
Clankers! is a short incremental robot killing game. Kill Clankers, gather money and spend it on weapons and upgrades to stop Clankers from stealing our jobs!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Kill Clankers
Upgrade
Buy Weapons
Kill More Clankers! :D
Gather 13,000,000 Dollars to reforge the ultimate Clanker bonker.
Engagement
Reviews
DONT BUY !!! the first 2 hours the game is boring af, after that the progression is good. i close the game after 3 hours and its bugged af aswell it crash all the time the skillm tree is loading in !!! DONT BUY SAFE YOUR MONEY
インクリメンタル研究家のしんじと申します。 一部のアイデアはいいのですが、現状のバランスはひどいです。インクリメンタルとは思えないほど成長曲線が悪く、むしろストレスの方が勝ってしまう。 インクリメンタルとは、バカみたいに数字が上昇していきエフェクトがド派手なって行く快感を得るゲームだと思うのですが、このゲームはそれが全く得られません。スキルツリーの内容が乏しいせいだと思われます。 まず、敵の湧きが枯渇してしまい、攻撃する対象がいないという致命的な問題が多々発生します。これは意味がわかりません。 "武器"という面白い強化要素があるのですが、そもそも敵が湧かないので武器を強化したところで何も生まれません。 通常のこの手のジャンルであれば、2~3回ほどダンジョンに潜れば結構強化が進みうっひょ~ってなるのですが、このゲームは4~5回潜って微々たる強化のみがされます。終わってます。 また、スキルツリーのデザイン自体はとても優れており、ワクワクするぐらいなのですが、残念ながらスキルツリーの操作の悪さや、よくみると4種類ぐらいしか強化できる項目がありません。 ドット絵の綺麗さなどいい点はいくつもあるゲームなので、これからに期待したいです。いくら値段が安いとはいえゲーム自体を楽しめないのは値段を言い訳に優しい目でプレイできる理由にはなりません。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +19 more
Hours played at review time, across 22 reviews with recorded playtime.
Starts off as a fun little incremental game. Then you find out how poorly optimized the game is. Upgrades don't seem to work. Then you snowball hard. At first it was fun then you didn't need to play and the game crashed on me based on everything going on. I love incremental games. But I can't recommend this until it has some major fixes.
Unfortunately left it running in background so went over the 2 hours. The core gameplay loop is good, however the balance is ridiculously not present. It is clear the developer tried to use ChatGPT or similar LLM to choose how to organise and value the upgrades, but it hasn't worked. You're stonewalled for a long time making 20 - 100 of the currency per round. But then once you start finding the higher valued Quality nodes etc, you end up skyrocketing through all the upgrades. The game then becomes unplayable after about an hour of real play, as the monsters die so often, so fast and so many of them it just freezes into oblivion. A lot of potential if the developer actually sat down and did the balancing properly.
As with most games in the upgrade genre, the core gameplay is straightforward. You play on a field where robots drop in at random. Your goal is to move the cursor over them and keep it centered long enough to deal damage and eventually destroy them. Damage is dealt in intervals and isn’t directly under your control, but you can monitor when it occurs by watching the cursor recharge. Every kill earns you money, and you have a strict time limit to destroy as many robots as possible. When the timer runs out, you move to the essential upgrade screen, where you can purchase improvements that help you kill robots faster and more efficiently. At first, you can choose from four upgrades that significantly boost your basic abilities. Once you buy one, lines appear that branch out to new upgrades. These branches are initially invisible, so you never know what the next option will be. However, the majority of upgrade nodes function as fillers to make the tree look larger. They usually contain the same few upgrades repeated throughout the tree, mostly very small increases to damage, attack speed, or enemy spawn rate. Some upgrades can be purchased multiple times, though each additional purchase almost doubles in price. The cost of upgrades also rises as you unlock more nodes, which forces you to follow a specific path and prioritize cheaper upgrades first. A unique element of the game is the weapon shop, which offers around seventy weapons. They are packed tightly into three columns, and many look nearly identical aside from color variations. Thankfully, you don’t need to comb through them, because the next weapon in the list is almost always better than the one before it. Each new weapon provides higher damage along with increased attack speed and a larger area of attack. The first hour or so is slow and repetitive. Enemy spawn rates are wildly inconsistent, and sometimes half the round passes with nothing on screen to kill. Money rewards are far too low, and you need to grind through several rounds just to afford the next upgrade that actually matters, such as a half-second increase to the timer, a small bump to attack speed, or an absurdly tiny bonus of 0.001 seconds added to the timer per kill. But if you manage to push through this early grind, the game eventually throws a curveball. Later upgrades become extremely expensive, but they also offer massive multipliers. Those tiny percentage boosts can suddenly skyrocket into one thousand times or even ten thousand times multipliers, turning everything trivial. The numbers grow so large that the game can’t handle them. A single shot can wipe out hundreds of enemies in a second and earn you billions, often causing the game to freeze. The only way to escape is to press the quit run button, though even that generates so much income that you may have to wait several minutes while the game tallies your money. Fortunately, this is also the point where you can afford the bottom upgrade in the tree, complete the game, and unlock the final achievement. You can keep buying upgrades afterward, and they appear to scale infinitely, but doing so serves no purpose and only breaks the game further.
The patch that fixed the game's balance left me with nothing to criticize about the game, considering its price and intended purpose. Whenever you have some time that needs be murdered, and you wish it to be done in style with flashy animations and juicy sounds, this game is a good choice.
1. При перезаходе в игру не сохраняется: - Язык интерфейса - Оружие которое было выбрано - Скорость масштабирования 2. Интерфейс просто неудобен. 3. Разрешение не на все экраны 4. Неинтересный гринд 5. Однотипные улучшения 6. Оружий дофига, а зачем? Купил копье и в чем мотивация покупать лучше? По ощущением хочется копить на 3ий тир за 13к. ( Если действительно в чем то лучше другие мечи, почему бы не сделать описание? ) В общем за такой овепрайс на непродуманную игру, в которой очевидные недоработки не были пофишкены - ставлю минус.
Straight up clanking it!
fun game, good to see bugs that were present in the demo gone
It's fun but I just wish the in game time was a little slower and didn't go super fast.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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