
From Jeppe Carlsen, the lead gameplay designer of LIMBO and INSIDE — COCOON takes you on an adventure across worlds within worlds. Master world-leaping mechanics and solve intricate puzzles to unravel a cosmic mystery.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Aug 23 → 8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.1Kreviews | 95% | — | $3.2M |
| $24.99 | 8.2Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1011 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
太容易崩溃了,玩不了一会就得重进
Cocoon es un juego de puzles muy bien diseñado, que destaca por su claridad conceptual y por la forma en que enseña sus mecánicas únicamente a través del propio escenario y la experimentación del jugador. Su control sencillo y su ingeniosa mecánica de esferas permiten construir pruebas creativas que mantienen el interés durante casi toda la aventura. El apartado artístico y sonoro refuerza mucho la experiencia, creando un mundo alienígena muy particular que transmite personalidad sin necesidad de diálogos ni textos. Aunque hacia el tramo final algunos puzles pueden resultar algo más confusos y romper ligeramente el ritmo, el conjunto sigue siendo una experiencia breve, original y muy estimulante para los aficionados al género. 8’3 Análisis completo: https://yexreviews.wordpress.com/2026/02/18/cocoon-2023/
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 8.9K | 90% | $9.99 | |
| $3.2M | 115.6K | 24% | $1.99 | |
| $3.2M | 4K | 72% | $24.99 | |
| $3.2M | 5.4K | 93% | $14.99 | |
| $3.2M | 6.5K | 86% | $19.99 | |
| $3.2M | 5.7K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9K | 24 | 88% | $9.99 | |
| $141K | 594 | 84% | $9.99 | |
| $4K | 18 | 100% | $9.99 | |
| $1.3K | 17 | 100% | $4.99 | |
| $371 | 9 | 78% | $1.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +5 more
| $24.99 |
| 7.7Kratings |
| 90% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
如果你问我什么是tmd优雅的关卡设计语言 那我只能说是cocoon
Fantastic puzzle game, with some very mind trippy puzzles, impressive vistas and locations, and an epic (unspoken) story. Played it exclusively on the Deck and had a great time.
Beautiful and unique puzzle game. The story is completely driven by visuals, as there is no dialogue, which pushes you to really immerse yourself in the experience. Picking up the breadcrumbs of how things work and interact throughout puzzles that gradually extrapolate on each other was very fun. I didn't find it too difficult, but it does make you use your brain harder in some spots than others. Play time is very short, but it didn't really feel like it. Great on Steam deck.
peak game on steamdeck. not too hard but not too easy. bosses are hard tho first boss is the hardest one
A well designed puzzle game. Good music, beautiful to look at. My only quibble is that, despite being intricately designed, the puzzles are not particularly challenging, and the hidden extras not particularly hard to find. It's an mid to upper tier puzzle game, but not at the very top.
音樂9/10 美術9/10 謎題5/10 通關僅僅是新手教學而己,既然是嵌套玩法就擁有許多可能性,遊戲沒做出來太可惜
Fun puzzle game that uses a nested world mechanic. Controls nicely and puzzles that require timing are fairly forgiving. One or two of the levels took me sometime to wrap my head around. Easy to pick up and play for a few minutes here and there. An enjoyable casual game
Cocoon is a beautiful and mysterious little puzzle game, where you follow a bug like creature on its journey towards a (at first) unknown goal. There are only two controls: movement and an action button. Nothing else needed. The gameplay revolves around progressing the game by using different orbs that have unique abilities as well as containing an individual world. (e.g. the orange one can build bridges and features a rocky environment) The more orbs you unlock, the more complex the puzzles get, as you can now build a sort of "matryoshka", since you can have an orb within an orb. This is needed to pass certain obstacles or transfer the orb to an otherwise unreachable location to use its power there. There are a couple of boss fights, these however also consist of puzzles and there is no real combat etc. Personally, the puzzles were exactly the type of logical thinking that I am good at and it was a delightful experience to navigate the world, which is by the way beatifully crafted, both visually and auditorily. Jeppe Carlsen (known from Limbo & Inside) did a great job at creating this very mysterious and stunning world. The story reveals itself through the gameplay and cutscenes, but honestly doesn't make a lot of sense until you finish the game. My only two negative aspects would be the following: - Returning to the game after a break of 1-2 days is very confusing, as you have no idea what is going on, especially if you have to quit mid-puzzle. - Some puzzles are simply recycled but with a longer duration. Basically, the same mechanic is being used multiple times but with an additional obstacle, that just seems to artifically prolong game time. Other than that, I have nothing but praise for Cocoon and it was an absolutely enjoyable experience, which I highly recommend to everyone who likes cozy and beatiful puzzle games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.