
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 13.8Kreviews | 88% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 969 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
通关了,美术顶级,音乐顶级,剧情感觉挺好的,非常有那种赛博朋克氛围。主角是一个快递员,开车送快递,然后通过不同的单据去了解这个世界氛围,去了解人情人暖。游戏性一般全程就是开车取件,开车对话,取件,开车对话,疯狂循环。城市做的非常屌,但是没什么交互,功能有限,就那几个功能排列组合一下,放在各个城市里完事儿了,说实话,功能性其实也一般,绝大部分都是商贩卖一些。道具卖一些装扮,剩下就是加油站还有修车点,其余的功能其实过一遍就没了,象征意义远大于实际。剧情有分支,但是分支说实话,除了最后的结局以外,就只是改变了一些NPC的命运,和结局关系不是很大,基本凭着自己的第一感觉去选就行了。游戏支线感觉体验一般,基本就是纯瞎猫碰上死耗子,遇到了对话接了,接完之后也没有提示,基本就得靠语言对话来推理,我到通关了,连一个支线都没有完成过,支线也只是了解一些PC的额外剧情,不做也没啥事儿感觉,个人觉得这个设计挺一般的。整体挺好的,一个人静下来看看剧情,我觉得都有那种隐喻,还有那种悬疑推理的感觉。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 971 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不愧是第九艺术
<3
a very nice story, it turns into a walking sim sometimes and the fetch 20 items quest returns 3 times which is a bit too much, otherwise the vibes are impeccable. a game to return to every day for an hour, youll finish it in 1,5 weeks that way and enjoy very much!
The game desperately needs character shaders rework. Despite my love to the voxel graphic, the characters look really plane. Don't get me wrong though, the game looks beautiful in general, the city views are top notch. Another thing I didn't like is that the city, despite it's size, feels really empty interaction vise. Considering, that there's a story DLC available already, I have no hopes it'll improve, though the game has great sandbox potential.
top.... mehr kann ich nicht sagen.... genau mein geschmack <3
.
游戏场景设定在一个云上赛博都市,主角是一个快递员会在配送过程中和不同的人交谈。游戏中的剧情会根据玩家的选择而改变。游戏整体流程比较短,DLC补全了更多的剧情差不多要15小时左右。游戏中没有打打杀杀,只有沟通,配送和令人叹为观止的游戏画面。相比赛博朋克2077,这里真的可以生活下去。游戏中有很多有意思的地点比如Home,可以购买很多的装饰。每次配送都会给玩家很多报酬,每次选择都会有一些反应。按V开启车内视角,搭配最高画质宛如进入仙境。倒影反射出的城市是不同的,异世界的感觉很浓。每一帧截图都是电影基本别的,尤其是配乐有很高的造诣。 建议游玩时和不同人物对话,不断了解尼瓦里斯城市的历史以及故事剧情。游戏完全没有养成元素,所有的剧情就是线性的,CENTER会分配任务,但是每次遇到的人是不同的,经历的时间也是完全不一样的。DLC推荐购买主体时一起入了,只玩本体的花感觉意犹未尽!
Somehow Controllersupport needs to be fixed. It has issues
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $309.1K | 639 | 47% | $24.99 |
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