
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
非常开车模拟器,赛博味是很好的。这种纯对话剧情无演出确实是就像尿一样流走了
Fun, touching, and surprisingly beautiful little indie gem at a very decent price. Would recommend to anyone looking for an emotionally satisfying and mildly intriguing story with fairly relaxed gameplay. Doubly recommend it to my fellow pluviophiles. 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 15.1K | 88% | $24.99 | |
| $6.1M | 12.4K | 82% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $429.6K | 4.5K | 82% | $4.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $587.5K | 765 | 65% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Единственное, что в игре есть на "окей" уровне - это город: эдакий стильненький блейдраннер. Все остальное реализовано слабовато. Геймплей состоит из езды-беготни и прослушивания диалогов. Езда-беготня зae6ывает примерно часу на 4-м. А диалоги - 80% тупо шум, растягивание времени. В игре есть сюжет, на которой кристально пoxер, поскольку главная героиня вообще не вовлечена в события, она лишь отыгрывает роль стороннего наблюдателя-комментатора. Игра заканчивается ничем! В ней буквально концовка в стиле "ну, мы чет натворили, а что из этого получится, узнаем завтра" (купи длц).
This game is unique, just piece of art. Unfortunately, as any art it’s not perfect. Great: - atmosphere. It’s cyberpunk how it should be. - art design. City looks amazing. - characters. - voice acting of Rania Good: - story. A little bit messy. - other voices OK: - gameplay: I usually don’t like games without gameplay or slow games and cloudpunk is exception. If you like story-driven games and cyberpunk I highly recommend you to buy it. Two tips: - it makes sense to enable first-person mode. On car and on feet. - don’t rush the game.
You drive around and listen to npcs talk ad nausem because you're just driving from point A to B, so the game needs something to distract you from the pointless gameplay. It seems like a linear story where you'll get a little money, the occasional vehicle upgrade or cosmetic that you'll pay to equip your car with. Or, sink some money into a few decorations for your apartment. There was one decision I could make between delivering a bomb to its destination or dumping it down a trash-chute, I dumped it down the trash-chute and nothing has come of it except your handler just briefly acknowledging it, like it didn't matter either way if your client paid or not. Not much to it then that, and fending off approaching boredom from the long-winded and corny dialogue just a bit better than that of a cringe live-action tv series. $20 feels like a stretch with how boring it is. Not a game for "gamers," but for causals who prefer the life-sim, homey type of games that cute and beautiful. The character design for the npcs in the game, the actual npcs not the talking heads, are terribly ugly and are reused often.
Schöne Idee, schöne Stimmen aber doch eher Luftleer das ganze. Man kann nicht einmal eigene Dialoge wählen, was wahrscheinlich in diesem Game auch zu nichts führen würde als zu einer Illusion. Die Story ist linear und langweilig. Schade eigentlich
Поиграть в эту игру было моим лучшим решением. Я думала это простенькая инди на 4-5 часов, но в итоге я застряла в игре часов на 15. Я могу дать самый важный совет - не торопитесь. Игра раскрывается далеко не в первый час игры. В начале покажется, что это такой простенький симулятор курьера на машине в киберпанке. Но чем дальше в лес, тем гуще чаща. В какие-то моменты я просто не могла решить - а что мне выбрать? какое решение правильное? ..и есть ли тут вообще "правильный" выбор? А иногда можно и встретить последствия твоего выбора. Отмечу еще визуал, музыку и озвучку. Все сделано очень красиво. Из минусов - лично мне управлять машиной было неудобно. Кое-как привыкла к 10 часому. Как итог - крепкие 8 из 10.
Hmmm... I get it, it's unique, nice pixelart, but the story is so boring for me. Also the dialogues are too long. I find myself yawning and skipping through most of them. No action the first 2.5 hours just picking up and delivering. I'm sorry.. not for me
If there's 3 words to sum this up it'd probably be - inane, patronizing, timewasting. Which sucks, because people clearly cared while making this game, and the visuals could carry something a lot deeper. I'm not [i]that[/i] big on voxel art mixed with other media & the wide mix of resolutions, but the general visual design, lighting, colours etc. work very well. Visually it can be a treat - that's the positive part. I almost would've given it a positive review based just on that, but it just ground me down into finishing it out of spite rather than anything else... The City just isn't sold very well on foot - it's almost dead quiet, only the very soft rain and your footsteps to hear, occasionally broken by a police siren. Where is the ambience? the honks and horns, the roaring flying traffic, the chatter and rattle of a "bustling" city full of people. Maybe it wouldn't be so bad, if the gameplay wasn't so [b]utterly[/b] toothless on top. You get your first time-critical mission ~5 1/2 HOURS in, and there's only like 2 or 3 timed missions total. There are no chases. No active opposition. No duress. Not even a tailing mission. Just follow the nav-marker like a good little AAA-trained sheep, there are no surprises. No snowballing of choices or bad decisions. Nothing comes back to bite you in the ass. No real management, besides occasionally dipping for repairs and fuel. The whole walking around on foot part feels a bit under-developed too - and also unexpected since it's [i]also[/i] so under-represented in the store imagery. I was expecting to be running tons of tightly timed delivery quests, pick up passengers, trying to haul a[i][/i]ss on foot trough docks to get to delivery points, getting mixed up in criminal get-aways... not running around picking up street trash for pocket money. 90% of the map icons are on-foot collectibles you can pawn for cash at your ever present drug dealer/pawn shop guys. more cash than you'll [i]ever[/i] need too. Why bother with the delivery jobs, looks like recycling pays much better... The real kicker is the writing though. When it isn't being the most by the numbers cyberpunk / "city & city people bad" tropes, it's patronizing. When it isn't patronizing, it's pandering. When it's not pandering, it's stretching out jokes that should've ended [i]30 minutes ago[/i]. Beyond your radio operator & apartment neighbour NPCs, every character you can interact with is either a weird creep, drug dealer, complete lunatic or cartoonishly evil. It's especially irking, because the game so badly wants to be taken seriously & dramatize how bad & awful this "barely legal" "hypercapitalist gig-economy" job is, how high the injury/death rate is as a driver, how few people make it through their first day on the job ... and then the gameplay is so [i]utterly[/i] toothless, it nearly put me to sleep. Atleast put your money where your mouth is - [i]or[/i] maybe dial back the drama a bit. For reference, despite all the qualms I have about smth. like the unsavable plot of Hardspace Shipbreakers' story, it gets away with it's setting a lot better, because the gameplay [i]actually and accurately[/i] embodies the dangers of the job - drinking hard vacuum is just one mistake, just one careless flick of the wrist away. Meanwhile in this game I'm shmoozing around the scenery on foot picking up scrap as a side hustle or doing zero-risk deliveries, while getting constant phonecalls about how good I'm doing at my illicit courier & taxi job, how hard it is & how I'm a brave girly, no really. The dialogue being fully voice-acted is normally a huge achievement for an indie game, but ironically it *really* hurt my experience with it, because it locks out certain other game functions. I caught myself several times drumming my fingers and making yapping motions with my hands, because I'm stuck listening to drawn out, utterly predictable dialogue, delivered at snails pace. Dialogue which I can't skip or accelerate, while it's hindering me to go press a necessary progress prompt, or before I get my next nav-marker - it just really just dunked on the experience as a whole for me. I actually believed I had softlocked myself at one point, but no, turns out after a good minute of dead air there was *another* ~20 lines of dialogue before I was allowed to know where to head next. Between the moments where I spent up to 2-3 minutes spinning in place, while the game refused to mark where I had to go next... or not being able to hand in missions because the dialogue was still playing for another 20 lines of inane back and forth... It becomes increasingly difficult to answer why I shouldn't be doing something else rather than follow this badly paced by the numbers plot built around challenge-less missions that would be filler content anywhere else.
I have completed the game and i do not regret buying it on a sale, however the issue is clear to me - it is a walking simulator. Which while not my cup of tea are absolutely amazing if that's what you're into, but they heavily rely on the story to keep you engage, and while the main plot is servicable-ish (although it's themes felt like the writers were afraid to engage with them, at every step i though there's a proper critique of corporate colonialism, capitalism, gender roles and class structure - it never went beyond "guys i think this is bad, but idk really"). The writing in this game is, well don't wanna say it was laughably bad it wasn't great, character depth was shallow, voice acting was usually very monotone and uninteresting but the main reason why i rated this game negatively, is that dialogue didn't feel real, but made up, Huge respect to visual design, the city is beautiful (however harking back to my previous point the design of the city didn't fully reflect class struggle the richest area didn't seem much grander than the middle-class or even poverty struck areas. ) The city is beautiful, but it didn't give me a reason to explore it and to immerse myself in it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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