
Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Raise a city from the ground up and transform it into the thriving metropolis only you can imagine. You've never experienced building on this scale. With deep simulation and a living economy, Cities: Skylines II delivers world-building without limits.
Lay the foundations for your city to begin. Create the roads, infrastructure, and systems that make life possible day to day. It's up to you – all of it.
How your city grows is your call too, but plan strategically. Every decision has an impact. Can you energize local industries while also using trade to boost the economy? What will make residential districts flourish without killing the buzz downtown? How will you meet the needs and desires of citizens while balancing the city's budget?
Your city never rests. Like any living, breathing world, it changes over time. Some changes will be slow and gradual, while others will be sudden and unexpected. So while seasons turn and night follows day, be ready to act when life doesn't go to plan.
The most realistic and detailed city builder ever, Cities: Skylines II pushes your creativity and problem-solving to another level. With beautifully rendered high-resolution graphics, it also inspires you to build the city of your dreams.

AI and intricate economics mean your choices ripple through the fabric of the city. Remember that as you strategize, problem-solve, and react to change, challenges, and opportunities.


Cities: Skylines II lets you create without compromise. Now you can build sky-high and sprawl across the map like never before. Why not? Your city is you.


Your decisions shape each citizen's life path, a chain of events that defines who they are. From love and loss to wealth and wellbeing, follow their life's ups and downs.

Pick a map to set the climate of your city. These are the natural forces you'll negotiate to expand your city amid rising pollution, changeable weather, and seasonal challenges.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2800 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Better than CS1, Literally endless fun.
对比一代,极差。没有社区模组。官方道路,莫名其妙的就会出现空格,极其难受,游戏本体自带的苜蓿叶立交路都对不齐,逼疯强迫症。 道路方面,只有最最最简单的红绿灯,没有三向红绿灯控制。开发商的本命就是环岛,目前游戏自带的路口就是环岛,各种环岛。超级难受。如果放置环岛,环岛周边又会出现莫名其妙的空格,太难受了。 最期待的单拉车道功能,最好只在自己拉高速立交的时候用,否则又会有路口出现。 不少建筑有升级功能,但是初玩的玩家体验极差,因为你不知道要预留多大的空间,总之难受。 反正目前游戏可玩度和有意思程度比一代差远了。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Same day: best DE #27, worst RU #68 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 40/day in the week to Sep 16 → 48.6/day in the week after.
Of the 5 markets with a position on both sides, 5 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 32.86/day in the week to Sep 15 → 52.17/day in the week after.
Reviews, worldwide (the counter carries no country): 28.14/day in the week to Aug 7 → 34.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese, Spanish - Spain
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
After many updates the game is in much better condition, than before. Plus mods and new content packs are making this game more enjoyable. I dare to say, Cities Skylines 2 will soon be better, than its precedetor.
It crushes all the time recently, I have to save game from 5 to 5 minutes otherwise all my progression is lost, I don't know what to do anymore to prevent it. I have no broken modes and the PC config supposed to be good. Very disappointing :((
Сложно сказать, после часов 900 в облачном гейминге( пк не потянул это чудо инженерии) Суть изначально была стоишь дороги потом дома всю инфаструктуру, джижение транспорта и тк *вроде получается население 1000, все радуются жизни *население 5к, еб№№учие пробки, население жалуется на отсуствие просторных домов(эта херня будет приветсвовать тебя на протяжении всей игры *население 20к, сущий ад в котором не разраб не ты уже не понимаешь что проихохит. вроде везде космическая инфаструктура продумано до мелочей- но игра видит игру по другому, пробкки пробки еще раз пробки на каждом углу перекрестке развязки, а если в городе пробки начинает хуже работать абсолютно все. Уже отдельно стоят районы но челики идут на завод пешком за три пи***8***8ыыы *население 100к смерть, ничего не работает все жалуются но город вроде работает пролог сначала ты нуб, на ближайшие часов 200 не жди офигенных городов( твое население в среднем будет по 10к а потом ад) часам к 500 мозг перестраивается в новое поколение, начинаешь понимать как работает система, что нужно что не нужно. начинаешь реализоовать проекты гиганских рабочих мегаполисов, рабочих(( потом буква Ё и просто гуляешь наслаждешся городом и атмосферой Даже базовые действия по типу Автобусов, метро портов поймешь не сразу, сразу ничего не будет работть нормально((еще создавал маршрут автобуса в городе 50к, продумывал все до мелочей, вел его через пол карты- а итогом он загруден на 5%)) а со времени в игре, создаешь короткие вроде тупые маршруты, дом-работа, дом-магазин, и понимаешь что ходят жители в игре, у тебя уже 30 маршрутов и все загружены на 80% кайф да?? поезда отдельная тема. ПРОСТО ПОСТРОИТЬ ВОКЗАЛ В ЦЕНТРЕ ГОРОДА, какая фатальная ошибка( на будущее), вокзал должен в этом месте соединяться с автобусом, метром трамваем, иначе смерть твоему городу ничего не поможет, так же как и порты( поездов) просто в рандомном месте, это отдельная тема разговора где десяток гайдов мало С самого начала не надо пихать в один район многоэтажки и маленькие дома с одной дорогой на вьезд, если не хочешь перестраивать пол города, да делай много развязок(это вроде глупо и не красиво когда город маленький но как тебе это поможет в будущем мини гайд, если на 4 полосной дороге пробка, заменив ее на 8 полосную, это не решит твою проблему, нужня мощная инфастуктура с продуманным движением, ассиметричные дороги кто ими пользуется? да только типы у которых по 500+ часов в игре пагоди это же гайды пошли вуже, а так эта игра где ты начинаешь думать головой и приминять новые технологии в каждом городе, о которых даже не задуиывался сначала, после 900 часов, города создаются легко, каждый перекресток где ты тратил один клин на постройку-сейчас превращается в 20 минутный кайф процесса, новые отдельные районы. вроде на одной карте, а законы изменят район до не узнаваемоести, короче играй кайфуй наслаждайся игрой, не надо ее удалять после неудачного города, дальше интереснее, разрабы вообще молотцы, постоянные обновы, недавно добавили морские порты, велосипедную систему, где каждый закон и перестройка города меняет его облик на всегда
there is lots of performance bugs, always around 30-70K it starts to slow down, and it becomes miserable to play. i love the updated looks of the game from the previous game and the way highways can be made is superior to what has been. Despite all its a very good game and i would reccomend it to anyone.
I have thoroughly enjoyed seeing this game make a comeback. It is still not perfect, but the modding support and other quality of life changes made by Iceflake Studios has made a world of difference and I look forward to the future. If you are coming from the first game, I recommend you keep your hopes and expectations about performance and overall polishedness lower than the first game. That being said, I am one of the few who now enjoy it more than Cities 1. keep up the good work Iceflake
gud
好玩
крутой игра губернатор говнозаводска ликует кремнивой долина расти ( оптимизация шикарна впервые мои ножки так обогрелись )
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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