
Flip fake trading cards for real profit in FeeBay Simulator, a comedic marketplace tycoon game. Snipe underpriced cards from clueless and scammy sellers, grade your best pulls, open mystery lots, rip packs and run your own storefront to build a reselling empire.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 27 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
You have $500, a folding table, and a dangerous amount of confidence. Welcome to the resale grind.
FeeBay Simulator is a cozy card-flipping tycoon game about buying low, selling high, and slowly developing strong opinions about cardboard. Hunt for underpriced gems across a parody of online marketplaces, send your best pulls off to be graded, open mystery lots, and build a reselling empire one extremely suspicious listing at a time. Oh, and rip some packs of course.

Slab bags...?
Light and dark mode!
Every card in the TCG universe has a true value and a seller who may or may not know it. Scroll a living marketplace feed where a clueless uncle prices a full art for a couple Cheetos, a hype merchant swears his common is "investment grade" and a scammers "100% authentic" card is anything but. Read between the lines, check the centering, watch the fake risk, and find the hidden gems.
Seven marketplaces unlock as your reputation grows from the everyday FeeBay feed to the goblin run auction floor and the curated, wildly overpriced VaultDealer.
Think a card will gem? Ship it to one of three grading houses, speedy ZAG, prestigious PZA, or gloriously unpredictable Bucket Grading. Each with its own fees, turnaround, and chaos factor. Then reveal the slab yourself, and pray to the grading Gods for some Gem Mint 10s!
Bucket sometimes hands out a very special grade.

Feebay comes loaded with it's own custom TCG, an ever-expanding TCG with around 1339 unique cards. Track every set in the Collection Codex, lock your favorites away in an animated Showcase, and chase the cards that look as good as they're worth.
List your cards at your own prices and watch buyers nibble. Some pay instantly, some make you wait, and some bail entirely. Funds pool in your storefront wallet until you withdraw them - minus FeeBay's completely reasonable 14% cut. I heard there's some upgrades to help improve this workflow...

Hopefully everyone pays....

Prices breathe. Trend events send cards soaring and crash reprinted sets overnight, conventions pump entire sets, and a "First Edition Frenzy" that can turn a dusty binder into rent money. Time your buys, hold through the dips, and try not to panic-sell.
Feebay has a full suite for the modding community to dive into. Explore steams workshop and download community created mods! Mods expand or replace the base game in many different ways including adding several new cards and sets, modify game settings, change grading company names, new and better game balancing as well as full on funny meme mods!

- A living parody marketplace
- 1339 collectible cards
- An active modding community with updated mods
- Three grading companies
- Mystery lots, binders, packs, and abandoned storage units to crack open
- A goblin-run auction house with bidding and auto-snipe
- Build and price your own storefront
- A live market of trends, events, and conventions that move real prices
- Business levels, upgrades, achievements, automation and employees
- Card centering, condition grades, and fakes
Recently I started seeing some reviews point out no AI disclosure. AI assisted coding is the only AI usage here on Feebay, its becoming an industry standard and a great tool to speed up development process. I may use AI for translations the future. Steam does not require an AI disclosure for coding related usage however it feels necessary given the miss-information out there. No AI is used for user consumed content such and art and images. The Feebay creature art comes from an artist named AaronSprites. Mods may contain AI generated images and are not a reflection of Feebay in anyway, community created mods assume their own responsibilities.
Buy the dip. Rip some packs. Read the description. Probably do not trust @definitely_real_cards.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 96 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b]Tip before you start: (for Pokemon Fans) [/b] From the main menu of the game -> Top Right Corner of the screen click on Save Profile -> Main Save -> Cog Wheel -> BASE SETS -> Disable all From the main menu of the game -> Enable Mod Manager -> Subscribe to Pokemon - 2394 cards By davethesecond [b]This will replace the games cards with a great lineup of vintage pokemon cards with similar prices to what you would see in on Ebay. [/b] I 100% Complete Feebay 97/97 Achievements 8/9/2026 [b]Pros:[/b] + Does a great job emulating what its like to buy Pokemon cards, flip them for a profit, fees/shipping costs, chance at fake cards, variable prices that change daily, live auctions, hiring employees, showcasing cards in a store, buying mystery lots, binders, grading cards with various companies to try and maxamize profits, card conditions, and breaking slabs to resubmit. You can also buy and rip packs to complete individual sets. + Lots of upgrades and expansions to buy in-game that gives the feeling of consistent improvement + Lots of rather quick and easy to obtain achievements to keep you invested and trying out new things. + Fast enough to where the game never felt repetitive or boring (especially with the Pokemon workshop mod) [b]Cons:[/b] - A bit of "power creep", once you get halfway through the game you may realize you can just buy low priced lots, instantly make profit, and then without even looking send them all off to grade for insane profit. (chaos grading enabled for more insanity) - One achievement i'm not a fan of... its essentially a cheat menu that lets you bypass a chunk of the game....Not sure why that was added. Felt like it cut my gametime a bit short. [b]Suggestions:[/b] The one thing that i felt was missing was "sealed" product. There could be fun ways to add booster bundles, boxes, collections etc. maybe tie it into gambling or achievement rewards. Maybe introduce new sets as time progresses, let you pre-order "invest" in booster box cases that may or may not go up in value over time. TLDR: Buy sell flip pokemon, its fun, worth a buy
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 96 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
So very obviously AI generated. Weird that there is no disclosure. As someone who has used AI generative coding to make a game for personal use, I can tell you for a fact that this is AI gen. All the UI screams claude. It even uses the same symbols as stuff in mine lol. Game is still fun though, and I'm sure a lot of time was spent on prompts. I'd expect quick updates (which they are) when they can just type out a prompt of what they want added next :p
This is one of those rare games where I can't control myself and end up spending entire days on it. [h3]What it is about and what it does well[/h3] This is a TCG marketplace simulator where you flip virtual cards, hire employees and slowly build a very profitable TCG business empire. You can pick up cards through the marketplace, daily deals, the auction house or through opening packs yourself. Purchased cards come in various different forms, like raw and graded and can be purchased either as single cards or as a part of a collection or a lot. Beside that, cards also have conditions and faults, like centering, lean and grade potential. Cards also have rarities and special attributes like error prints and counterfeit cards. This game however, is more than just about flipping cards for a profit, you can also collect cards and fill out your binders as you please. I had a lot of fun trying to complete full sets and collections. Another great addition to this game is the Steam Workshop which already has a big collection of card mods available to use now. I played with the vintage Pokemon card mod and it really enhanced the experience for me. [h3]What it could do better[/h3] This game isn't perfect and there are areas I hope will get expanded upon or reworked either as an update or as part of the sequel. First of all, I do wish this game had been slowed down a bit and that not all stats are just handed to you. It would in my opinion have been better if you didn't know anything about the cards you bought at the start of the game and as you gradually unlock new upgrades like the magnifying glass, you would actually manually have to look for creases and off centering and then take a chance on your own judgement instead of it all just being clearly visible numbers. It is just a bit too easy to profit as it is now and to guess the grades. Another thing is, that while pack opening is really fun, I did wish they were actually tradable as well, both for packs and boxes and not just there in infinite quantity with a set fixed price. It would also be cool if you could tell the scout to look for specific cards for your collection that you might be missing or would just like to own in your personal collection. I also think it is a shame that you can't put slabs into binders. It is actually a little heart breaking when you get those perfect ratings and want to make a collection out of them but you have to break them open to put them into your binder. If there is going to be a sequel in the future, I would also prefer a much much bigger marketplace selection and with a much slower restock speed to balance it and I would also love a reminder setting on the auction house for desired rare cards, so it again will be easier to find some of those ultra rare cards. [h3]Conclusion[/h3] All that said, this game is really good as it is now and I don't think I have been this addicted to an indie title since TCG Card Shop Simulator. I highly recommend it! ————————————————————————————— [url=https://store.steampowered.com/curator/45534557/]Help me out by following my Curator, I’d really appreciate it!![/url]
Reviewing every game I own #198 Fun for a bit but too many exploits. You can haggle any card down to nothing if you spam click for long enough. Edit for dev reply: 16 hours and 85% achievements is apparently an unfair review playtime. The problem is not a "tiny bugged mechanic" but how horrendously balanced the entire game is. The intended way to play makes magnitudes less money than the few exploits on top of having an insurmountable grind. By the end of my playtime I was blindly full buying the shop, blindly slabbing everything and selling and still making profit while waiting to collect all cards. Maybe a market simulator should never boil down to the point of not playing the market anymore. After finding out about the heavy reliance on AI (both to code the game and reply to reviews XD) its funny to see that the best part of the game is how robust the frame of the game is as a modding platform and the worst part is the base game's likely human tweaked balancing.
It's a 100% AI slop. The idea is good however. So putting a downvote for poor game design: the threshold for advancing to level 3 is too high and the gameplay loop is not really rewarding
As someone who enjoys collecting things but would certainly not wanna spend absurd amounts of money doing so, this game scratched a very fun itch for me =)) I'm not entirely into TCGs but I imagine this game would be even more of a blast for TCG fans, especially since the workshop seems to have a ton of options for adding real cards to the game. It's simple, there's not a lot to it, and frankly it's pretty easy to eventually get to a point where you're so set on money that you can basically just try to collect and grade cards to your heart's content, which was all I really wanted ultimately anyway LOL. All in all, a laid back TCG collector/trading sim. I had a good time, spent a while collecting cards and achievements, and feel I more than got my money's worth. Recommended if you're not lookin for anything too complex - the demo will basically give you the gist of it if you're curious!!
Fun game to pass time. This game is pretty fun. You get to run a business , collect cards, and open some nice cards. Pros -Fun flipping cards -Collect Graded Cards/Grade Raw cards -get to open a lot of cards -Get to run your own storefront or online store. Cons -a bit limited in things to do. just collect/open, grade, sell, buy, -once you get a lot of money and get all the upgrades, there is nothing to do as of now. I'm just sitting here buying up hundreds of cards and flipping it so money. -Wishing there was a bit more. Overall Rating 4.5 / 5 Game is pretty fun, which there were more to it that is all. **A lot of people complain about not being able to scale the UI to screen but they just missed the full screen button.
[i]I went more descriptive with my review rather than sorting by segments so there's with more issues than that of positive outlooks of the game[/i] [h1]Achievement Hunters[/h1] Not a friendly quick game, requires a lot of effort & activeness to achieve successful & quick values, while Workers can help automate in collecting end game cards, most of the early or mid game will be buying bundles from the market in the form of Binders, Mystery Lots or recommended Storage Units which can have up to 52 cards available & with the help of the BidGoblin to find new cards when you have that upgrade purchased in the upgrade section [h1]My Experience[/h1] What was fun in the beginning & mid game, I had fun managing functions & as I progress & unlock more upgrades & features to make things easier, it pretty much slowed down by the time I purchased all the upgrades & was literally only trying to unlock every other card available, which with some functions make it difficult which are listed below with various features issues [h1]The Start & Mid-Game[/h1] It's a fun collectathon type game with a mass of achievements to earn & upgrades to unlock to make certain features easier or helpful & inevitably just becaomes a flipper game yourself where you buy high priced & graded cards on the market & resell at a specific inflated amount to make a profit [h1]Endgame[/h1] It's a heavy grind trying to get every single card available & can feel really slow near the last 50 or so cards remaining [h1]Market Issues[/h1] List price option on the page itself is a huge risk as the game updates every so often, you could be mid click as it updates & changes the order of cards making you list a card to sell when you didn't want it to, there's no feature to prevent that either, the only way to avoid this is by clicking on the card directly then selling it that way, if you mistakenly put a card on the list, you need to rush over to current order listing & delist it at the very bottom, if only the recent orders listed were at the top to prevent delayed reaction, [u]if you pause the game, you can't [b]queue an order[/b] while paused, you need to unpause & still click manually to purchase anything[/u] & of course being a QoL update needed for that [b]Note[/b]: [i]I only found this feature in the mid-game portion which I wish I had known sooner, but you can manage your list price settings to save it to a specific store, specific 1, 2 or 3 day & a set price percentage to make listing cards easier & one click to your preference[/i] [h1]Selling Options[/h1] Starting with the issue, the sell section page doesn't always update & often needs to click another option to sort & click back to have it sort the other option you had as there is no refresh option for the sell section, there's also not enough options to be able to exclude certain cards from appearing on top which are frequently common that prevent from wanting to sell specific cards as there are limited sort features [h1]Workers[/h1] Manager, Promoter, Grader, Scout & Flipper, which also allow you to customize how they work via the cog in the corner of the menu of the Worker page, only need one Manager & Promoter, I recommend having more Scouts than Flippers especially if you have specific collection based requirements which are possible by toggling types, rarities & if you want to sell singular cards or graded only cards as well [h1]BidGoblin Issues[/h1] Overall t's rather annoying to use, starting with long title names with tags, rarity & the [b]NEW[/b] text are cut off if too long, I feel they could have used a lot of shorter prefixes like they have for Rare Holo's which is (RH) but many were still left in as full words, you have to frequently pause the game in order to interact with offers as it updates in real time & within a 15-20 second opportunity to click, set a price or bid is like a aim trainer unless you pause the game [u]even when paused you can't [b]queue an order[/b] while paused, you need to unpause & still click manually for it to trigger a bid[/u], there's no automation feature that allows a one click to keep bidding to win besides some of them have a buyout option but doesn't always appear, in order to set a price you have to type in numbers then click off, hitting enter doesn't work & no automation setting for that to be set as a permanent one click option, each individual bid needs to be re-entered to set a value, [b]Note[/b]: [i]BidGoblin is so annoying to use it really needs the most QoL functions to make it actually usable without making the user pause the game to micromanage not only being able to select them, but being able to bid or make orders with of course a set saved default value or one click buyout or auto bid as well without having to manually input values each individual order considering they go by really fast anyways[/i] [h1]The End[/h1] For the last remaining cards needed I initially was doing the bundles on the market to amass cards, then ended up using the BidGoblin with the Upgrade purchased to make collecting cards guaranteed when they show up with the new tag, as I was down to the final last card, the method of opening card packs was so slow, even after opening over 8000 packs & still not getting the card, I ended up using all scouts & only having them search for a specific rarity & type so I could idle & do other things [b]Note[/b]: [i]When I was opening packs, you can hold spacebar to make the method of opening them & going through the cards then opening more packs as long as you held the spacebar they would keep opening of course as long as you had available space in your stock, in order to achieve this on a single monitor, I'd have it set up on the open pack screen with the pack selected, I'd drag it to the corner to show my stock amount, I'd watch a video or something & have it in the corner holding spacebar to achieve this without it getting too boring
W card collector
This game is just so good especially with a certain card mod. Also the dev is very active, great job!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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