
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
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Every market we collect.
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Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really enjoy playing Clanfolk- I'm a fan of Rimworld & this Scottish colony sim hits all my fun parts & it's still expanding, so much to look forward to. I like how they have you create a Clan at the start, and as you progress they grow older, have babies- and eventually die & you can go many generations as you play. The mechanics are original as well, having hygiene requirements (oh, no- someone has poopy pants!). Clothing matters for maintaining their body temperature & there are a handful of ways to upgrade tailoring. There's so much to learn & to upgrade with crafting (timbery, cooking, claywork, blacksmith, etc). They have a couple ways you can "learn"; one method is by obtaining the material (like a seed teaches you how to farm that type of food/material), or they a "points" based method you can change in the settings. I've actually never used that method before, I like needing to go search (or buy) the item. They also have certain skills you can only learn with a mentor as a apprentice- and that means leaving the colony & searching for settlements to see what they can teach you. The recent update I haven't played yet- apparently gives you the option to settle in NEW areas. I'll need to do a bit more research into that- I think I heard it was a scenario where you leave your settlement in the hands of other kin (essentially abandoning it as a player), & re-settling elsewhere. Not sure if we can go back to visit or if we might get letters from that settlement. This games does have a post, able to hire workers- who may join the clan by marrying in, and a hospitality aspect as well (great way to make money).
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bu oyuna bir Türkçe lokalizasyon gelmesi lazım.
Ich liebe das Spiel. Ich habe immer mal wieder Pausen beim spielen, manchmal mehrere Monate, aber ich kehre immer wieder zurück und freue mich auf die Updates die es dann gab. Das Spiel wird stetig erweitert und verbessert, tatsächlich manchmal auch komplexer. Super Aufbauspiel, kann ich nur empfehlen.
Fun and charming colony Sim, it plays a bit slower then some other games in the genre but feels more like a family going through seasons and getting more done over time as your people grow and get a little better at things. Enjoy it allot so far as a relax game, it took me a little of time to get started with learning more about the resources and priority in tasks or how to unlock certain things. The game has good tutorial messaging and pushes you forward to what you can unlock next, just think the idea's menu could be a bit better for the new player. Will encourage everyone to try the game and learn by doing, i still mess up here and there on thinking what resources i should stock up on. Currently my animals starving in winter due to a lack of hay haha.
Fun long complex game also its been based of of real info so check it out PS: mods make it faster sometimes such as wand /wemod
Overall this game is a lot of fun. I'm on year 3 and having a blast. So far my only complaint is the pacing change from exploration needs some tweaking. I went from constantly building new technologies and expanding to all of a sudden coming to a grinding halt while waiting for my guys to explore more of the map. It's normal to slow the rate of research later in the game, I think it just needs some tweaking so it doesn't go from a ton to none all of a sudden.
1年目の越冬までが一番面白いゲーム
I am a Rimworeld fan and my favorite aspect of Rimworld is the building. The combat in Rimworld is necessary for tension and balance but its not my favorite. Clansfolk is well on its way to being a superior game for the aspect of the game I love the most. Building isnt as easy so there is real tension there and the game seems well executed. While the map seems small to me right now I do not feel claustrophobic.
Started slow , clanfolks kept dying out before i made it past the first winter but once you know how to survive it everything is a go. Im really enjoying this game. Currently on what hopefully will be my legacy file, survived 3 winters, on my 5th or 6th generation, slowly but surely advancing in technology and exploration. So much to the game that i hadnt gotten round to in my other saved files and the fact the game is still being updated makes it all the more fun. Would recommend Clanfolk
Mi è sempre piaciuto questo genere di gioco, Clanfolk è partito con poche features, ma lo sviluppatore ha lavorato costantemente nel far crescere il gioco. La cura che ci mette è visibile, senza contare che è presente nel canale discord del gioco in modo attivo, presentando le nuove modalità o per rispondere ai feedback per migliorare costantemente il gioco. Clanfolk è piacevole da giocare, in certe modalità sicuramente è una sfida, ci sono ancora diverse cose su cui lavorare, ma lo sviluppo c'è ed è continuo. Consigliato.
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