
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一个令人怀念自己的家乡的故事,在赛博朋克的城市,有人始终关怀着你是一个让人很难不感动的事
its like playing cyberpunk, but ur a delivery person. I love the driving in this game too. It has the perfect amount of cozy and scary vibes. ITs like a chance to be in the future,
Размеры региона карты не больше 3 пикселей, но все равно переходы между локациями - как в старфилде. Тонны диалогов и стремный кибер пёс. Всякие собирательные штуки специально расставлены что бы ты больше и дальше бегал, парковочные места построены точно так же. на головоломки они не тянут, поэтому просто геморрой.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.1M | 12.2K | 74% | $14.99 | |
| $6.1M | 5.7K | 77% | $29.99 | |
| $6.1M | 13.7K | 81% | $14.99 | |
| $6.1M | 14.5K | 90% | $19.99 | |
| $6.1M | 12.7K | 85% | $11.99 | |
| $6.1M | 15.2K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.5K | 82% | $24.99 | |
| $8.4M | 34K | 91% | $9.99 | |
| $3.3M | 3.8K | 33% | $34.99 | |
| $2.5M | 42.3K | 76% | $2.99 | |
| $588.2K | 766 | 65% | $39.99 | |
| $309.1K | 639 | 47% | $24.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A beautiful game where even the android and computer characters are rich and deep. The end feels complete. I really enjoyed playing this.
Ниасилил эту байду унылую. Хотя пытался, 8 часов пытался! Суть игры в скучной беготне или (п)езде из одного края локации в другой край локации. Ты бежишь. Снова бежишь. Опять бежишь и НИЧЕГО не происходит. Всю игру ничего не происходит, а ты все бежишь. А сама игра ведь "какбы сюжетная", да? Ты бежишь. Едешь. Бежишь. Бежишь и снова бежишь. Воу, парень, тебе могло показаться, что темп игры слишком быстрый, да? Не волнуйся, специально для тебя разрабы добавили еще возможность ХОДИТЬ, йееееей! )) Управление тоже ахтунг. Что на машине (ОСОБЕННО!), что пешком. Иногда включается музон, а вот он какбэ качает. Но его можно отдельно купить. В целом это тупо какое-то цветастенькое снотворное, от которого ты гарантированно уснешь через 10-15 минут.
I think it is a pretty good looking, atmospheric, immersive game. First person driving and walking is great. It definitely has the music , look and sound to make you feel youre in a futuristic citic with synthwave techno-punk vibe. Voice acting is good , story seems good, characters are interesting. You need to be patient and let the pace meld with you. I dont know if ill keep it for the long run , but i definitely recommend it.
Душевная игра, рекомендую
É essa vibe que eu esperava de Cyberpunk 2077, ia ser muito foda
Such a unique and beautiful experience. I absolutely love it !
Ce jeu est intéressant : la musique et les graphismes rendent bien l'ambiance d'une grande ville. L'histoire est aussi intéressante à suivre.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.