
A neon-noir story in a rain-drenched cyberpunk metropolis. It’s your first night on the job working for the Cloudpunk delivery service. Two rules: Don’t miss a delivery and don’t ask what’s in the package.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.22/day in the week to Aug 4 → 7/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 15.5Kreviews | 87% | — | $6.1M |
| $24.99 | 2.2Kratings | 83% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 961 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ein schönes Spiel im Pixel-Look mit einer interessanten Story. Die düstere Atmosphäre ist sehr gelungen und erinnert an Blade Runner. Für nebenbei und zum Abschalten genau das Richtige. Allerdings hätte ich mir mehr Entscheidungsfreiheiten gewünscht, so wirken das Storytelling sehr gezwungen und auferlegt. Fazit: Klare Kaufempfehlung für Freunde des Cyberpunks!
This is a game with a very clear sense of style and a clear vision, both in terms of its aesthetic design and in terms of its narrative design. The gameplay and the narrative work well together and contribute to a strong sense of atmosphere. Narratively, the game has a real sense, important for cyberpunk stories, for what makes a city both alienating and appealing to live in. This is reinforced through the presentation of a city that feels dense and alive. Characters build on this too by alternately pulling you into the warmth of the community a big city offers and pushing you away through moral revulsion. This is true of major characters but more minor characters also provide vignettes on similar themes. The game also leans into a kind of moral ambiguity without giving in to a lazy nihilism. There is moral good and bad in this city, not everything is grey, but the choices made are made without complete information, making the moral consequences difficult to determine in advance. The result is a game that emphasises the idea that when acting in the world, one must rely on principle to guide action and hope for a good moral average, rather than aiming for perfection. It is, then, a game that really understands cyberpunk as a genre for telling stories about people living in alienating systems that seek harm and the compromises they make to survive that and try to make it better for themselves and others. My only real problem with this game is an issue with scale. The game sometimes feels like it wants to be bigger than it was. This isn't a problem per se; it is important for developers to know the limits of what they can manage in a given moment and produce a game that works, rather than go full tilt into ambition alone. But the game does edge against some larger version of itself that may have once been planned and this can make pace/narrative structure difficult to judge. This has some mechnical effects and can make resource management difficult to assess the importance of. But the setting and writing are strong so this sense of a larger game waiting in the shadows does also make me really look forward to what these developers might be able to do with a similar setting and more time/money (and it seems they have gotten this chance with their upcoming game). All in all: a lot of fun; great sense of atmosphere and strong visual design; a strong entry into the archives of cyberpunk cityscapes.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Hungarian +1 more
| $24.99 |
| 386ratings |
| 82% |
| — |
| not modelled |
| $19.99 | 146ratings | 70% | — | not modelled |
| $3.74−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 963 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hallo liebe Mitstreiter/innen/außen in diesen Digitalen Gefilden. Eine relativ kurze und knackige Rezension zu Cloudpunk. Empfohlen? Ja, für Leute die so etwas mögen. Ein Spiel für zwischendurch? 50/50! Es gibt schon mal Passagen die sich ziehen wegen den Dialogen. Man kann aber auch jederzeit unterbrechen. Ist es Gemütlich? Im Prinzip ja weil es so gut wie keine Zeitbegrenzungen bei den Lieferterminen gibt. Musik: Guter Retro-Synthesizer Musik Stil der nicht nervt und sich gut einfügt! Sprachausgabe: Gut, jedoch auf Englisch. (Deutsche Untertitel sind auch gut und geben alles korrekt wieder was gesprochen wird.) Geschichte: Gut, wirkt aber erst nach etwas Spielzeit. Dann wird es erst interessant. Grafik: Klotzig aber gerade das passt gut zu diesem Spiel. Nachteile: Keine manuelle Speichermöglichkeit. Das Spiel Speichert beim verlassen und startet auch dort wieder. Wenn man an einem früheren Speicherpunkt zurückkehren will, muss man aktiv tätig werden und die Speicherdatei (die wird hochgeschrieben und eine Sicherung des alten Spielstandes wird erstellt!) umbenennen und die letzte gewünschte Speicherdatei eben auf den normalen Spielstandnamen umbenennen. Fazit. Nicht von dem Video abschrecken lassen. Warten, bis es preislich reduziert ist. Kostet dann mit Zusatzinhalt (Neudeutsch: DLC) weniger als 4 Tafeln Schokolade mit der bemalten Kuh (270/300g/ Nicht reduziert ;) ) :) Persönlich würde ich diesem Ding schon fast 90/100 Prozentpunkten geben weil es ein sehr überraschend frischen Stil hat trotz das es klotzig ist. Gespielt auf: Steam Deck (LCD)
Somehow i played it from the start exactly 5 years since my first playthrough. I remembered one or two quests but i have forgotten how good the writing really is. this game is a masterpiece. I think i lost some stuff i could do, but i did most of the stuff i wanted to do. The buttercups are simply amazing. I hate them :P I hope I made the right choice. Also the atmosphere and the art style are amazing. 10/10 They were some awkward moments of gameplay but they were mostly the result of the limited scope of the mechanics. The writing is good enough that you will willingly ignore it at the moment By the way if you can play the whole or at least the majority of the game in first person both in the HOVA and at the streets the game really hits differently. Maybe i will be back in 5 years again to replay it. Finally a very important note. The fact that you can finish the game in the amount of time that a shift would take is just a icing on the cake. It elevates the feeling and urgency of everything and it takes full advantage of the medium the story is told through.
neat!
适合花一个周末快速过一把赛博朋克之夜。 游戏整体强度不大,全成就难度不高,剧情节奏协调良好。 遗憾的是这款游戏身上的庞大潜力无法被独立工作室完全释放出来。 DLC 还没玩,打折入。
An enjoyable time with decent voice acting, a good story, interesting setting, and some fun exploration that won't challenge you skill wise all that much but is an entertaining romp all the same. An audio drama delivered in the form of a delivery driver in a cyberpunk setting that while not all that deep still immediately sells the setting and scope of the city. You won't be doing much beyond driving/flying to various points in your HOVA and either delivering packages, dropping off people, or making contact with a variety of individuals who all need some form of help or another. Throughout the journey you'll have a supporting cast of characters like you AI companion Camus and Control who is your dispatcher for the Cloudpunk delivery service. You'll navigate traffic through the various districts, find collectibles on foot which offer various bonuses be it repairing broken equipment, accessing restricted areas, or unlocking new quests so it's always worth taking a walk around anytime you land somewhere new. For $10 or less you can't really go wrong on this one unless you're just not a fan of narrative driven experiences which you can kick back, relax, and just enjoy the story in a cyberpunk setting. Not a bad way to spend 10-ish hours and haven't even gotten into the DLC expansion either.
Yaz indirimlerinde aldığım kafa dağıtmalık çerezlik bir yapım. Görselleri, atmosferi ve müzikleri son derece keyifliyken, hikayesi de beklentimin üzerine çıktı. Ancak kontrolleri biraz hantal, araç sürüş dinamikleri sorunlu ve oyun mekanikleri oldukça kısıtlı. Cyberpunk evreninde geçen, hikaye odaklı bir deneyim arıyorsanız kesinlikle şans verilebilir. (8/10)
Such a mixed bag. The city is very well designed, one of the best out there. driving feels good. Everything else though? Voice acting for 90% of the cast ranges from 'mediocre' to 'awful', and you can only skip dialog when rooted in place so you're stuck listening unless you mute all the voices. There are food and drug vendors and NPC's to talk to all over the city (again with awful VAs), but none of it has any real effect outside of a few one-off tasks. The story is scattershot and abruptly comes to an end, your ending choice being made alongside a character you have never interacted or even heard about before. All this to say, if you want to experience driving/flying in a sprawling cyberpunk city then this is for you. If you expect a single thing more than that, you're going to be dissapointed.
很难相信仅凭npc对话和朴素的像素建筑就能将人带入生动的赛博朋克世界。 窥探npc的碎片人生,制作组对赛博朋克哀伤疏离讽刺的底色塑造好的惊人。很喜欢不可存档的剧情选择,无能为力的感觉简直是点睛之笔。打二周目看不同选项,很多时候不能预见区别,很有小人物的真实感。永无止境的雨夜中,如何才能不被霓虹下的虚无吞没呢? 但制作组是善良的,做好人还是有好报。(主线选择剧透) [spoiler] 上云巅的客户如果把遗物交给家人,就会点醒客户的兄弟不去云巅。反之两人都会死于虚幻的云巅梦,变为母亲账户里的保险款。讽刺的是生命换来的钱依旧换不来“好”生活 [/spoiler] [spoiler] 让安德森们决定自己,会让某人付出更大快人心的代价 [/spoiler] 巴特勒夫人的塑造还蛮有意思的[spoiler] 她高高在上且虚伪,疫区救援最讨厌她...二周目救了发现她并不算坏人?在冷漠的Nivalis夫妇间的感情蛮动人的 [/spoiler] [strike] 其实是一种另类视觉小说 [/strike] 剧情外玩法可能微单调。开飞车蛮好玩的,重复送货后期会腻,主角走路慢慢的。但风景实在好,马属区实在太震撼了,对比老城区讽刺到家了。配乐也很顶级。 [b] 打折价下,世界观和氛围塑造绝对物超所值!!! [/b]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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