
Shoot. Groove. Loot. Repeat. Cross an ever-changing city skyline, flowing through encounters in tune with the cityscape’s beat. From the weapons you fire, to the enemies you shoot, to the zen-like flow, the only way to win is to become one with the beat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Music is everywhere in the City of Beats and drives absolutely everything in this rogue-lite, twin-stick shooter. Listen to the beat, get into the flow, and unleash bullet hell on the rooftops of the City, blasting through legions of hostile robots.
Don't worry about the damage. Humans left a while ago, and it's just us androids up here. Well, androids and robots, controlled by an ornery rogue A.I., the Zeitgeber, trying to impose its own groove on all robo-kind. Someone should do us all a favor and get out there to pull the plug, yeah?
Everything's driven by music. Literally everything. Weapons, enemies, environmental hazards, it all grooves to the underlying beat.
Listen to the music to anticipate attacks, time dodges, and avoid traps - also knowing when to fire, use special skills, and unleash charged super attacks.
Master the flow of the beat and dance atop skyscrapers to become unstoppable.
Embark on endless expeditions across procedurally generated maps. No two playthroughs are the same, meaning different enemies, encounters, and upgrades each and every time.
Experiment with different builds during each run. What will the beat bring tonight? Damage modifiers? Shield boosts? Quirky mutators that can completely alter the flow of combat? Only the music knows!
Make an orchestra of funky friends. Rogue repair-bots down on their luck! Surprisingly honest merchants! Shady robotic bonesaws looking to take some of your juice in exchange for illicit upgrades! The beat brings together all walks of synthetic life.
You only get one life, but fret not, destruction is only an inconvenience for an android.
Back in the hub, upgrade core traits, buy new weapons and equip extensions, and make sure to stretch before getting ready for another dance number.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 141reviews | 77% | — | $35.5K |
| $2.99−85% | 3ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
有音乐作为节奏的肉鸽,还行
definetly worth
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| 79%* |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
东西太少了,但总体来说还是不错的。
一般吧,很难评,总体是不太推荐的,打好评只是没中评,手段过于匮乏,武器除了喷火枪勉勉强强,其他武器都用着蛋疼......玩得多少有点火大,冲宣传片的音乐去的,实际体验感觉音乐似乎也有点一般?感觉没什么听点,那只能是冲着题材勉强溺爱一下了。。。 词条感觉没几个特别有用,几乎没什么可以战斗中回血的地方,武器都要蓄力,也感觉没啥好搭配的,咋搭都刮痧,没啥想重玩的欲望,唉就这样吧┑( ̄Д  ̄)┍ 5/10吧
Game concept is pretty cool ! But the difficulty is way too high, even with the option to diminish damages at -50%. After 5 hours of playing, i bought traits to have 1000/1000 in the main store and even with that I cannot beat the boss on the second map. Hardcore gamers will surely have fun playing it!
[h3]SNAPSHOT[/h3] More discord than harmony [h3]OVERALL - 3 / 10[/h3] [h3]PROS[/h3] + pretty visuals [h3]CONS[/h3] - combat is weirdly sluggish - gameplay has no real depth [h3]FULL REVIEW[/h3] If this game didn't have a $20 price tag this might be a very different review, but in reality it is much closer to a $5 game that you might pick up on sale. It bills itself as a kind of rhythm-based bullet hell shooter, but it feels like 90% of the dev time was spent on aligning the visual effects with the sound and that's it. While that alignment might work to make the audio not feel oddly out of sync, the gameplay itself suffers drastically because actions the players take often lag behind (or somehow weirdly take LONGER than if you just stood there) which makes it feel sluggish as a result. In a game where it seems intended to give the player a smooth, rhythmic experience the end result feels perpetually off beat. I think the biggest issue with gameplay here is the fact that there's far too many things the players are forced to try and focus on (presumably in the name of challenge?). This all might be ok (at best) for people with ADHD, but from a gameplay perspective it just ends up being a nightmarish, chaotic mess - at no point in this game did I ever feel like I was "in flow / sync" with the music as I was too busy trying to: - keep up with the constant, spasmic enemy movements so they don't hit me - avoid traps that had no indication of when they would go off - stare at my character to know when one very specific enemy would be firing a fast moving projectile - time and aim dodges so they would reflect projectiles back at enemies - pay attention to when and where enemy immunity shields would drop so I could finally hit them ... all while trying to also kill enemies that somehow always feel like they have way too much HP for no reason. It'd be one thing if this all felt fluid and fun, but everything feels like it was designed in a way to force players to take the same exact amount of time completing the game no matter their skill level. This game's annoyances are compounded by the lack of interesting or fun enemies to fight - in total there's only a handful of enemies and all of them just feel... bad. I'm pretty sure every enemy in the game either a) jumps around constantly to make them infuriating to hit or b) has an immunity shield because the devs were too lazy to actually design anything meaningful. I actually laughed when I realized how bad the design was that the first weapon the players get will automatically home in on and hit enemies if it is "close enough" - if you messed up bad enough to do somethign like that you should realize it's not the weapon, it's the game. If the entire gameplay is clunky / chaotic / unfun, you'd expect then that the game about music and rhythm would at least be aesthetically pleasing, right? If a game is based around sounds and harmony then the music would HAVE to be great? Unfortunately anyone thinking that would be dead wrong - there is semmingly only one song in this game that plays through the entirety, and it is most certainly not a banger. While sure the game is overall a bit melodic, the end result is just background / elevator music and serves no actual benefit to the player. The complexity of the music could just as well have been 8-bit chiptunes for how much it actually improved the game. Overall, I didn't have any real expectations going into this game, but at the very least I thought a game based on music would be something coherent - instead we got... whatever this is
Very repetitive
這款遊戲跟Danger Scavenger超級類似,都是俯視角射擊肉割遊戲,也都有升級路線圖,並且也都在狹小的屋頂空間來打鬥,導致兩款遊戲都非常講究閃躲能力! 整體來講這款的難度比較高,因為AOE範圍攻擊型的小兵比較多,加上那該死的無敵護盾,你需要抓準時機或是繞背才能有效攻擊,若是追求難度的玩家這款很推薦,而想輕鬆玩的玩家會推薦去玩Danger Scavenger。 P.S:這款的音樂挺讚的,很帶感,但個人感覺跟節奏沒啥關係。
This game is really good. I don't really know why more people don't know about it? Marketing diff I guess? Well, games don't really go away or anything, so I hope one day this game gets the popularity it should have. If you like vibey games that are still hard without being frustratingly difficult. I highly recommend this. It's fun to play with the music while you play. It really is just a fun time. Hard to talk and play though. Also, if you like crypt of the necrodancer but don't feel like tearing out your own hair... you'd like this.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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