
City Car Driving 2.0 is a driving simulator designed to help novice drivers master driving in a setting as close to reality as possible.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 7.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Choose your car – explore an entire region where every sign, traffic light, and road marking follows real traffic laws. Become the ultimate driver in the city.


• Become more confident on realistic roads: every traffic light, sign, and road marking is placed strictly according to traffic regulations, creating a believable environment for learning and honing your skills.
• Progress from novice to professional: from your first city turn to off-road driving — your actions impact the gameplay and carry realistic consequences.
• Prepare for the unexpected: unpredictable pedestrian behavior, dangerous lane changes, sudden hazards, and other dangers can occur at any moment – learn to make quick, correct decisions.
• Challenge yourself in various weather conditions: from morning fog to nighttime storms — the dynamic weather system will push your limits and create unique scenarios for every drive.








• AI vehicles obey traffic laws: strictly following regulations, traffic yields to pedestrians at crosswalks, respects speed limits, reacts to changing road conditions, and interacts with other vehicles.
• Every vehicle has unique behavior: each car in traffic acts differently, imitating various driving styles — from cautious beginners to aggressive drivers who stop at nothing.
• Traffic can make its own decisions: it can make mistakes, break rules, and handle situations on the fly — creating not only the atmosphere of a real road environment, but also unique gameplay!








Engagement
Reviews
Themes across 318 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No vr which sucks
Столько функционала не было перенесено с ССД1, что играть невозможно. На закрытую бету вы приглашали тех, у кого и 10 часов не было, но зато есть руль? Я как клавомышный игрок в ССД с 50 часами такого бы расписал, что пришлось бы ещё на год переносить, но зато вышел бы готовый продукт, а так кроме графики пока нечем удержать. Понравилось, что какие-то магазинчики были открытые и можно было бы закупиться, только что с этим всем делать. Даже не отображается содержимое в кабине, а также рук(хотя бы отключаемое) и ремня Графика хоть и лучше стала, но всё равно в таком виде она выглядит, как мультяшный мобильный порт 2016 года.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, French, German*languages with full audio support
Hours played at review time, across 318 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Need optimization for low and medium PC, i have 40 fps in low graphics
покупать за такие деньги однозначно не стоит, это полный скам УПРАВЛЕНИЕ ДЕРЬМО, ГРАФИКА ДЕРЬМО, ЗВУК ДЕРЬМО. Всё лагает тормозит фризит
1. cant adjust fov 2. bad performance 3. cant run over pedestrians 4. bad fov
less playability than 1.0, can not do proper shoulder check, very limited sandbox mode
игра крутая, 1100р не стоит, за 7 лет можно было лучше сделать, лол
+ Новый движок, выглядит современно. + на руле управления ощущается лучше по сравнению с первой частью. - на геймпаде первая часть удобнее, иммено рулевое управление. - нет обзара "назад", нельзя оглядывается. - машина в гору не едет, от этого упражнение "горка" трудно выпалнимо. - лакация пока маленькая. - нет привязки взгляда к повороту руля, может я не нашёл. В целом подобные игры мне зашли, машину продал несколько лет назад и иногда всё же хочется покататься, первая часть с этой задачей справляется на всё 100%, вторая пока дотягивает только до 50%. Хвалю разработчиков. Пока ранний доступ не рекомендую! По оптимизации сложно сказать. На процессоре ryzen 2700x и видеокарте rx 7900 xt тянет с трудом, на 5700x работает нормально. Оперативка 16 гигабайт. Так что ждём.
City Car Driving 2.0 (Early Access) — 12-Hour Review Tested On: Direct-Drive / Force Feedback Wheel Prior Experience: ~6 hours in City Car Driving 1.0 Status: Early Access The Verdict Up Front After 12 hours behind the wheel, City Car Driving 2.0 feels less like a complete, polished leap into the next generation and more like a rough early-access foundation with high potential. Switching to Unreal Engine modernizes the visual presentation, but step-backs in content structure, optimization, and wheel integration hold it back from replacing the modded original. Having played 6 hours of the first game, the contrast in mechanical freedom makes these issues even more glaring. What Works (The Good) Visual & Audio Upgrade: Unreal Engine delivers a noticeable leap in interior details, lighting, ambient sound design, and wiper animations. Turn signals and cabin acoustics sound realistic and grounded. Low-Speed Cruise Atmosphere: When cruising smoothly below 60 km/h, basic street navigation and city traffic offer a relaxing commuting experience. Core Issues & Feedback for Developers: 1. God-Tier Automated Fines (Immersion Breaking) Zero Speed Tolerance: Dropping from a 50 km/h zone to a 40 km/h zone instantly triggers a fine if you are even 1 km/h over. The original game had a forgiving ~5 km/h buffer—removing it makes driving feel extremely restrictive. Terrain Fines: Going down a slope where momentum naturally increases your speed, or revving up to climb a steep parking garage ramp instantly slaps you with a speed fine. Feedback: Fines should be tied to visible speed cameras, CCTV, or patrolling police cars rather than an omniscient, god-mode detection system. 2. Lack of Road Feel & Force Feedback Detail Smooth as Glass: The road surfaces feel artificially smooth. There is a distinct lack of road texture/grain vibration and no physical thump over speed bumps, leaving Direct-Drive wheels feeling underutilized. 3. Brain-Dead AI & Pedestrian Behavior Gridlock Entrapment: If your car obstructs an AI driver or pedestrian, they will stop dead in front of you instead of routing around. Double Penalties: Trying to maneuver out of these AI standoffs almost always results in a collision fine, and bumping a pedestrian who refuses to move sends you straight to the police station. 4. Repetitive Content & Map Limitations The current Early Access build offers very few main missions with little variety, making gameplay repetitive quickly. The map desperately needs more recognizable landmarks, scenic routes, and a wider selection of vehicles. Key Breakdown & Score Graphics & Audio: 7.5 / 10 — Solid engine upgrade; realistic cabin detail and ambient sounds. Physics & FFB: 5.0 / 10 — Low-speed turns are fine, but lacks road texture and speed bump detail. AI & Traffic Rules: 4.0 / 10 — The biggest flaw. AI lacks basic decision-making, and instantaneous fines ruin the fun. Content & Variety: 4.5 / 10 — High mission repetition with limited map areas and landmarks. Final Score: 5.5 / 10 (Early Access — Wait for Updates) Bottom Line: Players come to this simulator to enjoy the relaxing experience of safe urban driving—not to run a "bankruptcy simulator" from relentless automated fines. With AI fixes, road surface FFB tweaks, and a fairer penalty system, this could become a great title.
not digging this game so far. No TRACKIR ? come on man !!!! physics feel strange. AI slop all over the place. not impressed so far. hope they update this game often or else this will be another game never touched in a growing backlog.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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