
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What I find somewhat lacking in the cyberpunk genre in general is the repetitiveness of story tropes, and the way they're masked by a very well designed atmosphere. I agree that atmosphere can be considered the very spine of every cyberpunk media, but the story still should not be dismissed. I played this game about five years ago, and it has aged so well. It's one of the best modern cyberpunk games ever published on this platform. The world/atmosphere is very well-architected, and it arguably has one of the most captivating story written in this genre, not because it does something groundbreaking with the common cyberpunk tropes (the story surely has them), but because the characters stand out so vibrantly. They actively shape the way you think about every element of the story, rather than leaving you to simply appreciate the beautiful world-building. To summarize what I think Cloudpunk achieved well: it found a balance between visuals and storytelling. Like I said, I played Cloudpunk a while ago, and I don't remember every aspect of it, but I still remember feeling just the "right" way while playing, which I think makes it worth still appreciating. Thank you for the great experience.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
사이버펑크를 하고 우연히 찾아서 플레이를 해봤는데 잔잔하고 조~용 하게 즐기는 게임이네요 가볍게 즐기기엔 좋지만 액션을 좋아한다면 심심하다고 느껴지고 조용하고 가볍게 잠깐 즐기기엔 괜찮아요
Gutes Spiel
Did not enjoy.
The atmosphere gives me Blade Runner vibes, the flying cars and traffic brings The Fifth Element to mind, some of the more... shady jobs reminds me of Shadowrun. If you're a fan of the cyberpunk genre, then I heavily recommend this game. Yes, you are mostly delivering cargo from point A to B but as the game goes on you start coming across more of the darker secrets of the city and get sucked into a bigger story. There is no combat and this game is more story heavy. The multiple little stories and characters you come across bring the whole city to life with everything constantly moving and on the go. You are also going to run into some moral dilemma kind of decisions that had me stop and think if my choice was the more ethical thing to do. And to anyone in the same boat as me, running on an older computer with older hardware (and unable to play such games like Cyberpunk 2077), I had zero problems running this game for hours on end. Yes the graphics are voxels (which I love the look of) but I had zero lag, no glitches, and no crashes. Between the fantastic synthwave music and the eye candy of the glowing neon city, this game is a joy to play.
The two thousand Andersons are liking this game and are recommending it.
总感觉算步行模拟器,美术不错
Cloudpunk was a very enjoyable game, with great atmosphere and an engaging story. There is plenty to see and do around the city, though you do actually end up wandering around on foot for a large chunk of the time (sometimes walking on all the catwalks and waiting for elevators became tedious). The driving however feels great, though it can take a little getting used to. Crashing into random objects and other cars happens quite a bit! I really appreciated that every character had voice acting, because it helps you get drawn into the story. And when you see the scale of the city, you'll understand why this game had to be built out of voxels, because it's huge and full of fun details, not to mention plenty of small side activities. It plays very nicely on Steam Deck as well, and fits great with listening to dialog and driving around as you may get distracted by real life. On the surface it's a simple game, but it will suck you in for a fun ride, I'd definitely recommend it.
Beautiful city, a testament to the cyberpunk genre. Ran super smooth with occasional hiccups. Story fits the genre well and I did dig the underlying story with CORA. Definitely not for everyone though as what the game gives gameplay wise at the beginning is what you'll get throughout the game with relatively little variation. The voice acting is like that you'd have in your head when reading a book, but I do wish there was more emotion to the delivery and it would've been helped by the backdrop of the musical score. I want to come back to this universe in the future! Nivalis is a depressing place, but really cool to visit and watch during the midnight driving. Hope the team can expand on this universe in the future and maybe give some story drops on effects of the ending since there isn't anything changed in the city afterwards though beyond the thought of the moral implications.
Really asthetic, cyberpunk style delivery game. This delivery game is very story driven and a chill vibe. A lot of hidden things to find in game. Story has 2 different endings, which influences how the DLC story plays out which is just amazing in my opinion. Had a lot of fun playing through the main story once. After playing through the DLC I will most definitly play through the main story and DLC a 2nd time to see how it alters. Great game, cheap price, fun relaxing gameplay with a lot of story to summarize.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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