
Shoot. Groove. Loot. Repeat. Cross an ever-changing city skyline, flowing through encounters in tune with the cityscape’s beat. From the weapons you fire, to the enemies you shoot, to the zen-like flow, the only way to win is to become one with the beat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Music is everywhere in the City of Beats and drives absolutely everything in this rogue-lite, twin-stick shooter. Listen to the beat, get into the flow, and unleash bullet hell on the rooftops of the City, blasting through legions of hostile robots.
Don't worry about the damage. Humans left a while ago, and it's just us androids up here. Well, androids and robots, controlled by an ornery rogue A.I., the Zeitgeber, trying to impose its own groove on all robo-kind. Someone should do us all a favor and get out there to pull the plug, yeah?
Everything's driven by music. Literally everything. Weapons, enemies, environmental hazards, it all grooves to the underlying beat.
Listen to the music to anticipate attacks, time dodges, and avoid traps - also knowing when to fire, use special skills, and unleash charged super attacks.
Master the flow of the beat and dance atop skyscrapers to become unstoppable.
Embark on endless expeditions across procedurally generated maps. No two playthroughs are the same, meaning different enemies, encounters, and upgrades each and every time.
Experiment with different builds during each run. What will the beat bring tonight? Damage modifiers? Shield boosts? Quirky mutators that can completely alter the flow of combat? Only the music knows!
Make an orchestra of funky friends. Rogue repair-bots down on their luck! Surprisingly honest merchants! Shady robotic bonesaws looking to take some of your juice in exchange for illicit upgrades! The beat brings together all walks of synthetic life.
You only get one life, but fret not, destruction is only an inconvenience for an android.
Back in the hub, upgrade core traits, buy new weapons and equip extensions, and make sure to stretch before getting ready for another dance number.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 141reviews | 77% | — | $35.5K |
| $2.99−85% | 3ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Amazing game,very challenging. it can be repetetive (songs), but still one of the best rogue-like rhytm game. I hope they make city of beats 2.
It's a tough game that requires a lot of concentration to simultaneously dodge enemies & bullets, shoot at your targets, utilize your abilities, avoid hazards, AND keep with the rhythm. If you're not in a quite environment without interruptions, this game becomes difficult. The aesthetic of the game is very desolate but the dialog is very quirky and silly, which is a bit incongruent. But the presentation fits the gameplay well and looks pretty good. Your shots shoot with the rhythm but you have to time your power shots with the rhythm. combining that with dodging makes the game satisfying when you're able to pull these maneuvers off. You're able to use some currency for permanent upgrades to make builds, and use other currencies for in-run power-ups for a single run. It's a fun and effective method for a Rogue-like. I do think the in-run power-ups can afford to be more out there. They were a bit basic and don't change that gameplay that much. Overall, tough but fair game that requires a lot of concentration. Getting good is difficult but satisfying.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 79%* |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A neat topdown shooter synced to music, with parts of it generated as you play. A fun game, its progression designed in the vein of Slay the Spire and similar roguelite games, with a non-serious plot you are permitted to ignore, filled with... a very german sense of humour. I'm enjoying my time with it, though the difficulty was a bit much - luckily, the dev included functionality to make it easier on yourself to progress without hitting the wall of "I am but a mere mortal and my accursed hands lack the reflexes to react on time, while my flawed human mind cannot collate everything that is going on on-screen". It would most definitely benefit from the ability to save mid-run, but otherwise is a functional, fun little game. Recommended!
作为俯视视角的老玩家和刚接触FPS游戏的新手,玩了十几年LOL,也玩《哈迪斯》和最近国服才开服的《头号追击》,甚至我还购买了MOBA走位模拟器,另外最近也沉迷FPS游戏,玩《瓦罗兰特》更多,也玩《守望先锋》和CS go。依旧感到十分惊艳让自己眼前一亮,终于有一款专注玩法的游戏,这游戏即便是白盒也会依旧有趣,再加上简单的渲染和用心的音效加持,足以封神。打击感律动感很强,画风建模简洁但是渲染光效明显,画面算很干净,赛博朋克的光污染画风没啥说的,简单容易出彩,很适合这样的小体量游戏,游戏设计的核心放在了玩法和交互反馈上是非常明智的抉择,肉鸽元素加上音游水准的音效反馈,既有一定的难度挑战性又有刷子游戏的快感,非常解压,另外多种武器的解锁,天赋系统以及肉鸽元素极大增加游戏的可玩性,难度曲线方面个人觉得恰到好处,不太难但也绝不算简单。
The combat is challenging and relies on the rhythym of the music, which is incredibly catchy. It ticks all the boxes of what makes a rogue-lite great. Give it a go, or don't. I don't control your life. Maybe go outside today.
If you like roguelites def give this one a shot!
节奏挺好的,打击也爽,最关机的问题在于,每次想升级属性只有重头开始,每次死亡重头开始.........太过于重复了。 就不能过一个大关,回基地一次吗? 真是设计脑残。这么搞,根本没有玩下去的意义了。
슈팅 림듬은향게임 한글버전 필요ㅡㅡ
Pessimo e inutilmente difficile.
A very fun (but challenging!) Roguelite, very different from others I've played. Each weapon is very different from each other (link gun for life!) and requires a different playstyle. Each gun making different music on top of the base music in the game was a nice touch. If you're looking for your next challenge and want to play something different (and more sarcastic than your average Roguelite), I recommend City of Beats. We played this game as part of our search for overlooked Roguelikes and Roguelites on [url=WeRoguelikeIt.com] WeRoguelikeIt.com [/url]!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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