我惊艳的不是它的题材,而是它的“高明”。不得不感叹 Jeppe Carlsen 极其深厚的设计功底。 COCOON 的内容并不能算惊艳:操作极简,谜题难度较低,剧情也依旧是破碎的意象表达,没有完整的世界观和故事、深刻的哲思或者宏大的叙事。如果单看这些,我可能只给 75 分。 [b] 但它的游玩体验绝对是顶级的。 [/b] 最精妙的一点在于:没有任何文字引导,却能实现堪称完美的“教学”。很多解谜游戏常让人恼火的地方是让玩家“对脑电波”,线索和谜题之间逻辑断层,导致不看攻略根本无法进行下去;而 COCOON 的节奏堪称完美: 先用简单谜题让玩家认识新机制,再用进阶谜题教会玩家新旧机制的组合,最后抛出一个设计绝妙的“终极谜题”把一切逻辑闭环。 这里面最让我印象深刻的一点是,游戏每次提出的谜题目标都极其清晰,玩家一眼就能看出“终点”在哪,而手里缺失的那块逻辑拼图,就是设计师想要教的机制运用。 所以,在COCOON里,解谜的过程等同于学习的过程,是一种带明确目标的探索。这种正反馈极其舒适,不需要像在《INSIDE》里那样靠“试错和死亡”来试探,也不需要靠穷举法去碰运气。 它通过一套严丝合缝的逻辑,引导玩家一步步掌握这个世界的运行法则,最终与设计师产生强烈的共鸣感,这就是游戏最大的魅力。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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