
Shoot. Groove. Loot. Repeat. Cross an ever-changing city skyline, flowing through encounters in tune with the cityscape’s beat. From the weapons you fire, to the enemies you shoot, to the zen-like flow, the only way to win is to become one with the beat.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Music is everywhere in the City of Beats and drives absolutely everything in this rogue-lite, twin-stick shooter. Listen to the beat, get into the flow, and unleash bullet hell on the rooftops of the City, blasting through legions of hostile robots.
Don't worry about the damage. Humans left a while ago, and it's just us androids up here. Well, androids and robots, controlled by an ornery rogue A.I., the Zeitgeber, trying to impose its own groove on all robo-kind. Someone should do us all a favor and get out there to pull the plug, yeah?
Everything's driven by music. Literally everything. Weapons, enemies, environmental hazards, it all grooves to the underlying beat.
Listen to the music to anticipate attacks, time dodges, and avoid traps - also knowing when to fire, use special skills, and unleash charged super attacks.
Master the flow of the beat and dance atop skyscrapers to become unstoppable.
Embark on endless expeditions across procedurally generated maps. No two playthroughs are the same, meaning different enemies, encounters, and upgrades each and every time.
Experiment with different builds during each run. What will the beat bring tonight? Damage modifiers? Shield boosts? Quirky mutators that can completely alter the flow of combat? Only the music knows!
Make an orchestra of funky friends. Rogue repair-bots down on their luck! Surprisingly honest merchants! Shady robotic bonesaws looking to take some of your juice in exchange for illicit upgrades! The beat brings together all walks of synthetic life.
You only get one life, but fret not, destruction is only an inconvenience for an android.
Back in the hub, upgrade core traits, buy new weapons and equip extensions, and make sure to stretch before getting ready for another dance number.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 70reviews | 86% | — | $35.5K |
| $2.99−85% | 3ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man, underated as hell... such a neat concept, enemies and bullet on beats and not forced to fire but just hold the button and it will fire beats... it will create music, even enemies.. I reached 2nd zone and even poison ticks are on beat.. <3 love it!
boring. After more than 2 hours, there's no variety in the gameplay. Always the same enemies and level. That's it?
such a gorgeous hidden little gem
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| not modelled |
| $2.99−85% | — | 79%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hotline Miami but you gun goes bee bo boo bo bee bo boo bee bo bee bo
This game was pretty unique. I felt that the balance of rhythm game and bullet hell didn't quite work out but I like the graphics and music.
見た目は近未来チックな感じですが、ゲームのシステムはハデスにとてもよく似ている。 各ステージをクリアするごとに3択のアップグレードを選択したり、ショップマスでアップグレードや回復と引き換えに通貨を払ったりといった感じ。 死亡するごとにハブに戻り、ステータス強化 (緑の通貨) 、武器の購入、スペシャル特典的な強化 (紫の通貨) を行い、また次の遠征に繰り出す... といった感じです。 操作はマウスとゲームパッドの両方を試しましたが、実質的にはマウス一択だと思います。 それは、操作のしやすさではなく、ノーマルアタックを弾幕のように常に出し続ける (ボタンを押し続ける) という基本戦略上、ゲームパッドを使っていると、数十分で右腕がすごい筋肉痛になってしまう。マウスならそういう症状はでないので、マウスが断然オススメです。(通常攻撃を常時オンにするオプションがあれば、ゲームパッドでもプレイできると思うのですが...) 難易度調整としては、設定画面のSurvival Assistの項目からダメージ25%、50%引きを選択できます。自分はアクションが得意ではないので、50%引きでカジュアルに楽しんでクリアしました。結果程よく楽しみつつラスボス撃破までいけたので良かったと思います。 体感としてはこのゲームの通常クリアは、他の類似アクションゲームのハードモードくらいの難易度です。(僕は最初通常設定でプレイしていましたが、途中でこれはムリだと感じて50%下げました。結果的に正解でした。ノーマルのままならクリアできなかったと思います) また、こうしたアクションゲームで、バグらしいバグも一つも見かけなかったのも高く評価したいです 結論: 小さくきれいにまとまったアクションゲームで、とても丁寧に作られおり、現状過小評価されています。 この出来で100レビューにも達していないのは気の毒だし、もっと注目されていいと思います。 開発者の次回作に期待したいですね。
This game is great. I love anything that puts a rhythm aspect into a genre, and City of Beats uses rhythm tastefully while also having some great soundtracks. Highly recommend for any rhythm fan.
节奏音乐的确好听,其它方面就恶心了!!!线路少,经常就是一条线,没给你选择。没什么流派可以说。特质你越加多,怪就越强。。。。你还不如搞个难度模式。最讨厌下雨天,本来就光污染再给你加点雨眼都花。这个肉鸽刷得一点都不爽。2024.3.5看看后面更新。
A neat topdown shooter synced to music, with parts of it generated as you play. A fun game, its progression designed in the vein of Slay the Spire and similar roguelite games, with a non-serious plot you are permitted to ignore, filled with... a very german sense of humour. I'm enjoying my time with it, though the difficulty was a bit much - luckily, the dev included functionality to make it easier on yourself to progress without hitting the wall of "I am but a mere mortal and my accursed hands lack the reflexes to react on time, while my flawed human mind cannot collate everything that is going on on-screen". It would most definitely benefit from the ability to save mid-run, but otherwise is a functional, fun little game. Recommended!
Great little twin-stick shooter. Graphics are very moreish, but gameplay is tough. Too many enemies sometimes, gotta improve those reflexes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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