
Clanfolk is a colony sim set in the Scottish Highlands. Harness your environment to survive - fish, gather, hunt, and farm as you prepare for the winter. Build an inn, trade with other clans, have children and marry them off - live life and prosper across the generations.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.86/day in the week after.
About
Starting with an empty plot of land and only your closest family, you will learn to survive as you establish your hearth and home, watch over your livestock, harvest your fields, and fight the bitter winter. Whether you grow your fledgling settlement into a bustling inn or a central trade hub, or you instead content yourself with building a prosperous and self-sufficient homestead or livestock ranch, everything rests in your hands - including the very lives of your clanfolk.

Craft your family's story from start to finish across multiple generations, building a home from nothing, and leaving behind a legacy for generations to come.
Create your precise lineage or choose from an existing clan, then take charge of a multi-generational family seeking to survive in the harsh Scottish Highlands. Your family members will get married, have children, grow old, and eventually pass away, leaving their contributions and struggles to be carried on by the next generation.
Manage schedules to make sure everyone is well rested, well fed, and reasonably happy without risking your family's preparedness for when the harsh winter inevitably settles in. Morning rituals, socializing, and rest punctuate a day of chores: sowing seeds, tilling soil, fishing, hunting, crafting, and cooking.
Every member of the family has their own traits, aspirations, dreams, and skills that help determine what they do best. They will care for themselves and for each other, and they will seek to better themselves over time. Your youngest family members are full of potential and learn from working alongside their elders - teach them to hunt, cook, clean, build, or farm, ensuring all the core survival skills are carried forward to the next generation.

The warm summers give way to crisp fall nights and brutal winters before life and spring return to the highlands - your survival depends on your ability to plan ahead and adapt to the flow of the seasons.
Each season presents its own challenges and opportunities - whether picking berries, trapping eels, hunting rabbit, or seeking out mushroom patches, you'll need to make the most of the opportunities of medieval life.
Soil conditions change and a host of factors impact how well your crops grow. Till the soil, employ techniques like slash-and-burn farming, and train the right farmers to keep your clan fed.
The environment presents constant challenges - your livestock, your wares, and your clanfolk themselves must be kept safe from heavy rain and sub-zero temperatures. Water left in the cold turns to ice that must be melted over a fire. Food soaked in the rain spoils quickly, though wet objects don't catch fire as easily. Farm animals without shelter can die of poor health, and unless your people are properly clothed in furs, they can freeze when not standing next to the warmth of a fire.

Establish your homestead starting with nothing but the land around you. Build the knowledge of survival across generations - every collected branch, tree, stone, and reed unlocks new ideas and methods your clanfolk can use to improve their living conditions.
From sleeping in the dirt under the night sky to constructing properly ventilated houses and barns made of brick and stone, you'll be unlocking new materials to use and items to craft every step of the way.
Technological advances happen naturally over time as you work the raw materials the land gives you, spurring your clanfolk to the creation of new ideas and methods. Pottery, bricks, and tiles are only available after you first dig up clay. Manufacture of iron tools are the product of chipping away at the right mountains. Working with furs is the result of hunting and skinning animals at the butcher's block.
Maintain complex and realistic production chains across the seasons, prioritizing tasks and setting crafting quotas and requirements. Balance the need for essentials and luxuries alike.
Prepare yourself for inevitable disasters – poor health, harsh weather, and raging fires can turn a thriving homestead into a graveyard or a funeral pyre.

Your clan is not the only family in the highlands - traders, travelers, and neighbors seeking work will visit, giving you an opportunity to make new friends, earn coin, or grow your settlement.
Trading posts attract members of other clans peddling useful goods and seeking to purchase your wares for themselves. Your reputation with another clan determines the types of goods their traders bring, and with each clan specializing in their own products, the right friends can ensure your survival.
Travelers seek lodging as they pass by your homestead, and if you so choose you can provide them shelter. Particularly happy guests might extend their stay or pay good coin, and building a bustling inn can be an attractive possibility.
Workers from other clans will arrive at job boards from time to time seeking an opportunity to earn money in exchange for their labor. A few extra skilled hands can go a long way towards finishing the harvest, bolstering your hunting parties, or staffing your newly built inn.
Clanfolk is a game about life and family. Lead the generations of your clan to experience full lives in the Scottish Highlands.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Сначала не понял, а потом кааак понял![/h1] Игру я купил пару лет назад, но почему-то с первого подхода она мне не зашла. Неделю назад я решил дать ей второй шанс и не пожалел! Мне в ней нравится ровно всё! Какой-то свой уникальный вайб, геймплей, обилие вариаций ведения хозяйства и стратегий выживания. В общем всем кто ищет игру для неспешного, вдумчивого процесса построения своей небольшой фамильной империи времен 15 века - очень рекомендую. Единственный момент, лично мне бы хотелось чуть более разнообразных саундтреков и меньше (!) кастомизации в момент создания карты.
Nice, cosy game. If you have to force yourself to close the game because it is 2AM and you have to go to bed, you know the game is good. I hope devs will keep updating it. It is really addicting, you always want to do something - to build something, to craft something, or sometimes you just want to watch your guys warming themselves inside when it is freezing outside. I dont usually buy games in EA, but this one is definitely worth it!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Italian, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian +2 more
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра очень интересная, но хотелось бы, чтобы можно было убивать людей, уничтожать чужие деревни, как в игре RimWorld (ну, типа, хочется чуть больше военных преступлений). В игре невозможно умереть от волка или буквально от любого хищника, потому что если ты отправляешь человека на охоту, например, на волка, то волк будет просто убегать от человека. В игре нет таких опасностей. Единственная опасность это голод и холод, и это печально (ОЧЕНЬ печально).
Clanfolk é absurdamente envolvente, eu passo horas jogando sem nem perceber! A progressão é deliciosa, sempre recompensadora, e o comércio é incrível: equilibrado, estratégico e nunca frustrante. Cada estação traz novos desafios, e a sensação de evoluir a colônia é constante. Pequeno detalhe no modo mais difícil "Mais que ruim": quando um raio destrói uma estrutura, às vezes não fica claro o que foi perdido. Seria ótimo se restassem destroços carbonizados com indicação e opção de reconstrução. Mesmo assim, o jogo é fantástico. Se você gosta de simulação profunda e gerenciamento inteligente, prepare-se para se viciar.
Very cool game that offers a lot of simulation fun which others don't. It might be inspired by Rimworld and others but it is far from a clone or slave to it. Has a lot of unique focus, content and flavour. Very sensible physics relating to firepits and flammable material and thankfully the game makes it nice and obvious so I'm sure no one would ever be silly enough to set their huts on fire with an internal firepit too near things that will burn and destroy the whole clan's hopes and dreams.
this game will legit make you rage quit cause your people are to stupid to keep fires going even if you have the fire on 10 prio and keep lit with nothing else to do they do prio 5 task things over keeping fire going...fire tending needs to be an actual job they just refuse to light torches its weird....
I got addicted. What more do you want of me?
难,费劲,复杂。感觉比环世界复杂繁琐的多。密码的谁告诉我这个比环世界好上手的???!!
Long term RImworld without the annoying junk like ever scaling raids, the insane inventory solutions for basic storage, and especially no bloody losing their mind because they ate a raw fruit without a table.
This game is a great example of what Early access is for. It has only gotten better with each update and i always look forward to sinking several days into playing when a new one is announced. looking forward to what it will become in the future. my personal favorite dynasty sim. plus it has haggis.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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