
Defend yourself in this minimalist one-button incremental defense game. One hit, and it’s over.
Modeled estimate, not a reported figure. How we estimate →
About
Defend yourself in this minimalist one-button incremental defense game.
One hit, and it’s over.
Block, parry, upgrade, and grow — reach the very end without taking a single hit!
Unlock 70+ upgrades and evolve from a Parry Newbie into a true Parry Master!
Enhance your shield for greater rewards, but tread carefully — one crack could break it all.
Can you make it through the wave?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, German, Japanese, Spanish - Latin America, Spanish - Spain
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's decent, much more of an incremental game that something actually built around parrying imo.
The game is novel and fun. It's not perfect and it takes a little longer than one would like to get up and running, to really feel like you're making progress. The upgrades aren't intuitive at first: barricade, satellite, auto-parry, and so on. And if you pick the wrong ones first it'll cost you but you couldn't have known that. Overall a ton of fun and the Prestige is more of a victory lap (you get x5 earning) but definitely worth the price and interesting enough to be enjoyable. I do agree that Auto-Parry throws off your sense of rhythm though. And I dislike that some enemies are the same colour as your satellites and barriers, makes it hard to tell them apart in a way that just feels avoidable and frustrating. But a fun game and worth the low cost of admission :)
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
17/17 achievement, review time! No. cant really recommend something that feels like a playtest half way through. parry idea is a cool idea, just feel like its not really there. the parry window/size just goes out, doesnt get any easier as you play. upgrades dont feel very good, lacking at times. lacking description on some items that i feel are very needed because lacks basic info on what some upgrades actually do. there also seems to be a bit of input delay at times. the shield energy and stamina (idk why its not called energy, feels like it would fit better with the whole style) count each other at times, because of that, theres often times you are ♥♥♥♥ outa luck and cant do anything mid run or start of a run with most of your energy just gone. the effects the enemies do sometimes block the smaller ones that pass through without you noticing. enemies at low hp are extremely hard to see with everything going on past stage 5. theres no upgrade for the parry window/line, its as small as spider thread, even in full screen. game feels unfinished and lacking in quite a few areas. maybe once it gets some love, ill change the review. there was very few times i was like "OH, now thats nice for progression" or " nice, thats a cool upgrade/feature". was more " ♥♥♥♥ ♥♥♥♥ ♥♥♥♥ BLOCK THAT" " oh great. cant do anything about that. i have no energy, great game..." tho, i will have to say, that final fight , dev, that one had me going for a trip haha. without parry master upgrade that im guessing makes it easy for the achievement, that was a bit of a challenge getting strong enough to block everything. that fight felt well made! applauds to you!
it was a fun game and im happy to have another perfect game but i really disliked the fact that you still had to upgrade everything to beat a level even when you played perfect also the satellite things wich were the same coulour as some enemies and the autoparrying ruined the flow i had while parrying and threw me off
eh not that good...
[h1]La parade parfaite du jeu incrémental[/h1] On est sur du très bon ! La mécanique de parry est extrêmement agréable et, surtout, très gratifiante. C'est un vrai plaisir de voir ses réflexes récompensés au cœur d'un genre souvent trop passif. [b]Une progression qui a du sens[/b] Le jeu profite d'une excellente courbe de progression. On ressent réellement l'impact de chaque amélioration : ce ne sont pas juste des statistiques floues ou des chiffres qu'on ne comprend pas, mais des upgrades avec un vrai ressenti en jeu. [b]Original et bien fini[/b] C'est un titre original, bien fini, et qui apporte un vent de fraîcheur avec son gameplay à un seul bouton. Rien à redire, l'expérience est solide de bout en bout. [b]Je recommande grandement pour ceux qui cherchent un idle avec un vrai feeling de jeu d'action ![/b]
kinda peak
The game was really fun. In the middle it felt pretty frustationg to play, but that could be error on my behalf. I am keen on what the game has to offer in the future. 8/10 would recommend
도전과제 17/17 난이도 - 쉬움 패링을 해야하는 게임인데 갈수록 위성이 투사체를 없애버리는 난감한 게임
Bit tough but when you get the swing of things it's great. I have an issue with some of the auto parrying and other upgrades kinda making the gameplay flow less beat based but when I [spoiler]prestiged [/spoiler] I avoided those upgrades and it was much more satisfying. Lovely incremental especially for the price. I got what I paid for.
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Players by region
Where this game's players are, estimated from review languages.
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| $2.1K | 21 | 57% | $2.99 | |
| $1.8K | 19 | 42% | $3.99 | |
| $3.9K | 28 | 54% | $3.99 | |
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| $1.6M | 14.1K | 97% | $2.99 | |
| $19.3K | 159 | 94% | $2.99 |
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| $4K | 62 | 66% | $4.99 | |
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| $4.1K | 78 | 41% | $1.99 | |
| $4K | 127 | 69% | $0.99 | |
| $4.1K | 92 | 92% | $1.99 |